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Member Since 23 Jan 2014
Offline Last Active Mar 10 2014 09:08 AM

Posts I've Made

In Topic: New Thief NPC: Elicia the Wererat

09 March 2014 - 11:13 AM

A wererat, huh. As in Final Fantasy meets Oliver Twist -- Victorian clothing over dangling rat tail? Or just the high dex and ability to shapeshift once/day into, you know, the thing?


I'd love to see what comes out of this as I dig thieves of all kinds. Even those with tails sticking out of their pants, swirling and auto-pickpocketing the unaware commoners. Or maybe I'm thinking too much about Annah right now :shifty:.

In Topic: PaintBG Introduction and Samples

09 March 2014 - 08:06 AM

I enjoyed this portrait pack in my last Tutu playthrough, but I noticed that two minor characters, Arkanis and his halfling fellow, didn't get the appropriate portrait replacement. Naturally this can be easily fixed by copying GenDwarfX and etc. from the package to the Override folder. Since this mod also strives for a complete update of minor NPCs' portraits, I believe this should be done automatically during the installation process.

In Topic: Baldur's Gate Graphics Overhaul

25 February 2014 - 11:25 AM

Apparently the Degreenifier doesn't affect Durlag's Tower and Tazok's tent, which is a rather minor overlook in EasyTutu: http://forums.pocket...?topic=28204.0.


What I meant with area FW1100 was that the minimap displayed green water (fountains) at night while the actual in-game water graphics worked fine. That's a strange reversal of the green water issue which normally doesn't affect minimaps.

In Topic: Baldur's Gate Graphics Overhaul

19 February 2014 - 10:52 AM

A minor one: the two big water vessels inside Tazok's tent (FW1901) contain pus. That's expected for Mr Half-Ogre, but still -- Yuck! The minimap displays water just fine.


Man, I just realized I'm about to finish this playthrough (the Duchal Palace). Somehow it felt wrong to play it with BG2 engine. I can't really explain this. Nostalgia?

In Topic: Baldur's Gate Graphics Overhaul

16 February 2014 - 09:25 AM

I've got two more to report, chief:


1) Night version of the map of area FW1100 has green water (the actual night area works properly).


2) Durlag's Tower area (both night and day) has been flooded with pus, aka "green water."