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josh_clue

Member Since 08 Nov 2002
Offline Last Active Dec 19 2004 02:49 AM

Posts I've Made

In Topic: setting .STO parameters

05 July 2003 - 08:29 PM

:huh: i DID use Near Infinity to edit the *.STO files i included in my MOD. BUT, as soon as these files are installed via *.TP2 and setup-mymod.EXE files, they lose their identifier (inn, temple, etc.), crashing the game whenever entering the new or edited stores. (i made this discovery upon opening the *.STO files with Near Infinity AFTER the setup-mymod.EXE file installed my MOD)

i tried manually copying the .sto files onto the override directory, and the files worked fine. so, i started thinking that WeiDU had this parameter-setting capacity and i wrote you the note above. :(

here is how part of the *.TP2 file looks like:

COPY ~vault/sto/friend.sto~ ~override/friend.sto~
SAY NAME1 ~Friendly Arm Inn~
SAY NAME2 ~Friendly Arm Inn~
COPY ~vault/sto/highhedg.sto~ ~override/highhedg.sto~
SAY NAME1 ~Highhedge~
SAY NAME2 ~Highhedge~
COPY ~vault/sto/sto0703.sto~ ~override/sto0703.sto~
SAY NAME1 ~Sorcerous Sundries~
SAY NAME2 ~Sorcerous Sundries~
COPY ~vault/sto/sto4803.sto~ ~override/sto4803.sto~
SAY NAME1 ~Nashkel Store~
SAY NAME2 ~Nashkel Store~
COPY ~vault/sto/sto4901.sto~ ~override/sto4901.sto~
~vault/sto/sto4905.sto~ ~override/sto4905.sto~
~vault/sto/sto4906.sto~ ~override/sto4906.sto~
~vault/sto/sto4907.sto~ ~override/sto4907.sto~
SAY NAME1 ~Carnival Shop~
SAY NAME2 ~Carnival Shop~
COPY ~vault/sto/stosilen.sto~ ~override/stosilen.sto~
SAY NAME1 ~Shop of Silence~
SAY NAME2 ~Shop of Silence~
COPY ~vault/sto/tem0131.sto~ ~override/tem0131.sto~
SAY NAME1 ~High House of Wonders~
SAY NAME2 ~High House of Wonders~
COPY ~vault/sto/tem0132.sto~ ~override/tem0132.sto~
SAY NAME1 ~The Lady's House~
SAY NAME2 ~The Lady's House~
COPY ~vault/sto/tem0149.sto~ ~override/tem0149.sto~
SAY NAME1 ~Ilmater's Shrine~
SAY NAME2 ~Ilmater's Shrine~
COPY ~vault/sto/tem0609.sto~ ~override/tem0609.sto~
SAY NAME1 ~Water Queen's House~
SAY NAME2 ~Water Queen's House~

so, what am i doing wrong, wes?
;)

thanks a bundle

In Topic: TP2 COPY command

10 June 2003 - 02:09 AM

:blink: oh... wow. i never thought about it that way. geez, this is great!

nice catch indeed! ;)

thanks, wes! :D

amazing... who'd thunk it? :rolleyes:

wow. :lol:

now i'm happy.

thanks again! :D

In Topic: in need of new WeiDU

07 June 2003 - 08:16 PM

:D THE site is back on-line! check it out: www.weidu.org

it has the latest weidu, solaufein, valen, targos, bonus merchatnts... well, everything!!!

cheers! :lol:

In Topic: parse error

06 June 2003 - 07:03 PM

who is Cuv?

how can i contact him/her?

thanks, jcompton and japheth.

by the way, i started a new thread with this topic to see if anyone has been having similar problems or if anyone out there has encountered this and has found a way to work around it. :unsure:

In Topic: parse error

06 June 2003 - 06:36 AM

i tried doing the directory copying stuff you showed me but it didn't solve my problem.

i tried using earlier versions of weidu to see if anything would happen but nothing did. my 2da, bam, and sto files still end up "corrupted"

thing is, i tried to open one of the 2da files after weidu copied them over and compared them with the 2da file in my source directory
and here is what i saw:

***** from SOURCE directory, backstab.2da
2DA V1.0
1
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****

***** from weidu copied OVERRIDE directory, backstab.2da

2DA V1.0?E00?E000 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
THIEF 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5
*****
:blink: did you see that? that "?E00?E000" inserted onto the weidu copied file? WHOA! :huh:

i started thinking that was causing the "corruption". i then delete the "?E00?E000" segment and guess what? the files work again. it had the same effect as if i had MANUALLY copied over the 2da files.

this would be no problem if all the files i were distributing were 2da files which are readily and easily copied over onto the override directory. but what of my "corrupted" bam and sto files? plus, this makes it a problem to distribute my mod :(

another oddity about this is that near infinity can still open the "corrupted" bam and sto files, but BG:TotSC just crashes when it creates the item or enters the store!

i'm thinking the files are still openable and are either IWD, BG2:ToB, PS:T, and IWD2 compatible BUT NO LONGER BG and BG:TotSC compatible.

help! :o :o :o

thanks again.