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Legend

Member Since 11 Aug 2017
Offline Last Active Aug 21 2017 05:05 PM

Posts I've Made

In Topic: Never done this before - can't find WeiDu?

11 August 2017 - 01:54 PM

Ahhh I understand! Thanks for explaining all of that! 

I suppose it's fair that if you're going to make a mod, you may aswell make it functional with anybody elses, especially if people are interested in what you've made. Though I doubt anybody will be interested in this little kit!

I'm basically, um, trying to re-create Ciri from the Witcher 3 games, 'cus she's incredible  :wub:

 

So here's a list of what I was going to do, in full!

So the kit will be called 'Witcher'


And the kit description will be in it's entirety (I have put in bold the changes from the original shadowdancer kit.... obviously they wouldn't be bold in the game.) Also, I'd like for them to be able to set snares, which I thought Shadowdancers could already.. but clearly not! -

 

--


A witcher, or Hexer, is someone who has undergone extensive training, ruthless mental and physical conditioning, and mysterious rituals in preparation for becoming an itinerant monsterslayer for hire.

 

Advantages:

- May achieve Grand Mastery (five slots) in any weapon class.

- May achieve Specialization (two slots) in any fighting style and allocate three slots in Single-Weapon style. 

- +10% Bonus to Hide in Shadows and Move Silently.

- Hide in Plain Sight: A Witcher may hide in the shadows even while being observed.

- May cast Blink once per day. Gains one use at level 5 and an aditional use every 5 levels thereafter.

 

BLINK: Step into another plane and move for 7 seconds while others are frozen in time. The Witcher cannot attack or cast spells while in the other plane.

 

- Slippery Mind: +1 Bonus to saving throws.

 

Disadvantages: 

- Alignment restricted to any non-lawful.

- -1 to backstab multiplier compared to an unkitted Thief:
    Level 1-4: x1 (no multiplier)

    Level 5-8: x2

    Level 9-12: x3

    Level 13+: x4

- May only distribute 20 skill points per level (30 at level 1) among thieving skills

- May not use Set Snare ability (I'd like to be able to set snares).

 

Prime requisites for Duel-Cassing: Strength, Dexterity, Charisma.

 

----


Then I was planning to re-name 'Shadowstep' to 'Blink'. 
Shadow Form to 'Planar Form'
Shadow Maze to 'Planar Maze'

Shadow Twin to 'Planar Twin'..... you get the idea ^^

Ideally I would also like to edit those spell descriptions too, with pretty much changing the 'Shadow Plane' to 'another plane', or something fitting along those lines. But that isn't really important, who reads the descriptions more than once anyway xD

---

It's all a bit of work! But I honestly can't wait to have a playthrough.


In Topic: Never done this before - can't find WeiDu?

11 August 2017 - 12:18 PM

Aahh I'm silly! I meant to put change the kit description, not class description! For example, instead of the default kit description saying 'Shadowdancers can harness the power of magic to increase their stealth abilities.... etc' - I would have something different.

I'm not entirely sure what you mean about the Thac0 thing though. As I understand it, you're saying it wouldn't work because there are other mods that would conflict with this? But I'm 99% sure I will not be using any other mods.. Having said that, making a new Thac0 table like you mentioned doesn't sound complicated, I am just wondering why I would have to do that, rather than using the fighter's already existing one.

Also, really thank you so much for all this information.


In Topic: Never done this before - can't find WeiDu?

11 August 2017 - 11:24 AM

Thank you so much for the information guys!

Wow, that is quite a lot to take in - but I'm sure once I get started it won't be half as bad as it looks.

Essentially what I want to do is:

Add the generic fighter's THACOs, attacks per round and advanced weapon specialization (the ability to reach grandmaster) - to the Shadowdancer kit. I obviously don't want to have the THACO and APR set at a specific amount, rather I would want them to increase naturally as I level up, identical to a generic fighter, rather than a thief. (I hope that makes sense!)

That is the nit and grit of what I want to do. For some fluff reasons I'd also like to -

Re-name the kit.
Re-name some of the abilities, both Shadowdancer specific ones (i.e. Shadowstep) and a couple of the HLAs.
Change the class description.