I think it is just that Bioware wrote a lot of buggy, barely working code.
I have observed AttackReevaluate bugging out under certain conditions as well.
Wisp
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In Topic: Attack, AttackOneRound, AttackReevaluate
Yesterday, 12:26 AM
In Topic: Tutorial on adding areas to BP-BGT worldmap sought
07 February 2012 - 03:40 PM
The "copy it over itself" bit is just how you open a file in-place for reading and writing.
If the .doc file is not doing it for you I do not think there is much else available. There are some comments in the "source" (enclosed) but it is probably just the same as what is in the .doc.
If the .doc file is not doing it for you I do not think there is much else available. There are some comments in the "source" (enclosed) but it is probably just the same as what is in the .doc.
Spoiler
//
// searching for MODS
//
// Each mod MUST provide 3 files:
// 1) new areas table
// 2) new links table
// 3) text translation table (language is to choose upon MOD installation, not WM)
//
// and append them to the following:
//
// Worldmap/map_mods_areas.tbl
// Worldmap/map_mods_links.tbl
// Worldmap/map_mods_trans.tra
//
// Here is an example how SoS does that:
//
// ACTION_IF FILE_EXISTS ~Worldmap/map_mods_areas.tbl~ THEN BEGIN
// COPY ~Worldmap/map_mods_areas.tbl~ ~Worldmap~
// APPEND_FILE ~SOS/Worldmap/areas.tbl~
// COPY ~Worldmap/map_mods_links.tbl~ ~Worldmap~
// APPEND_FILE ~SOS/Worldmap/links.tbl~
// COPY ~Worldmap/map_mods_trans.tra~ ~Worldmap~
// APPEND_FILE ~SOS/Worldmap/English/worldmap.tra~ //for WeiDU v193 - %LANGUAGE%
// END
// ELSE BEGIN
// MKDIR ~Worldmap~
// COPY ~SOS/Worldmap/areas.tbl~ ~Worldmap/map_mods_areas.tbl~
// COPY ~SOS/Worldmap/links.tbl~ ~Worldmap/map_mods_links.tbl~
// COPY ~SOS/Worldmap/%LANGUAGE%/worldmap.tra~ ~Worldmap/map_mods_trans.tra~
// END
//
(In actuallity, you do not have to provide all three kinds of files. If you just want to provide links that is fine too.)
//
// searching for MODS
//
// Each mod MUST provide 3 files:
// 1) new areas table
// 2) new links table
// 3) text translation table (language is to choose upon MOD installation, not WM)
//
// and append them to the following:
//
// Worldmap/map_mods_areas.tbl
// Worldmap/map_mods_links.tbl
// Worldmap/map_mods_trans.tra
//
// Here is an example how SoS does that:
//
// ACTION_IF FILE_EXISTS ~Worldmap/map_mods_areas.tbl~ THEN BEGIN
// COPY ~Worldmap/map_mods_areas.tbl~ ~Worldmap~
// APPEND_FILE ~SOS/Worldmap/areas.tbl~
// COPY ~Worldmap/map_mods_links.tbl~ ~Worldmap~
// APPEND_FILE ~SOS/Worldmap/links.tbl~
// COPY ~Worldmap/map_mods_trans.tra~ ~Worldmap~
// APPEND_FILE ~SOS/Worldmap/English/worldmap.tra~ //for WeiDU v193 - %LANGUAGE%
// END
// ELSE BEGIN
// MKDIR ~Worldmap~
// COPY ~SOS/Worldmap/areas.tbl~ ~Worldmap/map_mods_areas.tbl~
// COPY ~SOS/Worldmap/links.tbl~ ~Worldmap/map_mods_links.tbl~
// COPY ~SOS/Worldmap/%LANGUAGE%/worldmap.tra~ ~Worldmap/map_mods_trans.tra~
// END
//
In Topic: Bug in the Update Saved Games component
06 February 2012 - 07:33 AM
Yeah, it should be mentioned somewhere.
In Topic: Bug in the Update Saved Games component
05 February 2012 - 09:45 AM
Will fix. Thanks.
There is a difference between uninstalling the component and updating the saves with the sans-worldmap-mod worldmap.
Turambar, on 05 February 2012 - 09:07 AM, said:
PS: This component clearly states that it can't be uninstalled, and that you must back up saved files manually. Well, actually there is a way to uninstall it. Strange as it seems, that way is to install it again, AFTER uninstalling the other components: that will copy back the old worldmap into the saved game, and keep all flags for all (vanilla only!) areas. So, visited areas will remain visited and so on. Mod-added area flags will instead be forgotten.
In Topic: NearInfinity
03 February 2012 - 02:47 AM
I will see if I can find the problem.
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