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Leonardo Watson

Member Since 30 Jul 2005
Offline Last Active Dec 06 2019 04:27 AM

Topics I've Started

BWPv18.2 released

27 September 2019 - 09:25 AM

Finally BWPv18.2 is out! The main focus was on bug fixing and improvements. But a few problems still remain:

1.) Refinements v24 component 110 Thief HLAs freezes the game when Imoen frees the protagonist from the cage in Irenicus dungeon.

2.) The new Ascension v2.0.6 is not compatible with Iylos, Edwin Romance, Wheels, Longer Road because these mods want to add content to BALTH2 from Ascension v1 that is no longer existing in Ascension v2.

3.) Stratagems v32 and Wheels v8 cannot be installed on 32-bit engines.

4.) On 32-bit engines maybe there is not enough memory to install Stratagems component 6000 in a large megamod installation.
When you have started your computer with disabled virus scanner and not opened any other programm the installation of Stratagems component 6000 should work however. (Sobald ein weiteres Programm geöffnet wird, wird Arbeitsspeicher belegt und auch dann nicht freigegeben, wenn das Programm wieder geschlossen wurde)

5.) Half of the components of the "Made in Heaven: Encounters & Quests" mod cannot be installed because of errors: "Couldn't add MH_EMERALD_CLOUD to spell.ids as no slots remain" even if there are free slots.

6.) There is a first try of making VCv21 and NeJ3v71 compatible without any warranty that it really works! I had no time to ply it so try it on your own risk!

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One thing I do not understand is how the stats.ids works. Some mods are changing the symbolic identifiers that are used instead of the literal numbers.
For example:


Original / IESDP:    
    
166    MELEETHAC0MOD
167    MELEEDAMAGE
168    MISSILEDAMAGE
169    NOCIRCLE
170    FISTTHAC0
171    FISTDAMAGE
172    TITLE1
173    TITLE
174    DISABLEOVERLAY
175    DISABLEBACKSTAB


Stratagems:    
    
166    DMWW_SLOT_166
167    DMWW_SLOT_167
168    DMWW_SLOT_168
169    DMWW_SLOT_169
170    DMWW_SLOT_170
171    DMWW_SLOT_171
172    DMWW_SLOT_172
173    DMWW_SLOT_173
174    DMWW_SLOT_174
175    DMWW_SLOT_175


Detectable Spells:    
    
166    PROTECTION_FROM_EVIL
167    TRUE_SIGHT
168    CLERIC_CHAOTIC_COMMANDS
169    CLERIC_MAGIC_RESISTANCE
170    CLERIC_INSECT_PLAGUE
171    CLERIC_BLADE_BARRIER
172    CLERIC_PHYSICAL_MIRROR
173    CLERIC_SHIELD_OF_THE_ARCHONS
174    CLERIC_REGENERATION
175    CLERIC_CREEPING_DOOM


Rogue Rebalancing:    
    
166    SCRIPTINGSTATE11
167    SCRIPTINGSTATE12
168    SCRIPTINGSTATE13
169    SCRIPTINGSTATE14
170    SCRIPTINGSTATE15
171    SCRIPTINGSTATE16
172    SCRIPTINGSTATE17
173    SCRIPTINGSTATE18
174    SCRIPTINGSTATE19
175    SCRIPTINGSTATE20


Spell-Revisions:    
    
166    MELEE_THACO_BONUS
167    MELEE_DAMAGE_BONUS
168    MISSILE_DAMAGE_BONUS
169    DISABLE_CIRCLE
170    FIST_THACO_BONUS
171    FIST_DAMAGE_BONUS
172    CLASS_STRING_OVERRIDE_MIXED
173    CLASS_STRING_OVERRIDE_LOWER
174    PREVENT_SPELL_PROTECTION_EFFECTS
175    IMMUNITY_TO_BACKSTAB


Dependent on the mods installed before the next mod to install finds very different symbolic identifiers for the same numbers. Does it not cause a lot of trouble? Does the mod work like intended?