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SConrad

Member Since 09 Jun 2004
Offline Last Active Private

Posts I've Made

In Topic: Forum upgrade complete!

28 January 2012 - 07:24 PM

View Posthook71, on 28 January 2012 - 12:33 AM, said:

I get "You have no gateway email setup. Please set this up in the Manage Payment Gateway area." when I try to make a donation to SHS. Something broken or am I missing something? The donation I made on or a little before november 5th last year was never listed by the way.
Whoops! Should be working now. :)

In Topic: Modder Hunt

28 January 2012 - 07:13 PM

igi stops by from time to time. Best place to catch him is probably on G3.
You can find both Ana/Immortality and Theo on ClanDLAN.
Baronius still runs Blackwyrm Lair.
Horred is working for Ossian Studios on The Shadow Sun.

I haven't seen/heard from notmrt, Deano, Mindflayer or Death for years. Haven't seen hlid in a while either.

In Topic: Forum upgrade complete!

24 January 2012 - 03:35 PM

Emoticons are back. :cheers:

In Topic: Forum upgrade complete!

24 January 2012 - 03:27 PM

View PostSam., on 24 January 2012 - 10:03 AM, said:

Also, the [D/L] and [Link] links on the mod forums don't seem to work:
Attachment ScrnShot.jpg

[...]

Also, the subdomains of Spellhold Studios seem to be missing. Specifically:
Classic Adventures Homepage: http://ca.spellholdstudios.net/
Readme Directory: http://readme.spellholdstudios.net/
Yeah, some links and subdomains won't work properly (yet). We'll fix this as we go along--the focus has been on making the forums work first. :)


View Postkhayman, on 24 January 2012 - 03:03 PM, said:

I will look into this, some of the smilies might be deprecated (or we just used an extra smilies pack with the old version that we haven't installed yet).
The image files just hasn't been moved to the new server yet. Will fix.

In Topic: Is it still alive?

14 November 2011 - 10:12 PM

View PostLava Del'Vortel, on 14 November 2011 - 03:36 PM, said:

Asking for some prewievs was quite stupid, since I myself avoid showing any teaser. Well, I posted some on my website, but to be honest lots of those mentioned over there as in-progress mods are finished in at least 75-85%. [...] Even when I posted info about Varshoon, he was already finished in 80% :P
To me it's not a matter of how much is completed. Teasers will come when the mod is ready to be released, and only then. Period.

View PostLava Del'Vortel, on 14 November 2011 - 03:36 PM, said:

Also I know you won't accept the offert but - I may somehow help you like...in testing etc. That's just to point I'm actually quite interested in this mod :)
I appreciate the offer. But like I said previously, what the project needs is not an extra pair of hands, it's for the hands it's already got to produce.

We will likely require (closed) beta testers, and there will be a call for that when we're ready for it. If you want to help test, talk to me when we're at that point. Until then, however, I'm afraid there's just nothing you (or anyone else) can do.

View PostDaulmakan, on 14 November 2011 - 06:47 PM, said:

Would you hazard a guess of the % completed of the mod so far?
I don't measure mod progress with percent.

Sure, it might be easy to say "number of dialogues/banters written" or something like that), but that's very superficial. You could have one dialogue accounting for a disproportionate amount of time or effort which, in turn, would make any sort of percentage useless. 25% of the dialogues could easily account for 75% of the effort--and often do.

In any case, it's not close. I'm fairly certain that there have been more words written for Khadion than most NPC mods, but the flipside is that I likely would qualify as one of the most brutal editors you've ever met. As a result, a majority of all dialogue written for Khadion has been scrapped. I'm still not happy with the plot--one that has undergone multiple transformations already--and until I'm satisfied with the plot, it's impossible to determine how much content is needed.

Having said that, this is not to say that a few weeks of intensive and focused development wouldn't take the mod close to completion. It's just a matter of finding time and inclination to do that.