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Meeijn

Member Since 03 Feb 2014
Offline Last Active Feb 13 2014 02:46 AM

Posts I've Made

In Topic: Feedback, Bugs and Issues

07 February 2014 - 12:11 AM

Lancroft, I fully agree with you.

 

 

Imp, thank you for the answer.

 

I would remember that the required amount of pirates appear to the inn after the quest starts ... so you can't actually have killed them. Of course it has been looong while since I played the CA.

 

Duh. Restarted the game, revisited the area, tried talking again to the NPCs and a group of sailors actually spawned near the exit. On the other hand, the captain is now stuck in his line about him needing to sleep. Waiting different amounts of time didn't seem to do the job. I'll try to figure out which global variables are responsible for this quest; update will be posted if something changes.

 

 

 

Other weird things happened:

 

Westgate, same area as above. Minor inconsistency. You need to gather the whole group to enter the inn (Black Boot), but you can exit it with a single person.

 

Chaarna resumed her behaviour described there: http://www.shsforums...na/#entry566725

 

Myth Drannor area. When your party approaches Hotzkettle, one of your party members (works with Aleigha and Rivian) interrupts the ensuing dialogue, expressing dissatisfaction about dealing with demon. When the PC decide (in-dialogue) to attack the demon, the same party member turns hostile (red circle) and attacks your group. Opposite of what a player may expect.


In Topic: how to start The Ghost Tower of Inverness? - and some bugs

06 February 2014 - 09:36 AM

the thing is, I can see that it's hard to actually make the encounter system as it is, as the BG2 itself had a really bizarre way of going about it...

Didn't know that.

My apologises to te modders.


In Topic: Feedback, Bugs and Issues

06 February 2014 - 08:05 AM

Asking Rurik to return to his shop before completing the Silver Princess or the Sunless Citadel does not make him reappear at his shop in Oakhurst as one would expect.

Instead, he goes to his shop in Saltmarsh. This makes it impossible to buy any equipment from him while trying to complete either dungeon.

 

 - Kind of necessary, since he can't be in Oakhurst when The Inevitable Bad Thing happens to your hometown.

 

Paraway's Wolf Charm can be used by Dirbert.

 

 - Or by any other ranger. There are some other items that work that way, despite description.

 

Resting in the Silver Princess dungeon is impossible with the near-100% chance of monsters appearing.

 

 - This mod is notorious of it. :-) On the other hand, in the case of the Palace, monsters (especially outside) have great loot (relative to their power).

In the slavers' fortress, enemies spawning is even more brutal: I walk my group, they don't walk in a tight formation (different movement speeds) and hostile groups pop up in those tiny strips of unobserved floor. Probably some quantum effects. :-)

 

 

And a couple of bugs I have encountered recently:

 

In the Westgate dock map (the first one you 'visit'), a boy approches the party and offers to take them out of there. Sometimes, he tries to approach from the inaccesible area up the (broken) stairs, which sucessfully stops him.

 

Related bug: when you decline is offer, Ilhara (the Frost Maiden) is angry and shouts a line or two. And again. And she does not stop as long, as you are on this map. When you return there, she continue her madness.

 

Also, on this very map but later: there are no sailors in the inn, when you ask the innkeeper about it (the part where the PC is recruiting crew to sail out). The only group that looked like sailors attacked my party along with Girana and died.

It might have been related to the fact, that my team, right after being unloaded in Westgate, went to this inn and decimated Girana's group (easy with mage-heavy team).


In Topic: Chaarna

06 February 2014 - 07:52 AM

(thread necromancy)

My PC asked her to follow and then to join the party. It resulted in a rather hilarious situation, where she followed my <CHARNAME> everywhere. Whenever I ordered him (and only him) to enter any building, she would appear inside. Might by a bug, might be intentional, but it's rather annoying. (Stealthy recon? No chance). After few hours of gameplay it ceased to occur.

 

Update: she resumed her jealous behaviour.

 

I'll post further bug-like strange events here: http://www.shsforums...ugs-and-issues/


In Topic: how to start The Ghost Tower of Inverness? - and some bugs

06 February 2014 - 07:30 AM

Hmm, those bugs are leftovers from SOA unfortunately, Suna Seni definitely doesn't have any unique role that I'm aware of.  Odd she's just standing there though. [...]

Had encountered her three times. Once, she was doing exactly as you described. (My evil PC killed her). Next two times she initiated a dialogue (leading to her attacking), seems to be leftover from SoA, too.

The encounter itself is not a bug (especially considere what is written here: http://www.shsforums...8-ca-patch-053a), but I killed her thrice.