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berelinde

Member Since 07 Jul 2006
Offline Last Active Private

Topics I've Started

Real-life glowing fungus?

18 January 2012 - 09:52 AM

Last night, on my way home from work, I saw the weirdest thing I have ever seen: phosphorescent lichen. It was late, long after dark, it was in a remote stretch of road with no street lights (or even house lights) for miles, and it was very, very foggy. The road is winding, hilly and very narrow, barely wide enough for two full-sized pick-up trucks to pass, but both trucks have to pull in their mirrors to do it. I was intent on my driving, but I kept getting distracted by what looked like splashes of glowing blue-white paint on the boulders and trees on the edge of the road. It was reflecting the light from my headlights as if it was that special reflective tape they use for the graphics on emergency vehicles. Seriously, it was so bright, it almost hurt. If it weren't for the fact that it was on just about every big rock or tree and it went on for miles, I would have thought some kids found a bucket of road paint and decided to decorate the neighborhood. This morning, on my way back to work, I pulled over to look at one of the rocks that was glowing the night before. It wasn't paint. It was lichen or algae of some kind, very fine-grained, flush with the surface of the rock, and a pale greenish grey, almost the same color as the rock itself.

Does anyone know anything about this?

I have driven this stretch of road twice a day for the last two years under a variety of weather and lighting conditions and I have never noticed it before. As bright as it was, I don't see how I could have missed it. As I said, it was very, very foggy, so it is possible that whatever it was that was glowing needs a certain level of ambient moisture. If it helps, it was cool but not cold, maybe 4-5 degrees Celcius. The soil in the area is mostly red clay. Native rock is shale, but that part of New Jersey has a lot of granite boulders left by retreating glaciers. The glowing lichen was present on the granite boulders and on the trees, but not on the softer shale outcroppings.

I'll start bringing a camera in the car with me. Maybe I'll see it again and be able to photograph it.

Parting Ways

10 January 2012 - 09:03 PM

File Name: Parting Ways
File Submitter: berelinde
File Submitted: 11 Jan 2012
File Category: Miscellaneous Released Mods

What's the point in installing the Happy Patch if your companions won't rejoin you if you kick them out?

Good question. This mod allows you to re-recruit Baldur's Gate NPCs once you kick them out. It is intended
for Baldur's Gate Tutu or Baldur's Gate Trilogy only.

The mod has 2 options. The NPCs will depart forever upon kickout if they are either seriously unhappy or are at their breaking point. Enjoy.

Click here to download this file

[AUDIO] Male voice for full-saga NPC

12 October 2011 - 10:36 AM

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1. Are you looking for a voice set for a man, a woman or something else?
A man.

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2. How many lines would need to be voiced?
A lot. Hundreds. The mod spans BG1, BG2 and ToB.

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3. Describe what kind of a voice you are after (tell something about the character if needed)!
Gavin is a neutral-good cleric of Lathander. He is romanceable. I don't have a specific voice in mind for him, but the lines have to be intelligible without them sounding like they were read from a page. Native English speaker, please, though I'm not fussed about American/British/etc accents.

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4. Preferred format of the audio files?
any

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5. Any deadlines?
Not really. The BG1 and SoA portions of the mod have been out for a while and I am finishing the writing on the ToB portion of the mod now. In other words, the mod has never been fully voiced, so if it remains not-fully-voiced for a while longer, no one will miss it.

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6. What game and what mod is this for?
Gavin for BG1 and BG2.

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7. Anything else you'd like to mention?
Currently, the soundset is already voiced, but the VA dropped off the planet. It happens. With that in mind, this mod has a lot of dialogue. I would rather leave it with just a soundset than waste a VA's time recording half the mod and then not be able to use it because the other half was never finished.

So yes, whoever volunteers for this would have my undying gratitude, but before you volunteer, please think about whether you really want to agree to voice >300 lines of dialogue.

DA2: Companions

14 March 2011 - 06:28 PM

If you can do it without massive spoilers, please explain your choices.