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begolf00

Member Since 05 Nov 2006
Offline Last Active Dec 05 2012 12:42 AM

Posts I've Made

In Topic: My thoughts on BG:EE

04 December 2012 - 04:00 PM

There's been a major update to BG:EE.

If you were having trouble before I would give it another shot.

Here is the list of changes

http://forum.baldurs...te-2-build-2009

In Topic: My thoughts on BG:EE

02 December 2012 - 06:02 PM


Cuv, thank you for nfo. This is what I wanted to hear about BG:EE. Now, I think about buying it.
I don't know how much you are allowed to say but I have 3 questions:

1. What stuff are now being externalized?
2. Will it be too hard to convert existing mods into BG:EE?

And last one, hehe, when are we gone see some new mods from you? :-)


Sure,  there are some things I can say now that the game is released.  Still others I cant.

1. Animations!!!!!   Yes, you heard that right.  IA will be obsolete in its current form.  I am gonna work with Miloch to get this sorted.  We are still pressing the devs to add more externalized support... but we currently have 5000 series, 6000 series unsplit, E series IWD/IWD2.  so that means we can use all animations either converted to unsplit format (such as IA) AND all IWD/IWD2 animations in native form.  Along with this creature speed has also been externalized.   More on other things later.  But above is the biggie!
2. If you would have asked me that 5 months ago I might have said yes,  but now I think it will be easy to get mods up to BG:EE.  Its still essentially the BG2 engine... its just fixed!

And lastly.... Yes!  I plan to mod BG:EE (I have already started actually).  

As for Return to Windspear... don't know what is gonna happen to that.   We have signed/given all that over to Overhaul to use if they wish.  Likely you will see it in some form or another.  Gonna stick around on the beta team too and will keep mentioning it when I can.  But its theirs now.


Hope they do it justice, I'm a bit worried.

In Topic: My thoughts on BG:EE

01 December 2012 - 10:59 PM

@Dubh

Agreed!

You end the game with over 2 thousands mostly sentient creatures killed, how is that for morality? The quote simply doesn't fit with the tone of the game. It's all about being at odds your with internal demons, and you aren't in BG1 unless you count being narrated to in dreams -- and it's not really internal demons, but your nature as a Bhaalspawn. BG2 certainly makes that struggle more relevant, but in BG1 it isn't. Being an evil character or being born of evil doesn't have anything to do with Nietzsche's quote.


I roleplayed my character as being at odds with herself, thus the quote is relevant for me.  And yes, you do end the game with an obscene kill count - you cannot be truly moral no matter what you do because of the circumstances of the PC's heritage.  The PC becomes a monster by fighting monsters.  Bhallspawn nature = personal demons.  Your opinion is obviously different and that's fine, I'm not trying to convert you to my viewpoint; I'm just explaining my own reasons for liking the quote being in the game.


In Topic: My thoughts on BG:EE

30 November 2012 - 04:27 PM

That Nietzsche quote had absolutely nothing to do with the game and introduced a whole new generation of armchair philosophers, I'm glad it's gone. Anyway, I really like your post!


Haha that's funny. I've never really given it much thought. Though I still like it. If they don't bring that back it won't kill me lol.

In Topic: Dream sequences not playing

10 April 2012 - 11:30 AM

Should I just Give up on this then for now, I cant figure it out. Might do a re-install. Was hoping a community member would have encountered a similar problem with the same mods installed.