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Reddbane

Member Since 22 Oct 2016
Offline Last Active Nov 12 2020 01:16 PM

Posts I've Made

In Topic: 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution,

20 March 2017 - 11:34 AM

Does anyone know where the Character Creation Class description String is referenced in the game files in BG1 and Icewind Dale?  CLASTEXT.2da contains the string for the in game description in the fourth column "DESCSTR" (and BG2 this is used for both character creation and in game text) but the second string I can't find referenced in any of the 2da files, for example in BG1 the Character Creation string for the Mage is 9563, but I can't find where it is listed so I can set up the Weidu to search the relevant areas.


In Topic: 3.5 Edition/ Pathfinder style Tweaks Collection (thac0, Constitution,

16 March 2017 - 03:27 PM

1... you do understand that this makes the warrior classes less valuable than the rest in comparison ?
And the stop cap is not an OK solution either.
You have 50 levels, so why not allow the mages eventually hop on to the zero thac0 boat too ... say near level 50 or so.
Yeah, the 3.5 rules... that's not actually a good comparison, as this is a RTS game, not a turn based one, like the 3.5ed ruleset is. Why is it an RTS ? Well, I'll tell you, it's that caused the game time unites run between the frames and so forth, just like in Starcraft, Warcraft etc. Not in this ridiculous Turns the Pathfinder and 2ed etc talk about. Which is why there's no attacks of opportunity and other cheese that make the warrior classes shine more in the higher editions, which is why the casters can be buffed in them.

 

It's just a preference. There are some people who prefer 3e onward.

 

Warriors still get their Specialization and Grand mastery bonuses (not to mention a possible Strength percentile bonus), which, depending on the game version, can add up to 3 thac0, 5 damage, and a full extra attack, plus the extra attack they get by level 13 means they can, without special items get up to 4 attacks per round, which is what really makes them powerful.  As you will note clerics already had a similar thac0 progression, ending up at 6 at level 22.  But what separates them from warriors is their lack of weapon and style specialization and extra attacks, so that at the most they can only reliably get one attack per round without spell aid.  The mod mainly makes it so that rouges now function similar in combat prowess, with a medium style progression so they can effectively use their backstab at higher levels.  Those familiar with the BG metagame will know players rarely play as pure thieves because of their thac0 problems, especially during late game, to the point where there is usually no reason to prefer a Pure thief vs a Dualed fighter or some multi-combination.

 

All this is beside the point because I’m merely offering another option to players.  Tweak Anthology already has a number of component that make similar tweaks, like un-nerfed thac0 and maximum or nwn style hit dice.  This is merely a series of tweaks aimed at players who have a preference for certain aspects of 3.5 or Pathfinder.