Pardon for interrupting your discussions, but just for clarifications: does a BG2 mod NPC which would use the first 4 rare select responses (so Mix mode) need to add itself to BGSNDSET.2DA now?
Graion Dilach
Member Since 24 Jul 2021Offline Last Active Yesterday, 09:44 PM
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In Topic: TobEx AfterLife
Yesterday, 10:07 AM
In Topic: Nostalgia Pack
21 January 2023 - 06:01 AM
So, the BG1 character sprites are broken.
Besides the obvious issue (broken dual-wielding - no, that workaround isn't acceptable, because it still breaks "disable cosmetic attacks" mode via attributing the off-hand attacks to main hand), there are additional multiple ones:
- thief avatars lacks paperdolls
- human female cleric animation has layer issues on helmet on the paperdoll
- breaks the elven wings (there is an avariel on SoD, this affects the base game)
- breaks the armor levels on all BG2 mage sprites (could someone explain why the robes needed new armor levels in this mod?)
The bottom two points are extremely crucial if one uses PnP Celestials' or SR's responsible component to change Devas to use a winged elf mage avatar.
A variant which only affects nonjoinables and would also exclude gnomes, half-orcs or winged elves would be cool. I have a local edit currently doing most of this, but I really don't understand why the robes had to be changed.
In Topic: Dark Side of the Sword Coast
18 January 2023 - 08:31 PM
After the others, because I can't tell what other mods expect. The point of compat here was that this mod can and will work with any spell setup installed before it and won't attempt to overwrite or duplicate spells already installed prior.
In Topic: SHS welcomes BG1NPCs for SoA&ToB Mod!
18 January 2023 - 09:46 AM
Well, that means I've ran out of excuses to not participate in the bugfixing of this one. Congratz!
In Topic: Refinements HLAs, modularized and on BG2EE
14 January 2023 - 12:55 AM
Report from the IE Discord; Revised Armors component is broken -. you renamed the ident.tp2 and co. to tphs, but forgot to update the extensions in the code: https://github.com/U...mor/init.tpa#L9
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