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TotoR

Member Since 24 Apr 2020
Offline Last Active Today, 01:23 PM

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28 October 2022 - 03:37 AM

Hi All,

 

A couple of week ago "someone" (I won't spit...) tag me as modder... thanks for it but with no mod published I feel strangely empty.

 

To fill this emptiness here is my first, mod : A BARD KIT !!!

 

Download link : https://github.com/T...saahir/releases

 

 

For EE and EET users, I don't have EE version of the game but it should be compatible. If someone tests it, just let me know if there are issues. (or none...)

 

Readme :

 

Alsaahir kit for BG2

 

Version: 1.0
Author: TotoR
Languagues: English and French

 

I. Introduction:

 

I created this kit to add a different feeling with bards: some touch of oriental myth mixed with ADnD and was created with two things in mind:

  • Wisdom is useless for bards -> make it usefull
  • Bards are poor fighters, and as they can't wear armor and casts spells at the same times, they are less protected than mages and thieves in BG1 -> give them some natural resistance and more fighting skills.

So with this kit :

  • more Wisdom give you more spells at the cost of 1 spell less per level
  • you can mastering (***) some weapons at the cost of the bard's natural versatility in weapons.
  • You will gain some natural protection and abilities that protect you from weapons
  • New HLA abilities with 2 possibilities for developpement of this kit : more fighter oriented or more wizard oriented

In consequence you will now choose if you want to go more towards fighter (constitutuion) or wizard (wisdom).

 

II. The Kit

 

ALSAAHIR:

like a snake charmer, this bard has studied the sensibility to vibrations of fiends and undeads. However, practicing with such evil is a dangerous game and those who survive never come back unhurt, physically and mentally. This path needs wisdom, mastering the art of illusions and better fighter's skills than a bard at the expense of his natural versatility and dexterity.

 

Advantages:

  • Can use the Alsaahir'song.
  • At level 1, may conjure a Green Flame Blade once per day. gains another use at level 10 and 20
  • At level 1, may use Wraithform at will
  • At level 3, Gains +3 to hit and damage against fiends and undeads. It becomes +6 at level 13
  • At level 5, Gains 5% resistance to slashing, piercing, crushing, acid, fire and magical damages. It further improves at level 15
  • Gains 1/2 attack bonus at level 8
  • Can achieve mastery in daggers, scimitars and maces
  • like an Illusionist, casts and resists better to illusion's spells
  • Like a cleric, wisdom increase the number of spells cast by level

 

Disadvantages:

  • Only has one-half normal lore and Pick Pockets
  • Can't be proficient in other weapon than daggers, scimitars, and maces and can't put slots in two weapons fighting style
  • Can't cast spells from the necromancy's school
  • May cast one spell less per level than regular bards
  • Must be Chaotically aligned

 

ALSAAHIR'SONG:

  • At level 1, give all allies +2 to hit and damage against fiends and undeads. It lowers saves by 1 of all fiends and undeads
  • At level 7, give all allies +3 to hit and damage against fiends and undeads and immunity to fear. It lowers saves by 1 and magic resistance by 5% of all fiends and undeads
  • At level 13, give all allies +4 to hit and damage against fiends and undeads, immunity to fear and protection from fiends & undeads. It lowers saves by 2 and magic resistance by 10% of all fiends and undeads
  • At level 19, give all allies +5 to hit and damage against fiends and undeads, immunity to fear, protection from fiends & undeads and increase fire resistance by 10%. It lowers saves by 2 and magic resistance by 15% of all fiends and undeads

 

GREEN FLAME BLADE:

The Alsaahir has developed the ability to conjure a green Flame Blade. This weapon deals 1d10 salshing damage and 1d10 bonus damages to fiends and undeads. It is non-magical at levels 1-4, +1 at levels 5-9, +2 at 10-14, +3 at 15-19, +4 at 20-24, and +5 at levels 25 and above. it lasts for 4 rounds + 1 round per 2 levels, up to 20 rounds

  • The blade provides to the wielder immunity to fear, At level 15, immunity to negative plane, at level 20 and immunity to charms and confusion At level 25 and above

 

WRAITHFORM:

At will, You and all of his gear become insubstantial and are subject only to magical or special attacks or by creatures otherwise able to affect those struck only by magical weapons. You also gains a 25% magic resistance bonus. Attacks or spells are not possible when in wraithform. A successful dispel magic spell forces you back to normal form

  • At level 10, gains protection against +1 wepons and 35% of magic resistance bonus
  • At level 20, gains protection against +2 wepons and 45% of magic resistance bonus


HLA:

You will have to choose between two style :

 

Moudjahidine :
- You gain 10% resitance to slashing, piercing, crushing, acid, fire and magical damages, +3 to thac0 and save vs breath
- Protection from the elements as ability
- Improved Mantle as ability
- Moudjahidine's special Magical Flute : can summon a guardian Genie, can cast Bolt of Glory (3) and Limited Wish

 

Almusalil :
- you gain +1 bonus to wisdom, +2 to AC and +3 save vs death
- Project Image as ability
- Nature Beaty as ability
- Moudjahidine's special Magical Flute : can summon a Deceiver Genie, can cast Bolt of Glory (3) and Limited Wish