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The Imp

Member Since 01 Apr 2013
Offline Last Active Today, 02:54 PM

Posts I've Made

In Topic: Just came back and very confused about Big World Project

09 July 2019 - 04:09 PM

I think the BWP was mostly dealing with Classic, right?

Actually; NO !

It was dealing with the Classic version ONLY !


In Topic: Are there any GUI mods available for BG:T?

08 July 2019 - 12:18 AM

The Setup-*modname*.exe is the very same file EVERY TIME, as it's the weidu.exe renamed, to take orders from a specific .tp2 file...


In Topic: Are there any GUI mods available for BG:T?

07 July 2019 - 03:02 PM

What's BG:T ? Incase you refer to the BGT(-weidu) we usually do, you should note that when you install multiple of the megamods, you get them to append the setup-gui.tp2 which is in the BGT install, which then has multiple options to install from. Including the original 3 BGT ones.

But what blindness did you failed to notice this thead ?  It's a PINNED topic. And "GUI" right there in the topic title.


In Topic: The Dreaded Bugs Thread...

06 July 2019 - 05:33 AM

Apologise is a preferred version in the UK and is perfectly ok. Note that Fade's original author is from UK :)

Are you'r all talking bout modern English... cause it has no typos, cause it's used world wide and so any misssplelings can be interprited as part of their dialect. Or you would have to convert all the a's to ei's, i's to ee's, e's to ii's and so forth. It's actually horrible language to get correct at... having misspelled alphabet and all that. Yes, the characters are from Latin, while the alphabet is from Greek(well technically Phoenician, which is where the term phonology comes from, ironic, just a bit). And that's just the smallest part of what's wrong with it.

 

Män, sorry this got of topic ... a lots. But one needs to feed to troll something, if you refuse to use fire.


In Topic: BWPv18 released

01 July 2019 - 03:57 AM

Hey Leonardo,
4) ) If one uses Vlad compilation and Nej, have you found a way to use "fixpack" too? Or do I have to just avoid using fixpack at all?

I'll answer this.

For as long as the BWP has been a thing, it has included a someform of the NEJ. It has not always been the smoothest or easiest thing, as the NEJ alone has been a Total Conversion, with various versions as long as it has been out there, needing the other fixpack or other features. The BWP fixpack had at one point a process that allowed both fixpacks to be installed on the same game... it included mostly just removing much of the non-G3Fixpacks content and installing it only in name. So NEJ could be installed. I have not heard that the Vlad's compilation has seen on the chopping block, but ... that neither here or there. And the fixpackS developments have always been a loop where things go on rotations, like they were in a peppergrinder. The NEJ also used a few of the BG1 assets at a time, which then made it uncompatible with BGT-weidu (v1.01 at the time), which was fixed later but ... you wanted to hear about the history.

But for BWP, it's perfectly possible... but reguires work... to install all the things one wants... and you might get a few odd outcomes... like doing a paladin run to Spellhold in 3 different ways, but only seeing the outcome for the 1 way you did it. Meaning you might need to go on total of 3 murderhobo runs with the paladin to see all the possibilities, and things that were in your way in one go, are no where to be seen in the others, unless you go into the specific alley and get dragged to the wrong murderhobo -run path.