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Greenhorn

Member Since 19 Dec 2015
Offline Last Active Today, 10:41 AM

Topics I've Started

BG1 RE bug

04 June 2020 - 03:08 AM

Attached File  Untitled.jpg   100.97K   59 downloads

 

Inability to upload anything on G3 is becoming most taxing. 


Apply Concentration Check On Damage

19 May 2020 - 12:14 PM

I once thought that Tobex was greatest achievement in the history of modding and Apply Concentration Check On Damage one of it's many jewels and that all works flawlessly but now I'm not so sure. OK, Tarnesh managing to cast Illusion mirror while being hit by Wand of magic missiles and Larloch's minor drain, why not? Dire wolf interrupting my Flame strike with 8 damage, sure, it is double edged sword. But Neira, assassin in Nashkel inn managing to cast Rigid thinking under blow from my paladin for 17 damage (  A spellcaster passes the concentration check if (1D20 + luck) > (spell level + damage taken, AKA 20) and Xzar's unsaved Burning hands is just too much. This component will never be installed in my games anymore. And by the way "Drop Inventory on Frozen Death" maybe managed somehow to screw Sarhedra's quest to kill ogres, somehow the one killed by wand of frost didn't count and she refused to recognize that all were killed. Not sure is it original game bug but first time to see something like that. 


Some differences between 3.10 and older versions

01 March 2020 - 03:10 AM

I would like to know if possible what happened with these  optional components from 2.15:

 

1. DS Interparty Banter (BG1, BGT and Tutu)
 
The original DSotSC NPCs had a lot of banter written and even voiced, but normally a player will never hear it because it was never enabled. The banter consists of various compliments, insults, responses to either of those, NPC death reactions and "special" sound clips. This component does not add new content as such. It simply adds entries to the correct tables (interact.2da and death.2da) so you will have a chance to hear the clips (or see them if you have subtitles turned on).
 
The banter will occur both amongst the the Dark Side NPCs and between them and the standard BioWare NPCs, just as it does amongst the BioWare NPCs in BG1. Experiment with different combinations of NPCs in your party for the best effect - not all NPCs will have the same reaction to others (for detailed documentation, refer to interact.xls and death.xls).
 
2. Extended NPC Soundsets (BGT and Tutu)
 
This component primarily affects NPCs who appear in both Baldur's Gate and Baldur's Gate II (Edwin, Viconia, Imoen,  Jaheira and Minsc). It allows them to use sounds from BG1 in BG2 and vice versa.
 
Example: Jaheira has only one battle cry in BG1: "For the fallen!" Bg2 jahera has 3 battle cries: "For The fallen!", "Fall creature! And feed the earth!" and "Nature take the life she gave!" This component adds the two BG2 battle cries to the BG1 Jaheira. If the BG1 and BG2 versions of the NPC have different sounds in the same slots, it's a collision, so the 3 subcomponents are:
 
  a) Additions only: only empty strings are filled (soundsets will be slightly different between BG1 and BG2)
  b) BG1 soundsets dominate: in both BG1 and BG2, sounds from BG1 prevail (consistent NPC soundsets for BGT).
  c) BG2 soundsets dominate: in both BG1 and BG2, sounds from BG2 prevail (consistent NPC soundsets for BGT).
 
In BG1, interparty interaction was based not on banters, but rather on occasional chit-chat between party members - compliments and insults. They just happen from time to time and have no consequences. In addition, this component expands such interaction in BG1 and reintroduces compliments and insults in BG2.
 
Example:
Jaheira: "You are amusing, in a 'what the hell is wrong with you' kind of way."
Edwin: "Watch your words when addressing me, lest they be fed to you on the end of my boot!"
 
If this is too confusing, just choose "Additions only" :).  If you have DSotSC installed, this will enable a few of the new banters between existing NPCs and DSotSC NPCs.
 
3. Alternate NPC Portraits
 
These components allow you to install alternate portraits for the DSotSC NPCs.  For samples, see this link:

are they integrated or deprecated? If it is second case it would be pity, as second component is very useful, not just for DSotSC but for all  of BGT ( although I found something similar for it ) and especially for Tutu.  


Minor bug with dialogue breaking

21 September 2019 - 11:48 AM

Second dialogue between Valerie and Jaheira prematurely breaks off, when Jaheira reply on her thanks with " Your fears are only natural, Valerie. Do not let your fear decide your actions." That's the end although when I looked with IE I saw that there are two more lines. I think that same problem exists in BGT too. I'm playing her in Tutu.