One thing that always buggered me in BP is the undocumented change for Grand Mastery.
While it exists mainly two rulesets for grand mastery (BG1/IWD/P&P rules, and BG2 (nerfed) rules), BP introduces a new variant.
In fact, with BP installed, you seem to get the BG2 grand mastery when it comes to To Hit bonus and damage. But with BP, you will get one additional half attack for every proficiency point after the first.
For * and **, the three rulesets give exactly the same benefits.
But with BP, *** gives the BG2 bonus but +1 attack. For ****, +1,5 attack and for *****, +2 attacks, which is more than the BG1 grand mastery (only +1,5 attack).
I believe that this should be removed from main component (at least) and either removed at all or integrated in its own component, so players has the option to choose their grand mastery ruleset.
The change is in the BP core component, in either BPv180c or BPv181 alpha (november 2012 release).
I have to report a very odd problem that seems to be caused by TobEx.
If a mod adds (vanilla) spells scrolls to a store after Tobex core (24) is installed, the newly added spells will only cost 1gp. Without TobEx there is no problem, and already existing spells for sale get a correct price.
Way to reproduce :
- Install TobEx 24 core only on a BG2 vanilla install (even without BG2FixPack, but the problem is the same with BG2 FixPack) - Install component 410 of my Anomaly Tweak Pack Mod (a component that adds some spells scrolls to the scroll shop in Adventurer's Mart, see below for the code I use and download link) - Start a TOB game (to avoid the SOA cutscene) - Teleport to AR0702 with console - Ask to see the scroll shop - Notice that the original scrolls are of the correct price, but the added ones (at the end) cost 1 gp only - If you remove TobEx and retry, all scrolls will get the correct price
My mod is only using basic WeiDU stuff to add scrolls :
BEGIN @410 DESIGNATED 410 REQUIRE_PREDICATE GAME_IS ~tob~ @999
COPY_EXISTING ~scrolls.sto~ ~override/scrolls.sto~ ADD_STORE_ITEM ~SCRL6H~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Protection contre le feu ADD_STORE_ITEM ~SCRL6I~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Protection contre le froid ADD_STORE_ITEM ~SCRL5T~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Protection contre l'<E9>lectricit<E9> ADD_STORE_ITEM ~SCRL6Y~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Protection contre l'acide ADD_STORE_ITEM ~SCRL1V~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Porte dimensionnelle ADD_STORE_ITEM ~SCRL1J~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Invisibilit<E9> sur 3m ADD_STORE_ITEM ~SCRLA7~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // D<E9>livrance de la magie ADD_STORE_ITEM ~SCRL8X~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Bouclier <E0> sorts ADD_STORE_ITEM ~SCRL8C~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Transmutation de la pierre en chair ADD_STORE_ITEM ~SCRL8B~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Convocation de Nishruu ADD_STORE_ITEM ~SCRL8V~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Contr<F4>le des morts vivants ADD_STORE_ITEM ~SCRL8R~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // <C9>p<E9>e de Mordenkainen ADD_STORE_ITEM ~SCRL8G~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Rayon rubis d'inversion ADD_STORE_ITEM ~SCRL9C~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Manteau sup<E9>rieur ADD_STORE_ITEM ~SCRL9A~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Perce-bouclier ADD_STORE_ITEM ~SCRLB1~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Poing serr<E9> de Bigby ADD_STORE_ITEM ~SCRLB2~ LAST #0 #0 #0 ~IDENTIFIED~ #3 // Main broyante de Bigby ADD_STORE_ITEM ~SCRL9Z~ LAST #0 #0 #0 ~IDENTIFIED~ #9 // Libert<E9>
Trying to WeiDU --change-log scrl9z.itm gives no result (the spell scroll does not seem to have been changed by anything).
If you want to try, my mod can be downloaded here.
I have really no clues of why TobEx affects scrolls prices that way and only mod-added ones.
This mod is a collection of mini mods for BG2 and BGT, now available in English. It is planned that this mod is ported to BG1, BG1:EE and BG1Tutu in the near future.
Improved generic player script
This new AI script (named 0_atp) to assign to your party members is a improved replacement of the "default" script, while bringing features from the thieves scripts "thief3" and "thief4", that will be suitable for all builds. It has been designed for people disliking to have to keep a close eye on every fight and give target for every foe manually, but still wishing to keep full control on their party members. Features :
Will auto-attack every foe that can be hit with the selected weapon (like the "default" script).
Unlike the "default" script, the character won't attack if she is invisible, hidden in shadows, under a Sanctuary, singing or turning undead.
Unlike the "default" script, the character won't try to attack someone that have hit her/him from range (now your wizard won't move into her own web or cloudkill to fight into melee because she was hit by an arrow).
If the character is a Monk or a Thief, she will looks for traps if she has nothing better to do.
If the character is a Monk, Thief or a Ranger, you will be able to order your character to enter forced stealth by typing "F". She will try to hide in shadows frequently if she is not already hidden in shadows of if she got her stealth failed. Type "D" to cancel that mode.
Icewind Dale Font
This component replace the Baldur's Gate dialog font by the Icewind Dale dialog font which is more readable in my opinion. This component is similar to the font change done by Neverending Journey and Tortured Souls, but without installing those and without affecting the larger font used in the game.
BG1 graphics for Short Sword +1
One Pixel Productions brings numerous graphics improvement, including restoring BG1 graphics for several items. Unfortunately, 1PP leave the BG2 graphics for the Short sword +1. If, like me, you regret the silver short sword +1 from BG1, this component will restore it for you.
New graphics for Scimitar +1
Do you think it's a good thing that mundane scimitars and +1 scimitars looks like exactly the same? Not me. This component will give the scimitar +3 graphics to the scrimitar +1. To my opinion, it's more important to be able to tell apart mundane from +1 scimitars rather than being able to tell apart +1 from +3 scimitars, because when you'll find the latter, you won't probably need +1 scimitars anymore. One Pixel Production v4 already includes an unique graphic for the Scimitar +1. While not incompatible per see, I suggest not installing this component if you're using 1ppv4.
New graphics for Bullet +1
I always had difficulties to tell apart mundane bullets from +1 bullets when they are identified. This component will give a unique color for +1 bullet for easier visual identification.
Select initial Bhaal powers in SOA
When you start a new character in Shadows of Amn, the initial Bhaal powers (supposely earned in the BG1 part) are given randomly according to the character's alignment. Do you think it's a good thing that your Chaotic Good PC got one evil power? This is not because she prefers to follow her own way instead of law that she cannot be a heroe and her reputation got below 10 at one point in Baldur's Gate. Likewise, an evil PC might have kept a high reputation and be considered as a heroe even if she was secretly plotting the destruction of the Sword Coast, like Sarevok. This component will allow you a choice. Once freed from Irenicus's jail, you will be able to talk to a special NPC. You will be able to replace the initial Bhall powers given by the game by one of the following possibilities:
Only the "Good" powers
Only the "Evil" powers
A fair share of all powers
Better proficiencies for Jaheira in SOA
You probably noticed, while you were playing Shadows of Amn the first times, that Imoen, Minsc and Yoshimo got fair proficiency points, and in Imoen's case, fair known and memorized spells. But for Jaheira it was a disaster: awful proficiencies (++ in clubs only ?), and awful spells (hold animal or call lightning in a dungeon?) with even empty spell slots. It looks like Jaheira has done something Evil to Bioware designers. Nowadays, you can use the Level 1 NPC mod to completely customize any NPC. But if you don't wish to take the time and energy to install that mod or if you prefer to keep as much as possible the Bioware NPC while fixing the Jaheira's disaster, this component is for you. Jaheira will get the following proficiencies:
Scimitar ++, Quarterstaff ++, Sling ++
Better spell choice
Please note that because of a WeiDU limitation, I had to leave an empty spell slot at level 1. It is mandatory to start a new game for that component to take effect.
Fast join party in Irenicus dungeon
When you start SOA for the third time, or the tenth time, if you're like me, you must find that it's boring to do a full conversation with Imoen, Jaheira, Minsc and Yoshimo and listen to their story in order to be able to let them join. Furthermore, in some cases, Jaheira gets buggy and won't be able to join because the silly woman does not realize that her jail is already opened. This component will allow you to recruit those 4 NPCs in few seconds if you wish by bypassing the boring dialog you've seen 100th times. In Jaheira's case, you won't even need to look for the key first. Of course, if you don't choose the new option, the dialog will behave exactly if that component wasn't installed.
Bags of holding for sale at Ribald's shop
People who don't want to wait for Spellhold to get a bag of holding, or people who would like to get the new TOB containers (the potion case and the ammo belt) without having to travel to Watcher's Keep, will like this component. It will add the three bags to Ribald's shop.
Add hard-to-find spells to Adventurer's Mart magic shop
Some spells are especially hard to find, or are only available by drops on some foes. This component will add those hard-to-find spells to the magic shop in Adventurer's Mart. The hard-to-find spells added by this component are protection from fire/cold/electricity/acid (wizard version), dimension door (if Spell Revisions is installed), invisibility 10' radius, remove magic, spell shield, stone to flesh, summon nishruu, control undead, mordenkainen's sword, ruby ray of reversal, improved mantle, bigby's clenched fist, bigby's crushing hand and freedom. This component is inspired by the similar component from SCS II (thanks to DavidW for the original list) with some additions.
Shut up Lilarcor
Lilarcor may be funny at first, but may get really annoying after some time. This component will shut up Lilarcor (and Lilarcor +5 if Item Upgrade is installed). It's still possible to chat with the sword by dialog, but it won't interject anymore.
Allow skipping Irenicus dialogue at Tree of Life
At the end of SOA, there is a long dialog between Ellesime and Irenicus, juste before fighting the latter. This part of the game may be very well done, it's annoying to have to view it for the 10th time because you lost the fight, especially if you're using mods increasing the difficulty. This component adds an option to the first dialog to be able to optionally jump to the fight directly.
Add hard-to-find BG1 spells to BG1 shops (BGT only)
Do you think it's a good thing that Thalantyr, who defines himself as "powerful wizard from Beregost", who spent fifty years of his life to increase his power, only got so few scrolls for sale? I don't think it is. This component will add every missing BG1 wizard spells up to level 3 to Thalantyr's shop, and will also add every missing BG1 wizard spells of any level to the Sorcerous Sundries shop.
Add BG2 spells to BG1 shops (BGT only)
In BGT, you get access to BG2 spells for druid and clerics, but you have no access to BG2 wizard spells, except at character creation or when playing a sorcerer. This component will remedy to this, and will add all BG2 specific wizard spells up to level 3 to Thalantyr, and all BG2 specific wizard spells up to level 5 to the Sorcerous Sundries shop.
Add exotic weapons to Taerom's shop (BGT only)
In BGT, you can select the scimitar, katana, wakizashi and ninja-to proficiency, but scimitars are very rare (even in mundane version) and the others are nowhere to be found. This component will add to Taerom, supposedly the best weaponsmith of the Sword Coast, a good quantity of those weapons in mundane version, and two weapons in +1 version of each kind.
Skip Candlekeep (BGT only)
Doing the chores in Candlekeep at every BGT new game may become boring, and those monks in green robe explaining how the game works breaking the immersion. That said, you still have to do it because you will need that gold and that experience so you can begin your real adventure correctly. This component will allow to skip this chapter if you wish it. It has the same goal than the SCS component with the same name, but mine has two advantages over that one:
No 4th wall breaking.
Very charismatic PC will get improved rewards like in normal play.
You won't be able to install that component if you installed the SCS component with the same name.
Restore Hulrik and his cow's quest (BGT only)
The Hulrik and his cow is a original quest from BG1 in the area directly north of Nashkel Festival. The cow is attacked by Xvarts and you have to save it. Unfortunately, in BGT 1.01 and later, the quest will be disabled if Mulahey has been already killed. I don't agree with this change, I don't see why this farmer in the middle of nowhere or the Xvarts around him would know about Mulahey's desmise. This component will make the quest available even if you killed Mulahey, like it was in BG1.
Baldur's Gate has many NPCs available for recruit (as many as 25), but some of them are very far from the roads or can only join the group really late without real reasons, and because of that they are rarely used ; players already got their well-rounded party when they meet them.
BG1 NPCs at Beginning is a mod for Baldur's Gate Trilogy designed to move many NPCs that are far away from the main road to Nashkel to allow them to join the party at the early stage of the game, except of course NPCs that are prisonners.
The 11 moved NPCs are : Quayle, Kivan, Viconia, Ajantis, Faldorn, Alora, Tiax, Eldoth, Safana, Coran, Shar-Teel.
The mod also takes care of altering the joining dialogue if the original dialogue cannot fit with its new location or the knowledge of the PC at that stage of the game. It also takes care of the timed quests, making sure they are still doable by increasing the allowed delay or pausing the timer until PC seems really on the road to do the quest.
SCS and BG1 NPC Project also contains components that does a similar thing, but SCS only affects 5 NPCs and BG1 NPC Project (on BGT) only one. My mod goes further, affecting as many as 11 NPCs, and the new location are much closer to the beginning of the game, which is the goal of the mod.
Available in English, French and Russian. Compatible with Windows and Linux.
Last Updated May, 26th 2012 with Polish translation.