Jump to content


Anomaly

Member Since 17 Oct 2005
Offline Last Active Jul 25 2014 11:24 AM

Topics I've Started

[TRANSLATION] BG1 NPCs at Beginning, a mod for BGT(very small)

09 November 2013 - 04:12 PM

BG1 NPCs at Beginning is a mod that allows to move 11 BG1 NPCs closer to the beginning of the game. It is compatible with Baldur's Gate Trilogy currently, but compatibility with BG:EE is planned for a future version. The new version allows moving each NPC individually and is fully compatible with BG1 NPC Project and Sword Coast Stratagems.

Currently the mod is available in English, French and Russian. I need translations in other languages : German, Spanish, Polish and others. ;)

The translation should be easily done. One very short setup and very short dialog. Translation of the Readme file is longer but is optional (currently Readme is available in French and English).

SETUP :
@110 = ~Move Ajantis~
@120 = ~Move Alora~
@130 = ~Move Coran~
@140 = ~Move Eldoth~
@150 = ~Move Faldorn~
@160 = ~Move Kivan~
@170 = ~Move Quayle~
@180 = ~Move Safana~
@190 = ~Move Shar-Teel~
@200 = ~Move Tiax~
@210 = ~Move Viconia~
@998 = ~This NPC has been already moved by another mod.~
@999 = ~This mod requires BGT.~

DIALOG :
// Faldorn @777 and @6138
@1000 = ~Evil men have been defiling the woodlands on the west with smoke and waste. Would you join me in my task. I would destroy these men. Come with me, they dwell to the east within a fort.~
@1001 = ~Have you changed your minds about combating the evil of those men? Join me, and together we can end the defiling of the Cloakwood.~

// Eldoth @867 and @868
@1010 = ~It is a surprise to find such beautiful people wandering these place. All of you look rather weary, down on your times I might say. Why don't we all rest and I'll treat you to some refreshments, perhaps some Berduskan amber wine?~
@1011 = ~Sorry if I seem out of breath, but I had to retreat from a battle. I was ambushed by a dozen gnolls farther back on the trail. I handily dispatched them but thought better of fighting their half dozen ogre friends. Would any of you care for a drink of some fine Selgauntian brandy?~

// Coran @896
@1020 = ~Its refreshing to find other people in this place. My name is Coran: thief and archer! I've been alone in the wilderness for far too long. I wouldn't mind returning to the big city but I have yet to collect my bounty. I'd share the reward with the lot of you, if you would help hasten the hunt. You interested in hearing more?~

Thank you in advance!

BGT-WeiDU 1.17 released but only 1.16 available for download

10 April 2013 - 02:13 AM

Hi,

BGT-WeiDU 1.17 has been release today :cheers:

But even if the download manager shows that something has been added today, it's still BGT116-Install.rar, and the Setup-BGT.tp2 is at 1.16 (22 Mar 13) version.

BP grand mastery undocumented change

27 February 2013 - 09:30 PM

Hi all,

One thing that always buggered me in BP is the undocumented change for Grand Mastery.

While it exists mainly two rulesets for grand mastery (BG1/IWD/P&P rules, and BG2 (nerfed) rules), BP introduces a new variant.

In fact, with BP installed, you seem to get the BG2 grand mastery when it comes to To Hit bonus and damage. But with BP, you will get one additional half attack for every proficiency point after the first.

For * and **, the three rulesets give exactly the same benefits.

But with BP, *** gives the BG2 bonus but +1 attack. For ****, +1,5 attack and for *****, +2 attacks, which is more than the BG1 grand mastery (only +1,5 attack).

I believe that this should be removed from main component (at least) and either removed at all or integrated in its own component, so players has the option to choose their grand mastery ruleset.

The change is in the BP core component, in either BPv180c or BPv181 alpha (november 2012 release).