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Anomaly

Member Since 17 Oct 2005
Offline Last Active Oct 19 2014 08:57 PM

Topics I've Started

BP is much better than Stratagems

18 September 2014 - 09:56 PM

I'm a long-time BP user.

 

But for this time, I wanted to try Stratagems on BG2:EE. But I was really disappointed.

 

When you encounter a Stratagems wizard, things are really difficult, much more than BP. But this is mostly the only challenge with Stratagems. The rest is painfully easy. Irenicus Dungeon, Copper Coronet, Sewers, Boat, Mae'Var, Tanner's Quest... All of this is mostly vanilla and bland. Stratagems seem to increases the difficulty only in some spots, like Tactics did.

 

Stratagems need that you install spell tweaks. Well, you can choose not to install them, but Stratagems AI will assume you have anyway. At least BP does not impose arbirtrary rules changes.

 

With BP difficulty is increased much more constantly. Wizards and Priests are not killing machines because they can -do mistakes-. And new creatures are added to increase the challenge.

 

To be honest though, maybe the numerous bugs that plague the last version of Stratagems (unfortunately with BG2:EE you can't play with regular SCS II) explains partially why the game was so bland most of the time. But v28 has been around for quite a long time now and the only SCS version available with BG2:EE.

 

Please don't let BP die because Stratagems exists. We need something different than Stratagems on the mod market.


[TRANSLATION] BG1 NPCs at Beginning, a mod for BGT(very small)

09 November 2013 - 04:12 PM

BG1 NPCs at Beginning is a mod that allows to move 11 BG1 NPCs closer to the beginning of the game. It is compatible with Baldur's Gate Trilogy currently, but compatibility with BG:EE is planned for a future version. The new version allows moving each NPC individually and is fully compatible with BG1 NPC Project and Sword Coast Stratagems.

Currently the mod is available in English, French and Russian. I need translations in other languages : German, Spanish, Polish and others. ;)

The translation should be easily done. One very short setup and very short dialog. Translation of the Readme file is longer but is optional (currently Readme is available in French and English).

SETUP :
@110 = ~Move Ajantis~
@120 = ~Move Alora~
@130 = ~Move Coran~
@140 = ~Move Eldoth~
@150 = ~Move Faldorn~
@160 = ~Move Kivan~
@170 = ~Move Quayle~
@180 = ~Move Safana~
@190 = ~Move Shar-Teel~
@200 = ~Move Tiax~
@210 = ~Move Viconia~
@998 = ~This NPC has been already moved by another mod.~
@999 = ~This mod requires BGT.~

DIALOG :
// Faldorn @777 and @6138
@1000 = ~Evil men have been defiling the woodlands on the west with smoke and waste. Would you join me in my task. I would destroy these men. Come with me, they dwell to the east within a fort.~
@1001 = ~Have you changed your minds about combating the evil of those men? Join me, and together we can end the defiling of the Cloakwood.~

// Eldoth @867 and @868
@1010 = ~It is a surprise to find such beautiful people wandering these place. All of you look rather weary, down on your times I might say. Why don't we all rest and I'll treat you to some refreshments, perhaps some Berduskan amber wine?~
@1011 = ~Sorry if I seem out of breath, but I had to retreat from a battle. I was ambushed by a dozen gnolls farther back on the trail. I handily dispatched them but thought better of fighting their half dozen ogre friends. Would any of you care for a drink of some fine Selgauntian brandy?~

// Coran @896
@1020 = ~Its refreshing to find other people in this place. My name is Coran: thief and archer! I've been alone in the wilderness for far too long. I wouldn't mind returning to the big city but I have yet to collect my bounty. I'd share the reward with the lot of you, if you would help hasten the hunt. You interested in hearing more?~

Thank you in advance!