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bzm

Member Since 16 Oct 2022
Offline Last Active Feb 13 2024 10:21 AM

Posts I've Made

In Topic: palette swaps via weidu?

31 January 2024 - 11:50 AM

I don't think I know what I'm saying anymore xD. 

 

Something has been clarified, some things are still a mystery. But that's ok.

 

Thanks!


In Topic: palette swaps via weidu?

31 January 2024 - 08:35 AM

Yea, PS BAM repaletted the dragon, from red to teal/green.
 
And how do I create my own palette? Isn't PST different to BG etc. - If I want to import BAM from BG to PST? (Yes i know that animations seq in both games are different,.. that's not the problem here ;)
 
(E3, if you import totally new animation, as BAM - colors in game are the same as in the png or something before import to game. I ask myself: is it need for palette in that case?)

In Topic: palette swaps via weidu?

30 January 2024 - 10:19 PM

Nice I will try. But one thing bothers me. How to extract .bmp. I tried DLTCEP and when I save the palette as a bmp, there is no file anywhere...

 

E: The above bam is empty and that bmp in NI contains nothing :P.

 

E2: Right, so i'am using palette generator and ps bam, something is starting to come out...

 

E3: It seems that after importing the new BAM animations, with their own color (and the palettes a little mixed up) it looks fine in the game anyway xD.

 

So. I don't know anything. 


In Topic: palette swaps via weidu?

30 January 2024 - 01:13 PM

The answer is that you must remap all the BAMs to use the same palette, make your edits, and then overwrite all the palettes with the new one.  To minimize error, color information from all the BAMs should be quantized together at once to generate an optimal palette to start with.  This makes the whole process many stepped.

 

Hm, I think I understand, although not completely. How would I remap the BAMs? What do you mean?


In Topic: palette swaps via weidu?

30 January 2024 - 10:20 AM

Let's say import a frost salamander from iwd (and bg2). Or change the color from black abishai to white (I did that, but for the horns I have to change each palette for each bam, in bamworkshop2 otherwise the pixels are miss placed ?)
 
Hmm, ok so it is the fault of the interpretation of the engine and the base colors of the animation?
 
I thought you can cast a palette on several animations of the same creature and it will adjust :D.
 
akrY9rs.jpg
 
4tdDFcT.jpg
 
 
E: i found this:

Spoiler

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