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Member Since 10 Sep 2011
Offline Last Active Yesterday, 01:50 PM

Posts I've Made

In Topic: Killing Bone Golems in MegaMod v18.1.2

20 April 2019 - 07:20 AM


In Topic: Cosmetic bugs of the DSotSC (icon BAMs)

17 April 2019 - 01:00 AM


It did help with the icon size and offset. Now scroll is resized and positioned well. But second problem is still left: spell scrolls are displayed as generic scrolls. Problem is that those BAMs from DSotSC contain two DIFFERENT frames. frame 0 contains classic icon and frame 1 contains image of the generic scroll (which offset was wrong and now it is fixed). My classic game uses second frame as icon. First frame containing correct icon is ignored and all DSotSC spell scrolls have visually identical view of generic scrolls and are different by the name only.


Anyway, thank you, Sam. Your solution can fix glitched view of the bunch of icons, not only spells. 'Generic' view of spell scrolls is just a minor issue.

In Topic: Killing Bone Golems in MegaMod v18.1.2

14 April 2019 - 07:48 AM

Yes, it seems. And I think I'll gather all of this to patch my source mods for some next MegaMod walkthrough :-)

P.S.  I've found a legal way to scratch them ;)  Faldorn with his Adamantite Mace spell (Or Moon blade, that is also treated as +4). But avenger in leather armor is too fragile, so despite this is possible, it is still 'near impossible' to kill two golems legally. Bone Golem kills Faldorn in 2-3 hits (that he will likely to do in a row because of his -7 THAC0)

In Topic: Cosmetic bugs of the DSotSC (icon BAMs)

14 April 2019 - 03:36 AM


@Sam. , Will it detect correct icon frame by selecting ItemIcon BAM profile or it is required to tell it somehow which frame to drop and which to leave?

If not, how can we tell this tool to:

a) Drop frame which size is larger than 32x32 if we have anoter? I.e. to drop frame for EE and leave another frame containing icon for classic game?

b) Resize all frames to 32x32 size

In Topic: Cosmetic bugs of the DSotSC (icon BAMs)

13 April 2019 - 12:32 PM

Jastey, thank you for the link. It seems that you've already raised this issue here  I've just added more detail.