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Member Since 22 Feb 2020
Offline Last Active Apr 30 2020 02:52 PM

Topics I've Started

Ambient sound lag fix possible?

26 April 2020 - 11:53 AM

So it's generally known that there's a bug in how BG handles ambient sound that on many systems it becomes unplayable if there are no sounds, due to the game tying up the processor trying to trigger sounds that don't exist. With all the advanced scripting that people do on this game, would it be possible for someone to alter the routine for ambient sounds such that this doesn't happen? I would love a small mod that fixed this so I didn't have to choose between missing out on all those nostalgic sounds, but also don't have to keep turning ambient sounds on and off in config depending on area.


(Feel free to relocate this topic if necessary. I wasn't sure where else to put it.)

Missing NPC Sounds

22 February 2020 - 08:53 AM

Hi all. I've just installed BGT for the first time, and it generally seems to work, but right at the start I've already encountered a bug with NPC sounds. In Candlekeep, several NPCs I've encountered so far that are supposed to play audio (but no text dialogue) are not playing their sounds. I haven't gone any further into the game so I don't know how widespread the issue is, but at the least the Noblewoman in the Inn and the chanters on the southwest side of the main keep don't play their audio. When I click on them, I just get the "doesn't have anything to say" text. The chanters are not playing their audio ambiently when I approach them either. All of these sounds play normally if I run BG1 on its own.


In terms of mods, I have the most recent versions of (in install order) ToBex, BG2 Fixpack, Ascension (weidu), and BGT. Does have any idea why some sounds aren't playing, and how I can repair this?