@totor115 since your version seems to be most recent/advanced one... ![]()
As the title says, if rr#spain.spl is not already installed by the fiend component, installing pnp undead failed in this area (undead.tpa):
//Wall of Ice
ACTION_IF !FILE_EXISTS_IN_GAME rr#icew.spl BEGIN
COPY ~atweaks/bam/rr#icew.bam~ ~override~ // Wall of Ice BAM
COPY ~atweaks/spl/rr#icew.spl~ ~override~ // Wall of Ice
SAY NAME1 @1024 SAY NAME2 @1024
/* READ_LONG 0x64 ab_off
READ_SHORT 0x68 ab_num
FOR(i=0; i<ab_num; i+=1) BEGIN
WRITE_SHORT (ab_off+i*0x28+0x26) %rr#icew% // use new projectile
END
*/ LPF ALTER_SPELL_HEADER INT_VAR projectile = ~%rr#icew%~ END // use new projectile (party friendly)
END
//Symbol, Pain
ACTION_IF !FILE_EXISTS_IN_GAME rr#spain.spl BEGIN
COPY ~aTweaks/SPL/RR#SPAIN.SPL~ ~override~ // Symbol Pain
/* READ_LONG 0x64 ab_off
READ_SHORT 0x68 ab_num
FOR(i=0; i<ab_num; i+=1) BEGIN
WRITE_SHORT (ab_off+i*0x28+0x26) %RR#SPAIN% // use new projectile (party friendly)
END
*/ LPF ALTER_SPELL_HEADER INT_VAR projectile = ~%rr#spain%~ END // use new projectile (party friendly)
END
I've changed it to the same treatment the spell gets in rr#fiend.tph and the component installed succesfully,


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