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Korth

Member Since 19 Jan 2013
Offline Last Active Feb 28 2013 08:21 PM

Posts I've Made

In Topic: Error with Installation

07 February 2013 - 03:14 AM

No need to leap to my defense.

 

I suggested a fix which has worked for me, for a similar but not identical problem, in the past.

 

But I failed to read the previous posts well enough to see the fix was already given.


In Topic: Error with Installation

06 February 2013 - 02:23 PM

I've had these sorts of installation problems disappear when using short and succinct DOS8.3-style path/filenames.  "G:\Games\Torment\" instead of "G:\Games\Black Isle Games\Planescape - Torment\", etc.  And letting anything install in "\Program Files\" or other OS-controlled folders is just asking for frustrations caused by the UA and Windows itself.  Perhaps this is overkill, but it does sometimes work when dealing with (third-party) mods and components.


In Topic: PS:T UI mod question

26 January 2013 - 08:22 AM

Thanks for the quick reply, GD.

 

I guess it's a bit more involved than I thought it would be.  Or perhaps time for me to buy a more precise mouse.  :lol2:


In Topic: How do I allocate CP in this mod?

24 January 2013 - 09:10 PM

What is CP?  Character Points?  Maybe I'm the noob without a clue here, but I don't see how it relates to GhostDog's PS:T UI mod.

 

Planescape: Torment gives Nameless a single stat point each level which must be immediatley allocated, plus a few more "class bonus" stat points at levels 7 and 12.  Other party members do not gain stats with levels.

 

Nameless's (Weapon) Proficiencies are unassigned until you talk to one of the trainer NPCs.  He does not gain proficiencies from levels, unless he qualifies for Fighter class bonuses at levels 7 and 12.  Other party members automatically assign their own proficiencies.

 

HP is rolled randomly and various other level-based things (THAC0, Saves, etc) are automatically assigned.

 

There aren't any other points to allocate, and there are no skills or feats or powers to spend any points towards.  There are a few "extra" abilities, not based on levels but instead story driven, basically obtained through interaction with NPCs.

 

The rules in the game engine are based primarily on AD&D 2E, not optional "2.5E" nor 3E onwards.


In Topic: The Nine Hells

23 January 2013 - 03:53 PM

I'm a once-avid AD&D grognard-collector with access to all 1E/2E (and most 3E/3.5E, but very little 4E/etc) planeslore and Planescape material, plus a great deal of "non-canon" stuff, OGL/d20/etc.

 

Empty PM box ready for questions.