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Salk

Member Since 22 Oct 2004
Offline Last Active Jan 22 2026 06:20 AM

Posts I've Made

In Topic: TobEx AfterLife

21 January 2026 - 08:45 PM

Oh, okay. Something different, then. Can't say I ever noticed that kind of behavior. Let's see if Insomniator can do something about it, but he'll need to replicate the issue.

In Topic: TobEx AfterLife

18 January 2026 - 09:02 AM

What do you mean with "inconsistent"? If you mean that the NPC can all of a sudden disappear from the map when escaping, it's a bug of the original engine. I don't know whether it is fixed in EE.


In Topic: Current Status of Infinity Animations

18 January 2026 - 09:00 AM

Hey, I had three for three!  :cheers:


In Topic: TobEx AfterLife

29 December 2025 - 01:50 PM

Oh I do hope it this is not caused by ToBEx AE...  :ermm:


In Topic: TobEx AfterLife

08 December 2025 - 11:00 AM

Hello, Insomniator.

 

Thanks for your answer. Well, in an existing map the only possible workaround is to rename the trigger to something different, but then you have to hope that no scripts call for the original trigger for some purpose. The reason this engine bug is not very well documented must depend on the scarse use of the OpenState() function in the game.


Cheers!