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Gamemacik

Member Since 31 Oct 2017
Offline Last Active Aug 28 2021 11:32 PM

Topics I've Started

Dragon brearth animation

17 July 2021 - 10:35 AM

So i tried to make some animations for dragonwhelps but, it looks like i do same mistake as before, i created 9 directions of acid dragon breath all of same length (256px).

 

Tell me your opinion is it good? I think the breath should be directed more to ground.

The red circle has radius 256 px (diameter 512px), it is like view from top.

The green circle is something like selection circles in the BG2 so height is 75% from horizontal diameter, so instead circle we have ellipse.

 

Should be the north part of dragon breath long as the blinking green arrow? I dont know it looks too short...

 

tsg7ABp.gif


Dragonwhelp pack BAM animations

17 July 2021 - 07:31 AM


 
baby dragons BAM animations for further modding
 
Download: Dragonwhelp_pack_1-9_BAMs+sound.rar
Size: 125.3 MB

 

 

fVLrc3A.gif


What type of animation is G24

09 July 2021 - 08:45 AM

Hello, [monster] animation_type=7000 has animation file ANIMG24 is that animation even used? What  sequence it is?

 


[NAME][G1][]      [9..17] [cycles 0..53] (9 angle views, 54 cycles)  SEQ_READY
[NAME][G1][1]      [0..8] [cycles 0..53] (9 angle views, 54 cycles)  SEQ_WALK   
[NAME][G1][2]  [18..26] [cycles 0..53] (9 angle views, 54 cycles)  SEQ_HEAD_TURN (Pause)
[NAME][G1][3]  [27..35] [cycles 0..53] (9 angle views, 54 cycles)  SEQ_DAMAGE (Hit)
[NAME][G1][4]  [36..44] [cycles 0..53] (9 angle views, 54 cycles)  SEQ_DIE, SEQ_SLEEP (SEQ_AWAKE used from this anim)
[NAME][G1][5]  [45..53] [cycles 0..53] (9 angle views, 54 cycles)  DEAD-Twitch (auto-follows after SEQ_DIE anim)

[NAME][G2][]        [0..8] [cycles 0..62] (9 angle views, 63 cycles)  SEQ_ATTACK_SLASH
[NAME][G2][1]    [9..17] [cycles 0..62] (9 angle views, 63 cycles)  SEQ_ATTACK_BACKSLASH  
[NAME][G2][2]  [18..26] [cycles 0..62] (9 angle views, 63 cycles)  SEQ_ATTACK_JAB
[NAME][G2][3]  [27..35] [cycles 0..62] (9 angle views, 63 cycles)  SEQ_SHOOT
[NAME][G2][4]  [36..44] [cycles 0..62] (9 angle views, 63 cycles)  ?????????????? <<<--------------------------
[NAME][G2][5]  [45..53] [cycles 0..62] (9 angle views, 63 cycles)  SEQ_CONJURE
[NAME][G2][6]  [54..63] [cycles 0..62] (9 angle views, 63 cycles)  SEQ_CAST


[MOD] Sub-Zero Companion

06 July 2021 - 05:53 AM

File Name: Sub-Zero Companion
File Submitter: Gamemacik
File Submitted: 06 Jul 2021
File Category: BG:EE Mods

Baldur's Gate II: Enhanced Edition: MOD: Sub-Zero Companion

Sub-Zero Companion
 
b90UaGj.png

 

 



Sub-Zero is an assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.

Questions:
Q: How do i find him.
A: Stay on any map except Dock (AR0300). Bunny will find you.

Q: I am already in TOB expansion i cant get to Dock.
A: Bunny has teleportation rune, it will transport your party to place and back!

A: My party is full.
Q: Sub-zero can follow you as your familiar.

 

When he follows you as your familiar he will get same level as main playable character.

 


Skills and Abilities

««« Martial Arts »»»
  (1)  Freezing Blow
  (2)  Footsweep
  (3)  Uppercut
  (4)  Ice Slide
  (5)  Defensive Stance
  (6)  Offensive Stance
  (7)  Vanish

 
««« Ice Arts »»»
  (1)  Ice Blast
  (2)  Glacial Spike
  (3)  Arctic Blast
  (4)  Deep Freeze
  (5)  Ground Ice
  (6)  Ice Prison
  (7)  Frozen Orb
  ( 8)  Unfreeze
  (9)  Ice Teleport
 (10)  Wounds Mending
 (11)  Freezing Aura
 (12)  Ice Igloo
 (13)  Arctic Globe
 (14)  Polar Shield
 (15)  Freezing Fog
 (16)  Ice Lake
 (17)  Ice Breath
 (18)  Ice Nova
 (19)  Icecalypse
 (20)  Ice Arsenal


Talents (LEVEL 15+)
  (1)  Ice Barrage
  (2)  Monkstabbing
     (2.1)  Assassination
     (2.2)  Avoid Death
     (2.3)  Greater Evasion
  (3)  Ice Mastery
     (3.1)  Summon Ice Golem
  (4)  +10 Extra Health


Passive: Arcana Regeneration


Items: Arcana Power Elixirs, Phone, Teleportation Rune, Flatty Cat :D


Click here to download this file

All monster_icewind animations bugged

13 May 2021 - 06:20 AM

After making a new [monster_icewind] type animation i noticed when monster plays jab animation while faces to east it should use MOIDA3E animation to display proper jab animation but game instead displays backlash animation MOIDA2E, it is some bug in the source code probably, because animation file itself has correct animation.
 
few examples of such monsters to test it eg.: MSKBA3E.BAM (MSKB  skeleton fiend) or MNO3 orog chieftain, MNO3A3E.BAM
 
slash anim.: MNO3A1E.BAM
NNkkBOW.gifyW0klhc.gifUsSM1ag.gif
 
 
backslash anim.: MNO3A2E.BAM
2bN8KXW.gifzzSpYHP.gif6IjNlRc.gif
 
 
jab anim.: MNO3A3E.BAM
RG7XsB1.gifqP4jpt7.gifSxmPgod.gif
 
in game jab anim.: game displays MNO3A2E.BAM instead of MNO3A3E.BAM
yG9TEe3.gif
 
 
My question: Does anyone know some patch, fix for BG2EE main executable file, or some way of editing code with hexedit to fix this?