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Ascension64

Member Since 20 Dec 2004
Offline Last Active Today, 01:13 AM

Topics I've Started

[Release] BGT Tweak Pack version 11

04 February 2012 - 05:11 PM

BGT Tweak Pack version 11 has been released!

While the Download Centre is still being fixed up, you can download it right here, below. I don't know if there is still a problem with the extra byte at the beginning of forum attachments, which would make it corrupt. If so, you can either hex edit out the first byte, or use 7zip, which supposedly doesn't have a problem with the extra byte.

I am officially taking away my reins over the project and allowing anyone out there to take over, so have fun!

Changes
  • Updated translation: Castilian
  • Enemy items shatter: Added further exclusions by animation ID, whith may improve compatibility in multi-modification installs
  • Salk's Pen-and-Paper ruleset corrections: Removed all changes already existing in BGT-WeiDU except for the Half-Orc Find Traps skill bonus
Note from version 10 re: component Reputation Resets at Beginning of BG2 (from BG2 Tweaks)
BGT Tweak detects the BG2 Tweaks component above and adjusts accordingly. However, vice versa will not occur. So, either install BGT Tweak after BG2 Tweaks, or remember not to install 'Reputation Resets at Beginning of BG2' from BG2 Tweaks if you have already installed it from BGT Tweaks, when installing BG2 Tweaks after BGT Tweak.

[COMPLETE] Item Recharge in Bag Fix

04 February 2012 - 04:59 AM

From G3 things unfixable by Fixpack. This is the second last G3 unfixable bug/exploit that hasn't been fixed by TobEx or in combination with another mod. There is only one 'unfixable' bug left.

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Bags of Holding Recharge Items

Bags of Holding are essentially portable stores in the engine. Like stores, they recharge any item instantly--this is a function of stores themselves and can not be fixed.

This took me quite some time to discover the problem and work out a fix. Definitely needs some more extensive testing than simply by myself as it may muck up charges of items in bags and could possibly affect the stacking of items in bags. There is an issue so far that the items in the bag become 'suspended' in time, so they don't recharge if you rest with the item in the bag. However, I don't think partially drained items (with multiple charges) recharged in a bag anyway... please clarify if you know more.

This is definitely it before a proper 0023 beta release.

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-----1470 Item Recharge in Bag Fix [F]
Fixes an exploit where depleted items can be recharged by putting them in a bag and taking it out again

Options:
-0: disabled
-1: enabled

[Release] BGT-WeiDU version 1.14

27 January 2012 - 01:57 PM

BGT-WeiDU v1.14 has been released (Readme)! Because I cannot upload yet to SHS, you can find a zipball at github (link) for the time being. You will need to add your own setup-bgt.exe file and make sure that the 'bgt' directory sits in your BG2 install directory.

Previous release notes

This is a small bugfix release for version 1.13.

Installation changes
  • Fixed a bug with incorrect tileset conversion for the Wyvern Cave
  • Installation no longer tries to copy soundsets from Baldur's Gate I if they do not exist
  • Updated Castilian translation
Bug fixes
  • Fixed a bug where kicking Garrick out of the party the second time or later triggers the wrong dialogue

[COMPLETE] 16 effect opcode wrap around fixes

25 January 2012 - 02:53 PM

TobEx silently already fixed some of the wrap around issues (Strength Mod, Dexterity Mod, Save vs. X Mod), but I've added the rest of them, I hope.

Fixes a G3 reported unfixable exploit.

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Attribute Drains Can Cause Scores to 'Wrap Around' To Max Values

This is another fairly well-known exploit, typically abused with the Rod of Terror and the Ring of Human Influence. The Rod of Terror will occasionally drain charisma from its wielder, eventually taking charisma to zero and killing the character. However, while wearing the Ring of Human Influence, the actual charisma will continue to decline to zero but will not kill the character as the ring keeps their working charisma at 18. If the Rod drains more charisma, the actual score will 'wrap around' from 0 to 25. The Ring can then be removed, leaving the character with an artificially inflated, god-like charisma score. This is hardcoded and can not be fixed.

Also should fix the lore wrapping issue and thieving skill wrapping issues reported in the Wish List.

Effect opcodes affected:
-#6 (0x006) Stat: Charisma Modifier [6]
-#10 (0x00A) Stat: Constitution Modifier [10]
-#15 (0x00F) Stat: Dexterity Modifier [15]
-#19 (0x013) Stat: Intelligence Modifier [19]
-#21 (0x015) Stat: Lore Modifier [21]
-#33 (0x021) Stat: Save vs. Death Modifier [33]
-#34 (0x022) Stat: Save vs. Wands Modifier [34]
-#35 (0x023) Stat: Save vs. Petrification/Polymorph Modifier [35]
-#36 (0x024) Stat: Save vs. Breath Weapons Modifier [36]
-#37 (0x025) Stat: Save vs. Spells Modifier [37]
-#44 (0x02C) Stat: Strength Modifier [44]
-#49 (0x031) Stat: Wisdom Modifier [49]
-#59 (0x03B) Stat: Stealth Modifier [59]
-#90 (0x05A) Stat: Open Locks Modifier [90]
-#91 (0x05B) Stat: Find Traps Modifier [91]
-#92 (0x05C) Stat: Pick Pockets Modifier [92]
-#93 (0x05D) Stat: Fatigue Modifier [93]
-#94 (0x05E) Stat: Drunkenness Modifier [94]
-#95 (0x05F) Stat: Tracking Skill Modifier [95]
-#96 (0x060) Stat: Level Change [96]
-#97 (0x061) Stat: Strength-Bonus Modifier [97]
-#106 (0x06A) Stat: Morale Break Modifier [106]
-#108 (0x06C) Stat: Reputation [108]

[COMPLETE] JoinParty Action Class Ability Refresh Fix

25 January 2012 - 02:50 PM

Close another exploit unfixable as reported at G3.

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Kit Abilities Restored When Character Rejoins the Party

A character's kit is re-applied every time they join the party, resulting in many (if not all) of their kit abilities being restored. For example, you can use all of Yoshimo's traps, kick him out and have him re-join, and have all of his traps back. This is hardcoded and can not be changed.

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----1300 JoinParty Action Class Ability Refresh Fix [F]
Fixes an exploit whereby the JoinParty() action restores all class abilities, allowing players to re-use class abilities over and over again