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Roxanne

Member Since 26 Sep 2011
Offline Last Active Private

Posts I've Made

In Topic: Shadows over Souber v1.14

Today, 10:55 AM

I have made the following discovery

http://gibberlings3....topic=29339&hl=

 

It is related to a problem somebody else recently reported and now I ran into it myself. I fixed it very easily with Near Infinity.

I have no clue what causes it.

Maybe somebody answers my G3 questions and it can be solved in the mod.

Thanks to Ikki, the source of the error is identified. I sent you a Pull Request with the correction.


In Topic: Shadows over Souber v1.14

Today, 09:30 AM

I have made the following discovery

http://gibberlings3....topic=29339&hl=

 

It is related to a problem somebody else recently reported and now I ran into it myself. I fixed it very easily with Near Infinity.

I have no clue what causes it.

Maybe somebody answers my G3 questions and it can be solved in the mod.


In Topic: BiG World Setup (an attempt to update the program)

Yesterday, 12:05 PM

Ya BGT is very stable. Manually installing mods on it is a perfectly viable strategy.

Just to be precise:

BGT is just one single mod. In a similar way to EET, this mod imports the BG1 resources into BG2 and allows you to play the game as one. It is often used synonymous to a big modded game on the basis of having the games put together by BGT. The resulting installation is often referred to as BiG World (large second G intended)


In Topic: BiG World Setup (an attempt to update the program)

Yesterday, 11:59 AM

I can also report that Back to Brynlaw also has this exact problem. handle_charset is removed by fixpack then the patch fails and the mod no longer installs. I will keep reporting this as I find them.

 

Actually currently I'm looking into a similar problem with Reunion and it seems to have the same issue as well. Is there a reason though why there are a couple of worldmap files being copied into it from the fixpack? I don't understand what they do. Does anybody know?

Since you are using BWS for BGT, you surely have noticed that this is outdated completely?

Speaking of this (for my own Continuing Education) is it safe to assume that I can still install a BGT game, just doing it manually instead of through BWS?

I'm assuming BGT was at a "final" stage when people started moving over to EET, so it can still be played if installed manually right?

I was not in the loop when BGT was the in thing so I never used it.

And thanks again to everyone for the insights and knowledge.  I might just learn enough to make a mod at some point!

BGT is fully functional since the underlying games have never changed. It works with the classic BG editions.

Individual mods may have been neglected/abandoned etc over time, so maybe not all the several hundred mods there once existed are still usable today - but you could never install ALL mods anyway due to conflicts.

If you are interested in installing a BGT game manually, search for BWP around here.


In Topic: BiG World Setup (an attempt to update the program)

Yesterday, 11:47 AM

I'm not using BWS I'm installing by hand. I don't trust a tool to do this. It's not as much work as I would have imagined just these few messes with the fixpack.

 

I can also report that the fixpack molests pretty badly the mod iepbanters (latest 5.4 version from lava). I think the fixes there can be removed also.

 

And if there is information about the worldmap files in the Reunion fixes - someone explain - because if they regard EET then they can be removed as well because that part in the tp2 already fails anyway.

Apologies, I was so foolish to assume you use BWS because you post your reports in the BWS thread.