Salk
Member Since 22 Oct 2004Offline Last Active Jan 22 2026 06:20 AM
Community Stats
- Group Modder
- Active Posts 1440
- Profile Views 54733
- Age 52 years old
- Birthday December 30, 1973
-
Gender
Male
-
Location
Sverige
User Tools
Latest Visitors
Posts I've Made
In Topic: TobEx AfterLife
21 January 2026 - 08:45 PM
In Topic: TobEx AfterLife
18 January 2026 - 09:02 AM
What do you mean with "inconsistent"? If you mean that the NPC can all of a sudden disappear from the map when escaping, it's a bug of the original engine. I don't know whether it is fixed in EE.
In Topic: Current Status of Infinity Animations
18 January 2026 - 09:00 AM
Hey, I had three for three! ![]()
In Topic: TobEx AfterLife
29 December 2025 - 01:50 PM
Oh I do hope it this is not caused by ToBEx AE... ![]()
In Topic: TobEx AfterLife
08 December 2025 - 11:00 AM
Hello, Insomniator.
Thanks for your answer. Well, in an existing map the only possible workaround is to rename the trigger to something different, but then you have to hope that no scripts call for the original trigger for some purpose. The reason this engine bug is not very well documented must depend on the scarse use of the OpenState() function in the game.
Cheers!
- Spellhold Studios
- → Viewing Profile: Posts: Salk
- Guidelines


Find content
