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maglighter

Member Since 30 Nov 2013
Offline Last Active Dec 08 2013 12:03 AM

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Last message displayed in dialog window [BGII]

30 November 2013 - 09:11 AM

HI! I want to know, how can I give last text string or reference to string (relative to dialog.tlk), that was displayed at the dialog window when game is running and write it to file. Very specific, i know. Can i do it with scripts which is used in game or I should go the hard way - debugger? Need help from people who tried to reverse engineering game. How can i find place where program send string in dialog window? Which structure it use to store output strings? Where it store it in memory? How then i can write text string from the memory to file? Had some expirience with Ollydbg.

P.S. Sorry for my English.