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L_P

Member Since 09 Mar 2008
Offline Last Active Apr 06 2009 11:02 PM

Posts I've Made

In Topic: Creating a new In-Game Font

14 March 2008 - 10:39 AM

Can anyone put a 800x600 or even 640x480 screenshot on a 22' or bigger monitor?

Why, if you have a 22' monitor, you probably have bigger resolution constraints than those, so why not use the graphic mod(not only for widescreen use)



And why should a 640x480 screenshot on a 22" monitor look different from a 12" monitor screenshot of the same resolution? It's still 640x480 pixels.

In Topic: Creating a new In-Game Font

14 March 2008 - 08:48 AM

Fixed it!. Turns out it wasn't necessarily the char positioning. the first two frames in the bam are sort of a mask for the line height of the font. The first frame is used if 3D accel. is off, and the second if 3D is on. When the mask is too short, it causes the line to wrap, and thus cause the artifacts. The first one was fine, but the second needed to be adjusted. So that has been fixed, and i guesstimated the positioning of all the remaining unpositioned characters.

[attachment=10853:normal.BAM]


Looks great, no glitches or what so ever! My eyes can't stop thanking you ;)


Can you tell us your monitor length (inchs) and the resolution of each one of the screenshots posted above, L_P?

Thx


It's set to 1024*768 in windowed mode on a 14" widescreen notebook display.

In Topic: Creating a new In-Game Font

09 March 2008 - 02:27 AM

Hmmm. You shouldn't get any artifacts with either font. Are the lines the same color as the text? I could understand if it was just happening with my font, but not the tales font (its from bioware). What is your screen res? I never tested this on anything less that 1024x768. I think I mentioned earlier that this was mostly meant to compliment the bigg's widescreen mod on G3. Also, could you post a screenshot? Just hit PrintScreen on your keyboard, open paint, paste, and save.


Ok, here are the screenshots. It's 1024x768. Afterwards I started tinkering around a bit, installed the widescreen mod and voila, the same problem as without it. Tried 640x480, 800x600, 1024x768, 1280x800 windowed and fullscreen, always the same problem.
But then I remembered something from Freespace 2. It has those strange artifacts as well, but only if you enable antialiasing! So I disabled 3D-acceleration and everything looks like it should now.
I'll try deactivating aa somewhere driver-side now and report back.

EDIT: Hm, seems like there is no such option for my old Intel integrated.

EDIT2: If you are interested in a small glitch, "/" and "+" are about half too low, ";" too high. Nothing else I've found though :)