Jump to content


tibicina

Member Since 26 Nov 2014
Offline Last Active Jan 05 2021 07:07 PM

Topics I've Started

Trouble with Player Initiated Dialogue

26 November 2014 - 06:31 PM

Is Player-Initiated-Dialogue the same thing as "force-talking"?

 

I'm working on a new NPC and am having difficulty getting the right written content to display when I click on the character. Right now, when I click on the player character, the face icon, and the npc, the game displays one of my friend-talks instead of the "flirts" content.

 

Now, I understand (sorta) why it's pulling up that content. My .baf file lists that particular talk as 1:

 

Spoiler

 

But I'd like to find out how to get it to display the right content. Do I have to renumber all the blocks?