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Member Since 10 Sep 2011
Offline Last Active Feb 06 2021 10:14 AM

Posts I've Made

In Topic: Stone of Askavar - compatibility

29 August 2020 - 11:52 PM

Well, this looks very strange. I always have all mods you listed except sell scrolls and _TWMdemo_3.52R3_BG1. I glad you have resolved all issues, but there is clarification question.


Did you start looking for Cearwin after found dead messenger with note? Cearwing won't appear at Nashkel Carnival until you find killed messenger and get his posessions. And you must complete Cloakwood mines quest before you encounter messenger. This is proper quest start.


Actually I think your further problems may lay in this if quest didn't start properly. I played BigWorld several times (at least BG1 part) and never encountered problems with TSoA quests.

In Topic: BWPv18.2 released

08 March 2020 - 06:22 AM

Well, fix may involve reloading save, CLUA-ing Jaheira returning variable to zero and resting 8 hours... time.. and space... everything has become complicated... ...Astrolabe... whirls... twirls...

In Topic: BWPv18.2 released

08 March 2020 - 05:18 AM

Interesting. I know that timers in Infinity Engine are set as curent time (game or real - two types) + increment. So expiration time is absolute game (or real) time that is compared against current time. But I never thought that NEJ implements real time travel (i.e. changing game time back and forth).

In Topic: BWPv18.2 released

08 March 2020 - 12:33 AM

Tom, yes,


This is game timer value that could be checked by some script via GlobalTimerExpired.


Jaheira's timer is set to 7 hours. You can try to exit game, then reload your save and rest somewhere. Jaheira may return.

In Topic: BWPv18.2 released

06 March 2020 - 12:00 PM

Hi, Tom,


It could be or could not be an animation. Actually there are several reasons for Inifinity Engine game to crash: wrong animation, problems in inventory, missing creature file or effect (for example, I got problems with the Finger of Death assigned to Chain Contigency because of missing effect, but no problems when use it as single spell).


By the way, good point about Heng Horse Ranch. This is really a bug: game shouldn't behave in such way (i.e. it is OK if quest didn't start, but it shouldn't be the CTD).