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[MOD] SoD Banter Restoration (for EET)

19 March 2017 - 02:36 PM

File Name: SoD Banter Restoration (for EET)
File Submitter: Roxanne
File Submitted: 19 Mar 2017
File Category: BG:EE Mods




SoD uses the new (new does not mean improved) concept to display banters between your NPCs in stringhead texts instead of conventional dialogues. These pseudo-banters can be easily overlooked and they are not stopping the game like normal dialogues (often they appear in between battles or mixed with other information).

Within the EET context, this approach separates SoD from the rest of the game where banters are done traditionally via dialogues. It disrupts the EET idea of a continuos game with continuos creatures and features.

This mod converts the major banters of the continuous NPCs during SoD into *old-style* dialogues that interrupt the game and require player interaction. About 80 longer conversations during SoD are thus restored and maybe recognised by players for the first time. Many of them deserve larger attention.

I excluded banters that were labelled *insults* (files BDIns001 - 030), they really contain only NPCs calling each other names. I also excluded banters that are only between pure SoD characters and do not involve any of the continuos NPCs.


In addition, the mod contains revised triggers for the banter dialogues.


Installation guidance:

Install the mod after all other mods which add banters to the game, i.e. right before installing EET_end.

This mod is only available for EET - only this modification allows the definition of banter files for the SoD campaign.

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[MOD] Deep Gnomes on the Sword Coast (EET)

16 March 2017 - 03:18 AM

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File Name: Deep Gnomes on the Sword Coast (EET)
File Submitter: Roxanne
File Submitted: 16 Mar 2017
File Category: BG:EE Mods


(standard download button has only redme file)


This mini-mod actually is an extract from a larger mod still in the making for (EE)/EET, however well-known to old BGT-adventurers. So, consider this a teaser for the "Aurora's Shoes and Boots" mod. It restores part of the basic Aurora by Bookwyrme.

The full mod will add animations, tweaks and more to the game, including choices to balance xp gain, store prices or quest rewards. It is under development by another modder.

This teaser just contains Tomthal and Karaea, Aurora's assistants, and a number of items that can be found randomly throughout the game. In addition, you can encounter some other svirfneblin who made it to the surface. And, of course, Aurora the merchant herself.

Svirfneblin or deep gnomes, are a sub-race of gnome. They live underground, usually in the Underdark and closely resemble their surface-dwelling brethren, save for their paler complexions and the fact that they have little or no hair. Svirfneblin are usually of neutral alignment. In EET you meet some near Ust Natha, the drow city.

This is a quote from the original readme:

"Have you ever wished that Athkatla were a little livelier? Ever wanted to know just what Lord and Lady Ophal got up to in their spare time? Wished that the shopkeepers had more than two lines apiece? Had lives of their own?

Ever wished you could buy some Boots of Speed looked a bit more, well, dashing? Thought about buying Imoen some pink boots of stealth? (Note - this was not really added to the mod by the author later on) Wanted to use the Stinking Cloud that must form around your travelers for some truly *useful* purpose?

Aurora's Shoe Shop introduces more than a dozen new pairs of boots that are both useful and stylish. In addition, Aurora herself is there to add a bit of spice to Athkatlan life. She'll chat with you about nobles and commoners alike, providing exciting (if not always accurate) information about their daily lives."


The mod adds to all three parts of the game, therefore it is for EET only.


Click here to download this file

[MOD] Longer Road EE

02 March 2017 - 01:03 PM

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File Name: Longer Road EE
File Submitter: Roxanne
File Submitted: 02 Mar 2017
File Category: BG:EE Mods

NOTE This is the download link (Download button not used)


The mod requires Ascension to be installed first.


"The rumors of my demise were slightly exaggerated."

So says the man himself about his return in ToB in his typical arrogant grandeur.

The Longer Road mod allows you to restore your main adversary from the SoA portion of the game back to life, and take him into the party to fight on your side. There are strings attached though... so be careful how you conduct your negotiations with Irenicus, and what exactly you promise him. Each version of the contract has its negative sides.

Your PC must have both INT and WIS of at least 10 with minimum 11 for one of them in order for Ellesime to start the mod in the Ancient Grove.

The LR mod has 4 possible outcomes for both Irenicus and the PC.

The highlights of the mod, itself, besides the banters and interjections are:

* Volo conversation, new forced talks with Cespenar, Nyalee, Machine of L.t.M., and many Saradush dwellers if you send Irenicus to talk to them. Basically, try talking to every npc you can think of, to see if Irenicus has anything to say.

* Extensive New Quest in the WK. It starts in the demon maze layer as soon as you enter. You have to have Irenicus in the party when you first enter the maze to start the quest.

* A few neat custom items... not much, but some.

* Many of the original in-game npcs have gained portraits.

* Books of the Elven Lore. Learn more about elves of Toril - the books have new unique bams and there are 7 of them altogether. All info in the books was taken from reliable FR/Ad&D sources.

* 4 different epilogues for Irenicus. Try to get them all - hopefully they are different enough to be worth the effort.

 FOR BG2EE or EET only

(For old game use V1.5.1 of the mod)


This is a pure technical adaptation of the original mod by ladydorotea. No contents has been altered.


(There may be an optional component be added in the future to reflect Irenicus role during SoD which could not have been in the original mod, of course)

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Longer Road for EE

25 February 2017 - 02:09 PM

ALIEN Posted Yesterday, 06:32 PM

Well, I've got permission from Janetta (dorotea) to host mod at github.com

... So how about we leave old BG2 version alone and use all new EE engine features to atleast make it properly working for EE/EET/linux/osx?

Continued from this discussion http://www.shsforums...-16#entry593261



I started working on this. I have now a testable first version.


LREE Version 1.6 EE (Changelog based on v1.5.1)
- incorporated known issues from BWFixpack
- removed tiz/tis conversion and use PVRZ
- updated portraits for EE
- updated journal entries for EE
- updated item descriptions and useability
- use now wav instead ogg and remove conversion
- adapted scripts to EE functions
- inserted all of the above in the TP2
- LREE now requires Ascension


Installed it on BG2EE - no errors

Started ToB campaign, with initial scenes and beginning of Saradush and having recruited Irenicus.

Looks quite promising. I will take him to WK pretty soon to see how his quest works and then probably deliver the revised mod to github for others to try.

[MOD] Chloe NPC for EET

08 January 2017 - 03:38 AM

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File Name: Chloe NPC for EET
File Submitter: Roxanne
File Submitted: 08 Jan 2017
File Category: BG:EE Mods




Original Mod Description


Chloe is a female kensai NPC. She is romanceable by human, elven, and half-elven females (although Imoen must be in the party for the romance to succeed). If the PC is male or not interested in a romance or Chloe is not interested in a romance with the PC and Imoen is in the party, she will romance Imoen. Yes, as you may be pleased or shocked to hear, Chloe is a lesbian romance mod!

Chloe is found in the Air Pocket-Plane in Irenicus' Dungeon (and is not compatible with Dungeon-Be-Gone). She has a big added quest, special abilities, flirts and lovetalks. She banters with every Bioware NPC at least twice. Unlike the Bioware romances, Chloe does not push herself onto you, in absence of rejection. Chloe will only romance a PC that interests her, and the dialogue choice to increase her interest might not always be apparent. She is not guaranteed to remain with the player at the Tree of Life, and may decide that her life is more important than yours!


EET Version

- Revised personal items useable only by Chloe
- New portrait for Chloe
- Journal adaptation for EE
- Kit adapted to EE
- Personal weapons repaired, - minor bug fixes + removal of unused code, - Imoen banters fixed for EET


New Contents

- additional SoA banters
- Chloe works for Lathander against the beholder cult and may gain the temple stronghold on behalf of the party (if Player does not qualify in the first place)

- Chloe slaver encounter triggers for all players (additional test for tree of life)
- Chloe stays in male party at tree of life if Imoen or Sandrah is with you

ToB contents
- Chloe cannot be summoned into ToB by fate spirit but has higher chance to stay at SoA end
- several ToB banters (to be expanded)

- Chloe confronts Illasera (Chloe slaver quest final)
- Volo recognises Chloe
- Gorion wraith recognises Chloe
- Chloe finds her father and her final set of swords
- Reactions on Charname's decision at ToB final


Note: This version may as well be useable in BG2EE, this however has not been tested yet.

Click here to download this file