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aVENGER

Member Since 23 Dec 2002
Offline Last Active Feb 07 2012 01:34 PM

Posts I've Made

In Topic: Infinity animations from PST

06 February 2012 - 11:43 PM

View PostAscension64, on 06 February 2012 - 11:33 PM, said:

Why don't you just turn off party AI for the moment, so that your characters don't decide to shoot the poor buggers and kill them? Otherwise, just Ctrl+Y them, they have no other function in the game.

I think the point was that not all creatures with the peasant/commoner/noble animation should be flagged as INNOCENT (i.e. the aforementioned orcs covered in illusions in the circus quest).

Furthermore, Infinity Animations is generally viewed as a cosmetic/graphical mod within the modding community, so altering creatures' race/class/stats is probably not something that the players expect from it. Perhaps it might be a better idea to move those changes to a separate (and optional) component.

In Topic: PnP Fey creatures [IMPLEMENTED]

06 February 2012 - 11:12 AM

View PostMiloch, on 05 February 2012 - 07:06 PM, said:

Just wondering - do you give fey creatures immunity to charm (since most of them can charm)?

No.

A charm immunity for fey creatures isn't mentioned anywhere in the source books.

In Topic: PnP Elementals

06 February 2012 - 10:29 AM

View Postaigleborgne, on 06 February 2012 - 09:59 AM, said:

I was wondering, PnP Elementals covers all creatures coming from elemental's plane ?
If so, I think there are missing monsters : Djinni, Dao, Efreeti, Marid (dunno if there are some ingame)


PnP Elementals only handles creatures that are classified as Elementals and Elemental-kin in the 2E AD&D Monstrous Manual.

Djinn and Efreet don't fall into that classification and will be covered in a different component (PnP Genies).

In Topic: Public test release feedback

04 February 2012 - 10:05 PM


View PostAscension64, on 04 February 2012 - 04:02 PM, said:

I see, the core behaviour will be to send both triggers. I'll keep a tweak that sends PickPocketFailed() only..

That would work fine, thanks.

Quote

Do you enable the tweak in the RR setup (in relation to changing the name of the tweak)?

Yes, RR currently sets Enable PickpocketFailed Trigger=1 and Remain Hidden On Pickpocket Success=1 but I can easily update that.

Quote

This (rr/lib/tobexfix.tph) is probably out of date since version 0021 fixed all these issues.

No worries, that tph is commented out as of 4.48. You can get a preview of that version on the maintenance branch of my RR fork on GitHub.

In Topic: Public test release feedback

04 February 2012 - 03:21 PM

The desired behaviour for Rogue Rebalancing was to remove the hostile reaction after a failed pickpocket attempt and have the PickpocketFailed() trigger activate instead. That was precisely what Miloch and I had asked Taimon to do when he made the initial fix in TobHacks

To summarize, the removal of the hostile reaction on a failed pickpocket attempt is integral to the aforementioned RR component. If you alter that behavior, the component will become incompatible with TobEx.