Jump to content


Gort

Member Since 30 Sep 2006
Offline Last Active Private

Posts I've Made

In Topic: A difference between BG1 & BGT

19 November 2007 - 06:36 PM

search game options, you can turn blue circles on

In Topic: Odd hit points at level up

19 November 2007 - 03:44 AM

you can just read the readme

In Topic: Odd hit points at level up

19 November 2007 - 02:43 AM

I think
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style
is your problem. Wulfgar is a barbarian, right?

In Topic: Imagine an MMORPG using IE...

08 November 2007 - 07:32 PM

mmorpgs are evil

In Topic: Timeframe for learning WeiDU

31 October 2007 - 01:48 AM

I've recently gotten the option of taking a long weekend for myself (roughly 4 days), which I only get to do about...twice a year. I've been toying with a possible home-made NPC mod in my head, but I can't code to save my life outside of some basic functions on a specialized derivative of Python. I'm not talking about making anything complex or overly long. Probably just a banter per Bioware NPC, a couple of interjections, and a portrait.

Is it possible to get a basic grasp of WeiDU (and make a working-but-bare-bones NPC mod) on one's own within a 4-day timespan, barring real life interference?

weidu itself won't take much time if you have any experience with any programming. More time will be spent learning IE features. With proper knowledge, and prepared content, coding an NPC with 1 banter per a bioware NPC, a couple interjections would take about 2 hours, I think. But beware, modding is addictive=).
(Though I'd not spent my only weekend in a half of a year to create so simple NPC. I'd use existing ones=)).