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Xamidjakh

Member Since 11 Oct 2005
Offline Last Active Jun 12 2019 09:43 AM

Topics I've Started

Wierd Transition Problem

09 March 2006 - 08:32 PM

OK, I have a problem with the transition from BG1 to BG2.  I finished BG1, transisitioned seeminly fine, watched the cutscene with irenicus, then walked around for a bit, saved the game, and quit.  When I went back to play now I try to load my saved game and the first thing that happens is that the BG2 intro video plays. (right after I load the game)

After it plays, the screen goes back to where I am, but its stuck like it is going to play a cutscene but cant.  I cant do anything but hit ALT-F4 to quit.  (no menus, cursor, etc.) I tried removing the video from my baldur.ini, renaming the file, loading a different save game, etc.  

It works if I load a BG1 saved game, but not a BG2 saved game.  I do have every mod installed pretty much except NeJ.  Could this be a CtB problem? I never used CtB before, and I have Candlekeep chores begone installed. But that whole cutscene seemed to work fine (like I said, it was working fine right afterwords, its just when I quit and tried to load a saved game.) Any suggestions would be appreciated.  Let me know if you need anymore info.  I have had zero problems with this install until now.   Thanks everyone.

Thanks and some Questions

01 March 2006 - 02:29 PM

I first want to thank everyone that worked on this mod, it is much easier to install and the compatibility with other mods is a godsend. I played through the old BP-BGT a few times and all the work converting the mods to WeiDU is amazing. Thank you.

I have a few questions though...

1) In BP-BGT (non-weidu) I remember that the monsters were much more intelligent (attacking spell casters first, calling you a barb slinger, etc) Where did this come from? (I installed tatics, but it isnt the same) Was it part of BP? I really enjoyed the tatical aspects of this. Any insight would be appreciated.

2) Many of the NPCs had customs kits in old BP-BGT. Same question as above, where did this come from? I managed to use NearInfinity to modified Imoen, Branwen, etc to give them a kit, but it wasnt there by default. Is this part of BG1NPC project? Is mine just not working?

3) Experience seems unbalanced to me a little bit (LVL 10 when arriving to BG). I remember there was a way to remove XP from traps and spells, is there a mod that does this for BGT-weidu?

Thanks again for an awesome mod.

Compatibilty problems?

01 November 2005 - 10:57 PM

I'm not sure if this is a bug or just a compatability issue.  I've been attempting a huge BP-BGT Weidu install with several, nay, many other mods and all seems to be going well except I keep running into a similar parse error.  

Errors:

[DSoA/Kangaxx/baf/KRLICH.baf] PARSE ERROR at line 611 column 51-51
Near Text: )
		[Spell] argument [SHAPECHANGE_IRON_GOLEM] not found in [Spell.IDS]

[DSoA/Kangaxx/baf/KRLICH.baf] PARSE ERROR at line 624 column 57-57
Near Text: )
		[Spell] argument [SHAPECHANGE_GREATER_WOLFWERE] not found in [Spell.IDS]

[PlanarSphereMod/baf/Psq58.baf] PARSE ERROR at line 223 column 51-51
Near Text: )
		[StateCheck] argument [STATE_NORMAL] not found in [State.IDS]

[PlanarSphereMod/baf/Psq58.baf] PARSE ERROR at line 240 column 51-51
Near Text: )
		[StateCheck] argument [STATE_NORMAL] not found in [State.IDS]


[refinements/Hlab/Druid/Princes/_scripts/ELEMBENH.BAF] PARSE ERROR at
lumn 25-25
Near Text: )
		[HaveSpellRES] argument [tg#sumb] not found in [Spell.IDS]

[refinements/Hlab/Druid/Princes/_scripts/ELEMBENH.BAF] PARSE ERROR at
olumn 25-25
Near Text: )
		[HaveSpellRES] argument [tg#benh] not found in [Spell.IDS]

These errors continue on for many other columns, but i just posted the first few.  It also happened with Drudic Sorcerer and Spell.ids, something about dispel magic, didnt save that one though.   :wacko:  I'm not that down with modding, but is this going to effect the mods playability?  Let me know if you need any other info.  Thanks  :)

BGT-WeiDU CD Drive Error

27 October 2005 - 03:12 PM

I know there is a known bug with BGT-WeiDU, but thought maybe my experience might help... or hurt efforts to correct it. :ermm:

Ok, so I have 2 physical CD/DVD Drives and 4 virtual ones (dont ask). I was installing BGT WeiDU and it seemed to be going ok. Then i got an error message stating "_Weidu.exe error: No disk in drive d:" And my options were Cancel, Try Again, or Continue. I hit continue, and it came up again, and again, and again... constantly. So I just held down the C key (for continue) and it went right along installing.... of course this was taking forever, so I decided, what the hell, and just threw a random CD into the D: drive. Magically, once a CD was in D: it stopped asking me for one and just continued installing, with no problems. I had no BG2/TOB/BG1 CDs in my drive or mounted, I had one unrelated image mounted in like G: or something, and once unmounted that didnt do anything.... not really a problem per se, maybe a fluke thing with windows. But thought I would let you know. Also, keep up the good work! The WeiDU versions kick ass and make everything easier! Thank you! :D

Problems with BG!NPC

11 October 2005 - 10:18 PM

Hello,

I know some people have been having problems with BG-BGT-NeJ and the BG1NPCv2 mod.  Specifically, interjection problems, dialogs that exited before they were supposed to, and especially problems with Imoen, dialog loops, her leaving the part randomly, etc.  The only way to get rid of the problem was to uninstall BG1NPCv2, but I found out that if you install all the compenents except the interjections and quests, everything seems to work ok.  The banters are still there, and you can talk to your party members, although not Imoen, she still leaves when you talk to her, but at least she will rejoin you right away.  I dont know if this helps at all... but I was determined to get BG1NPCv2 working, at least part of it  ;)

Edited 10/12/05
After further research I have found that this really doesnt fix all the problems, just some of them, Imoen is still all screwy, she just leaves everytime there is supposed to be a banter, oh well, have to live without BG1NPC... or without Imoen...