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Amazor'dra

Member Since 16 Jan 2003
Offline Last Active Jun 08 2010 11:06 AM

Posts I've Made

In Topic: Music Tutorial

07 June 2010 - 11:59 AM

Aha, so something had been made in the past couple years to fix that. I wonder how many modders/downloaders know to use it, though.

In Topic: Music Tutorial

07 June 2010 - 11:23 AM

I'll take the lack of responses as a resounding 'no.'

Did anyone ever create an updated version of this tutorial?


^This tutorial is bad. Especially for these days. The oggdec and most of the.tp2 portion is still relevant I suppose, but not when you reach this part:

COPY ~mymod/j#blank.mus~ ~music~
COPY_EXISTING ~songlist.2da~ ~override~
SET_2DA_ENTRY 0 2 3 ~J#BLANK.MUS~

As has been explained to me, there is only a limited amount of space within songlist.2da, and while the 0 entry is for no music, as far as I know you don't have to override the file to get it to work. And, some of the older mods like Saerlith will take up enough slots that if another mod with sound would be installed using the same method, the songlist.2da would be copied over yet again, losing all the sound info from the first installed mod. Not a big deal if modders keep the 0 entry as no music and always use the same J# for the name, but the tutorial doesn't go into what else was done back then.

Especially when older mods then add something like this:

REPLACE_TEXTUALLY 123456 ~%MYMUSIC%~
COPY_EXISTING ~J#KlsyD.bcs~ ~override/J#KlsyD.bcs~
  REPLACE_TEXTUALLY 123456 ~%MYMUSIC%~

Adding more than a blank music file, and potentially screwing up the sound between mods even more. Unlike with custom animations and whathaveyou, there isn't a list of which mods are using what slot in regards to sound, raising the chance of incompatibility.

So! Very bad idea. Or I could be completely wrong, you never know. If in that case then this really does need to be updated, preferably by someone with a better understanding with the way certain things are coded nowdays, especially for the newer folks to cause less confusion.

In Topic: Orphan Characters

31 May 2010 - 09:12 AM

Thanks! I hope so too. >.>

In Topic: Fixes for the BiG fixpack

30 May 2010 - 06:43 PM

Thank you. Fixed.

Next time, perhaps. :P

In Topic: Fixes for the BiG fixpack

30 May 2010 - 02:18 PM

So, um, to be clear the only thing that needed to be corrected was the area references in the j file for the Neht mod? I just went over it and cleaned up at least the majority of the typos, I'd hate to have to go through the entire file again in case something wasn't simply mentioned. Posted Image