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Gel87

Member Since 21 Oct 2014
Offline Last Active Jan 07 2018 06:47 AM

Posts I've Made

In Topic: Need help adding vampire female & male animation to bg1ee

04 January 2018 - 01:34 PM

7F12 and 7F22.INI exist in both my SOD and BG2EE.

 

BG2EE ini files:

Attached File  BE2EEvampireINI.rar   990bytes   2 downloads

 

BGSOD ini files:

Attached File  BGSODvampireINI.rar   1001bytes   2 downloads

 

Is there something not right? I have same problem with forexample Half-Dragon. Which only exists in my SoD version. Not BG2EE...


In Topic: Need help adding vampire female & male animation to bg1ee

04 November 2017 - 08:39 AM

<blockquote class='ipsBlockquote'data-author="Avenger_teambg" data-cid="597827" data-time="1509314638"><p>
The .ini files 7f12.ini and 7f22.ini are supposed to be in all EE games, except PSTEE. Well, maybe also except some very old versions. </p></blockquote>

Thanks, ill try to locate them and copy over :-)

In Topic: Diablo2 Kit Pack Series for Tob & EE v0.6

24 July 2017 - 10:05 PM

Very nice :D I'll try it out :D

 

I tryed to make a necromancer myself, but was not able to get the corpse and poison explotion to work xD It also had a fun sacrifice to sacrifice his summons in a explotion xD

 

I tested it a little now :)

 

There seems to be a bug with golems. They get summoned then just dissapears stright away for me :S Except fire golem.

 

I loved the animations, although the bonespear spell could look less like ligtning. I have a version that looks very cool u can get if u want. It looks like silver dragon breath projectile with an small silver explotion for every target it hits so it looks like pieces of bones splinters off when hitting enemies. The splinter explotion wont trigger if they die instantly though ;d

 

It would also be nice if the curses showed somehow over their head, to easier see whos cursed.

 

And there are some really cool poison explotions from sod both for nova and psn explotion, incase u wanna have a look :D

 

Else than that, epic work man :D

 

 

There is a problem. At level 36 or so u dont have anywhere to put profience points, meaning u cant level up....

Thanks a lot, I'll try to make a better version. May I have a look at the animations?

 

 

Hi, im sry was a little away from bg serie, so kinda forgot all about it. Im offshore at work now, i can upload the animations when i get home.

However, back home i tested the amazon kit, its very fun! But there is a couple of bugs, dno if i did anything wrong as i used ee-keeper to give myself teleport and bags of holding, boots of cheeta etc, but this happens:

Critic skill: I have 2 of them, need to cast them after every rest. Should this not be a passive albility?

Dodge skill: I have 1, same as above, need to recast after every rest.

 

I have like 10-12 skillpoints who refreash after rest. So i can stack a lot of skills. (this offcourse gave me a golden opportunity to test all skills without having to save just for the best ones)

The HLA avoid/dodge skill(forgot name), does not add magic resistance, it might add at first skillpoint, but at second skilling it certainly did not add any.

The penetrate HLA could not be skilled more than once, which is a bit contradiction to it's description saying adds 1% extra for each skilling. I also don't know how many percent it adds base.

 

Spoiler

 

Looking forward to test the other types as well.

 

Edit:

About the necromancer: The golem bug i experienced in start happens very rarely now.


In Topic: Adding race to bgee/bg2ee

24 July 2017 - 10:01 PM

Okay, thanks for answere guys :-) i have seen a mod removing all race relative complications. I guess making race change obs items is fine also.

So far i got skeleton fmt aka slayer skeleton, skeleton necromacer(got problems with 3 signatur spells on that), shadow lurker vampire(miss a script around a daywalker amulet), banshee(undead), 2 mindflayers, shadow demon, sirene archer, half dragon. So i guess putting a race change function in mindflayers helm, ring og undead stability, half dragon armor, maleficents staff, daywalker amulet etc would be nice :-)

 

I often play by vampires. I have given to vampire chars Cloak of Korrkoran and edited dplayer3.bcs to give damage from sun to vampires. If you are interested, I may find my scripts.

 

That would be awsome :D

 

I got a error message saying that "the post has not been posted, written to fast" or smt, then i click again, and again. Same msg. Then i refresh and its posted 3 times, im sry xD


In Topic: Adding race to bgee/bg2ee

24 July 2017 - 10:01 PM

Okay, thanks for answere guys :-) i have seen a mod removing all race relative complications. I guess making race change obs items is fine also.

So far i got skeleton fmt aka slayer skeleton, skeleton necromacer(got problems with 3 signatur spells on that), shadow lurker vampire(miss a script around a daywalker amulet), banshee(undead), 2 mindflayers, shadow demon, sirene archer, half dragon. So i guess putting a race change function in mindflayers helm, ring og undead stability, half dragon armor, maleficents staff, daywalker amulet etc would be nice :-)

 

I often play by vampires. I have given to vampire chars Cloak of Korrkoran and edited dplayer3.bcs to give damage from sun to vampires. If you are interested, I may find my scripts.

 

That would be awsome :D