Also, this could be an error produced by the combination of 1pp and your BG2 games normal options, as the 1pp requires specific settings to be on/off for your game to be able to run correctly. Its written in the 1pp's readme, ... but no one really reads those, but in this case you might want to give it a try. It's a long text, yeah, we know, but still ... one really should read it.
The Imp
Member Since 01 Apr 2013Offline Last Active Dec 08 2022 06:32 AM
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- Member Title Not good, see EVIL is better. You'll LIVE.
- Age 40 years old
- Birthday July 25, 1982
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Male
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Stuck in Finland.
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Just your souls.
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In Topic: Cod when creating a new game modded by tobex
07 May 2022 - 02:40 PM
In Topic: Nostalgia Pack
06 March 2022 - 06:33 AM
Where's the longer load times component ?
In Topic: Adding mod scrolls to the scroll scribing component
06 February 2022 - 01:51 AM
his current learned spells
You do realize this is an install time tweak, not a savegame one... or in-game script.
In Topic: BGEE/2?
27 January 2022 - 05:29 PM
... clean BG2EE:
Seems to me the code has no reference to eval the
%tst%
-variable. Likely one just needs to make a action_if game_is to decode the files name either with or without it. Or have a feature that resolves the variable names... likely there is already one, but things can change and not get updated...
In Topic: Restore Oringinal Voice Sets of BG1 NPCs in BGEE
22 January 2022 - 07:05 PM
BGT (tested with 1.21) doesn't and turns all the selection-spam sounds into standard moving responses. That's... not good.
From my memory, with BGT-weidu... (might as well be in v1.05b), they didn't do a horrible job with the sound sets, I only used a few party members, Imoen, Jaheira&, Ajantis, Minsc, Dynaheira, Branwen, Khalid ; but those were good as far as I remember, no out of standard moving responses or the like. Could be later version corruptions... but that's a little doubtful.
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