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Gamemacik

Member Since 31 Oct 2017
Offline Last Active Oct 26 2021 01:29 AM

Posts I've Made

In Topic: [MOD] Dimension Gate: Or How TV Bunny searched TV Remote Control

26 October 2021 - 01:29 AM

-The "usable by" for scrolls would be more handy if it specifically says which classes can use it instead of which ones can't.  For example, Healing Aura is intended for Paladins only.  If only they can learn it, say that instead of saying the longer list of classes that can't use it.  (If this list is auto-generated and out of your control, let me know.)

unusability class list is generated automatically by game, one opcode can restrict item for specic class or race etc.. but i guess it will not work to specify multiple classes by this opcode
 

-Add full spell descriptions for all the new spells to the documentation.

right-clicking on specific spell will show spell description
 

-In spell descriptions, what do you mean by %?  Is it the percent of the subject's max HP?  Current HP?  Other?

it is percentage from maximum health of affected npc

 

SpellFix weren't understandable to the typical person.  The specific request was to include the spell's human readable name with the spell filename, like Physical Mirror (SPPR613.SPL), so that people could make informed decisions about whether to use SpellFix. 

the name of mod is self explanatory plus there is also video that shows with/withot mod difference, some spells in list have no name


In Topic: [MOD] Dimension Gate: Or How TV Bunny searched TV Remote Control

25 October 2021 - 09:05 AM

its bug Force Shield, Lightning Ball, Volcano are for classes druids and shamans i forgot to disable single class cleric., of course thiefs can use any item, Dimension door spells use classic learning with xp reward, other scrolls just add new spells without xp reward,

SpellFix Visual Effects mod: i did not find any reference about volcano, SPPR613.SPL is cleric spell Physical Mirror

Regrowth is formally level 1 spell but power level of spell effects is 0 so it can heal player protected by Globe of Invulnerability.


In Topic: [MOD] Dimension Gate: Or How TV Bunny searched TV Remote Control

24 October 2021 - 02:34 AM

new v1.3 added optional component allowing to change new spells from innate category to wizard/priest, two options are available

if both spell bar location and spell category is set to class wizard/priest spells will appear in class spell book wizard/priest (after learning new spells from spell scrolls)

second option spell category will remain innate but spell is moved to spell bar, it allows pin it to quick spell bar.


In Topic: [MOD] Dimension Gate: Or How TV Bunny searched TV Remote Control

23 October 2021 - 02:11 AM

Gorion's Improved Dimension Door is not limited by visual range, "Faster than the eye" is for classes monks/thiefs, Familiar will appear next to Player1 only when are used Dimension Gate I-X spells, there is no opcode which allows to do that for.

Its is not possible gray out specific spell, if Dimension mark has not been set yet game will return warning message. eg.: Dimension Mark I has not been set yet.

 

 

Dimension door spell series: It bugged me in BG that I needed line of sight/line of effect for these.  Tabletop DD doesn't require these.  How to change?  (Give temporary sight to the target, warp there, then remove that sight?)

I have not idea what was bugged and how could you give more info or record video, how that happened?

 

 

Spell scrolls "Dimension Mark" "Dimension Gate" can be bought from dimension trader its quite expensive about 50 000 gold coins, same other spells like volcano are sold by this trader, trader receives random new goods each day (3 x 8 hours)

 

I looked at OlvynSpells, from picture animations it looks like mod uses invisible npc to store location for return, i wonder how is npc removed from old location if party is not present in same area as the npc, it is not possible to remove npc from map unless npc is global creature, that means npc is attached to savegam file a remains there forever, if such mod is used in the multiplayer game the npc would remain in the savegam file of game host eg. that was reason why i refrained from using global npcs.

My goal was to make spells compatible in multiplayer games, even if host doesn’t not have mod installed and spell are casted by some other player who joined to game. Dialog strings which are not present for other players who dont not have mod installed would see invalid string message.

 

Because Olwyn mod spawns npc, game will probably not allow spawn this npc if player already spawned 5 summoned monsters.


In Topic: [MOD] Dimension Gate: Or How TV Bunny searched TV Remote Control

22 October 2021 - 12:41 AM

But mod has been installed, "INSTALLED WITH WARNINGS Dimension_Gate", to make sure mod has been installed check new files eg: .spl .itm files if are present in the override folder

 

New spells are learned from spell scrolls, some scrolls are class restricted eg.: for mages only or clerics, paladins, thiefs/monks, druids...

Most of spell scrolls can be obtained from Dimensional Trader who offers also inn service in the Dimensional Palace