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Member Since 30 Mar 2016
Offline Last Active Apr 04 2016 10:22 AM

Posts I've Made

In Topic: Script Won't Work

04 April 2016 - 10:24 AM

Would that work? 

Should yeah. Of course you need to remember to set the spell to be placed in innate abilities, in both the spells: header spelltype(offset 0x1c) and all the extended headers location(0x2)s.

Oops, you got me before my edit. Anyway, thanks for confirming that. I think it is marked innate in both headers. Will verify tonight.

In Topic: Script Won't Work

04 April 2016 - 06:57 AM

I guess I wasn't quite sure how to activate it. The Scripting Guide I used wasn't very clear on that. It told me a lot about how to write scripts, but not how to get them running.


Anyway, when I get home tonight, I will try what you suggest. Thanks!

In Topic: Number of Races Hard Coded?...

01 April 2016 - 10:59 PM

Well, I was able to get tieflings to present on the CC. However, the game treats them as elfs. Eh. 





In Topic: [MOD] Shader Pack: Lighting Adjustments for the Enhanced Editions

01 April 2016 - 07:53 AM

The Shader Pack has been updated to v2.3! You can find the download link and more details in the first post.

  • Added support for Enhanced Edition patches v2.0
  • Added check to prevent modifying files more than once

Yay! I just discovered this mod, and I'm very happy to hear it works with 2.0.

In Topic: Number of Races Hard Coded?...

01 April 2016 - 03:09 AM

So, I managed to get the Tiefling race to display on the CC screen. (Thank you, patch 2.0!) However, it is not a selectable race. What is missing? All I did so far was edit the race relevant 2da files, edit the KITTABLE.2da, create all the K_*_*.2da, and create a new save file. Am I missing something? Shouldn't I just need to have the following files?



I mean, this is just to allow the player to actually be able click "Done" for that race and move on to picking class, stats, etc. ...