Hi Salk
some recent testing I made seem to point at the function OpenState() taking non door area objects, too. This creates a problem when there are two objects (like a Trigger and a Door) in the area with the same name. Would it be possible to make the function check for object type to be a door?
It is possible but not needed anymore, if you make own map - rename objects, if you mod existed map - probably it has workaround and not rely on OpenState(), otherwise it would never have worked.


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