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Wisp

Member Since 11 Mar 2008
Offline Last Active Yesterday, 03:52 PM

Posts I've Made

In Topic: Attack, AttackOneRound, AttackReevaluate

Yesterday, 12:26 AM

I think it is just that Bioware wrote a lot of buggy, barely working code.
I have observed AttackReevaluate bugging out under certain conditions as well.

In Topic: Tutorial on adding areas to BP-BGT worldmap sought

07 February 2012 - 03:40 PM

The "copy it over itself" bit is just how you open a file in-place for reading and writing.

If the .doc file is not doing it for you I do not think there is much else available. There are some comments in the "source" (enclosed) but it is probably just the same as what is in the .doc.

Spoiler
(In actuallity, you do not have to provide all three kinds of files. If you just want to provide links that is fine too.)

In Topic: Bug in the Update Saved Games component

06 February 2012 - 07:33 AM

Yeah, it should be mentioned somewhere.

In Topic: Bug in the Update Saved Games component

05 February 2012 - 09:45 AM

Will fix. Thanks.

View PostTurambar, on 05 February 2012 - 09:07 AM, said:

PS: This component clearly states that it can't be uninstalled, and that you must back up saved files manually. Well, actually there is a way to uninstall it. Strange as it seems, that way is to install it again, AFTER uninstalling the other components: that will copy back the old worldmap into the saved game, and keep all flags for all (vanilla only!) areas. So, visited areas will remain visited and so on. Mod-added area flags will instead be forgotten.
There is a difference between uninstalling the component and updating the saves with the sans-worldmap-mod worldmap.

In Topic: NearInfinity

03 February 2012 - 02:47 AM

I will see if I can find the problem.