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Member Since 10 Jan 2012
Offline Last Active May 10 2021 11:21 AM

Posts I've Made

In Topic: NearInfinity

28 January 2016 - 03:15 AM

Tiny nitpick: The name of the thief skill "Detect illusions" should be corrected to "Detect illusion" (singular). This is the official term in the game and was confirmed in the Beamdog Localization forum (Link, requires NDA access). This applies to opcode 276 and the fields in the CHR and CRE structures, at least.

In Topic: NearInfinity

17 November 2015 - 09:56 AM

Great release, as always. :)

Though I have one problem with NearInfinity at the moment. If I have BGII:EE loaded and try to switch to vanilla BG1, I cannot click on anything anymore. I need to quit and restart the app. When I restart, BG1 is loaded up and everything works fine again. This was not caused by v1.36-20151112. It already started to happen prior to the latest release. Any help would be appreciated.

Repro steps:
1. Make sure that you have vanilla BG1 in your bookmarks
2. Make sure that the current game is BGII:EE
3. Start NearInfinity
4. Go to Game -> Bookmarked games, click on your vanilla BG1 game
5. Notice that you cannot click on anything anymore, except to close the window

In Topic: NearInfinity

27 July 2015 - 03:44 PM

I may have found another bug in the Extended Search function:
  • Game: BGII:EE v1.3
  • Launch the Extended Search
  • Set resource type to ITM
  • Select the item ability filter
  • Select "Apply filters on a per ability basis"
  • Set the ability type to Ranged (2)
  • Under ability flags, select the "Add strength bonus" flag and leave "exact match" disabled
  • Click "Search"
This should search for all throwing weapons that apply the strength bonus as part of their ranged ability.

However, you only get 7 results. The search seems to only include weapons that have at least one ability effect present in their ranged ability header. It does not include weapons that have no ability effects on their ranged ability. For example, the search finds ACIDOOZ3.itm, but not ACIDOOZ2.itm.

The dependency on the presence of an ability effect sounds somewhat similar to the previous Extended Search bug (http://www.shsforums...-21#entry575394). But I don't know if it's a regression or something else.

In Topic: NearInfinity

23 March 2015 - 07:46 AM

Understood, thanks :)

In Topic: NearInfinity

22 March 2015 - 09:02 AM

I have a question regarding the search for references function. By default, different resource types have a different preselection of file types to search. When I change the preselected file types, the newly configured file type selection is used for all resource types. However, when I click on "Default" to revert back to the default file type selection, this doesn't give me back the default behavior where all the different resource types have their default file type selections. Instead, the default selection of the resource type I clicked "Default" on is used for all types of resources. Is this intentional?