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chuft

Member Since 20 Jul 2019
Offline Last Active Feb 26 2020 05:13 PM

Posts I've Made

In Topic: BGT v1.21: Issues, Solutions and Suggestions

26 February 2020 - 05:13 PM

Well this is interesting

 

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jyST17F.png

 

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I wonder why these would suddenly trip an alarm in Webroot? 


In Topic: BGT v1.21: Issues, Solutions and Suggestions

16 January 2020 - 08:26 AM

When I tried to play BG1 using Tutu, I could not complete it due to bugs and crashes. I lost patience with it and havent gone back.

In Topic: Sarevok battle - when was it changed?

26 September 2019 - 03:40 AM

I think it was deliberate because of players reporting the change (and one said he stopped using BGT after it - he also said he wrote a number of threads about it at the time it happened, but this was on the old Bioware forums and they are very difficult to access now so I can't find those threads - it sounds like they are from 2010, he mentioned it in 2012 in the archive of part of those forums I linked to above,

http://blackstrider....ml#entry8180780

). 

 

The Tales of the Sword Coast manual does not include any sixth level spells like Flesh to Stone or Death Spell, nor would the XP cap allow a player to ever get to the level where they could use them.  So I am puzzled about your remark about them existing in TotSC, unless Flesh to Stone is how they implemented a basilisk's ability behind the scenes.

 

I wanted to have the same battle as I would have had at the end of BG1, but the enemies were so tough I just had to Ctrl-Y through the thing, and felt cheated of the climax of the campaign.  I have talked to another player who had to do the same (Ctrl-Y to get past it and on to BG2).

 

I think there aren't more complaints about this because a lot of experienced players use SCS which overwrites these files. so they never encounter this enhanced difficulty.

 

I definitely think it should be the same as in BG1.  SIxth level spells are not for sale in any of the stores in the BG1 area, even if a player somehow got to be an 11th level mage before this battle (not sure how this could be possible even in BGT) so I don't see any balance concerns.


In Topic: Sarevok battle - when was it changed?

25 September 2019 - 04:08 PM

If it does not happen when playing vanilla BG1, but does when playing BGT because BGT deliberately does not copy the BG1 script, then BGT definitely is responsible.

 

I am guessing the tougher Semaj script is in BG2 because of the Pocket Plane challenge involving him.  I don't see how it could be related to BG1 intent.

 

In any case as I demonstrated, other stuff (like Angelo's items) are definitely upgraded in BGT as well. And they're in the Override folder, BGT put them there.

 

This was definitely a change to BGT, as I have linked already to when people noticed it back around 2010 or whenever it was. I am wondering exactly when and why this undocumented change was made, but I guess I am not going to get an answer here.


In Topic: Sarevok battle - when was it changed?

15 September 2019 - 12:27 PM

Comparison of this BCS file:

 

BG1 version

 

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BGT version

 

xyIMWLB.jpg