BACKUP ~PaintBG\backup~
AUTHOR ~art: artastrophe | coding: Lava Del'Vortel~
README ~PaintBG/PaintBG_ReadMe.html~

BEGIN ~PaintBG: make portraits available via 'portraits' directory~

  MKDIR ~portraits~
  
  COPY ~PaintBG/aerie/naeriel.bmp~     ~portraits/PA#AerL.bmp~
  COPY ~PaintBG/aerie/naeriem.bmp~     ~portraits/PA#AerM.bmp~
  COPY ~PaintBG/aerie/naeries.bmp~     ~portraits/PA#AerS.bmp~
  
  COPY ~PaintBG/anomen/nanomenl.bmp~     ~portraits/PA#AnoL.bmp~
  COPY ~PaintBG/anomen/nanomenm.bmp~     ~portraits/PA#AnoM.bmp~
  COPY ~PaintBG/anomen/nanomens.bmp~     ~portraits/PA#AnoS.bmp~
  
  COPY ~PaintBG/dynaheir/dynaheil.bmp~     ~portraits/PA#DynL.bmp~
  COPY ~PaintBG/dynaheir/dynaheim.bmp~     ~portraits/PA#DynM.bmp~
  COPY ~PaintBG/dynaheir/dynaheis.bmp~     ~portraits/PA#DynS.bmp~
  
  COPY ~PaintBG/Edwin/nedwinL.bmp~     ~portraits/PA#EdwL.bmp~
  COPY ~PaintBG/Edwin/nedwinm.bmp~     ~portraits/PA#Edwm.bmp~
  COPY ~PaintBG/Edwin/nedwins.bmp~     ~portraits/PA#Edws.bmp~
  
  COPY ~PaintBG/Edwin/edwinaL.bmp~     ~portraits/PA#EdwaL.bmp~
  COPY ~PaintBG/Edwin/edwinam.bmp~     ~portraits/PA#Edwam.bmp~
  COPY ~PaintBG/Edwin/edwinas.bmp~     ~portraits/PA#Edwas.bmp~

  COPY ~PaintBG/Imoen/nimoenL.bmp~     ~portraits/PA#ImoeL.bmp~
  COPY ~PaintBG/Imoen/nimoenM.bmp~     ~portraits/PA#Imoem.bmp~
  COPY ~PaintBG/Imoen/nimoens.bmp~     ~portraits/PA#Imoes.bmp~
  
  COPY ~PaintBG/Jaheira/njaheirL.bmp~  ~portraits/PA#JahL.bmp~
  COPY ~PaintBG/Jaheira/njaheirm.bmp~  ~portraits/PA#Jahm.bmp~
  COPY ~PaintBG/Jaheira/njaheirs.bmp~  ~portraits/PA#Jahs.bmp~
  
  COPY ~PaintBG/Khalid/KhalidL.bmp~  ~portraits/PA#KhaL.bmp~
  COPY ~PaintBG/Khalid/Khalidm.bmp~  ~portraits/PA#Kham.bmp~
  COPY ~PaintBG/Khalid/Khalids.bmp~  ~portraits/PA#Khas.bmp~
  
  COPY ~PaintBG/Nalia/nNaliaL.bmp~     ~portraits/PA#NaliL.bmp~
  COPY ~PaintBG/Nalia/nNaliam.bmp~     ~portraits/PA#Nalim.bmp~
  COPY ~PaintBG/Nalia/nNalias.bmp~     ~portraits/PA#Nalis.bmp~
  
  COPY ~PaintBG/Sarevok/sarevokL.bmp~     ~portraits/PA#SarL.bmp~
  COPY ~PaintBG/Sarevok/sarevokm.bmp~     ~portraits/PA#Sarm.bmp~
  COPY ~PaintBG/Sarevok/sarevoks.bmp~     ~portraits/PA#Sars.bmp~
  
  COPY ~PaintBG/Viconia/nViconL.bmp~   ~portraits/PA#VicL.bmp~
  COPY ~PaintBG/Viconia/nViconm.bmp~   ~portraits/PA#Vicm.bmp~
  COPY ~PaintBG/Viconia/nVicons.bmp~   ~portraits/PA#Vics.bmp~
  
  COPY ~PaintBG/Xan/XanL.bmp~   ~portraits/PA#XanL.bmp~
  COPY ~PaintBG/Xan/Xanm.bmp~   ~portraits/PA#Xanm.bmp~
  COPY ~PaintBG/Xan/Xans.bmp~   ~portraits/PA#Xans.bmp~
  
  COPY ~PaintBG/Xzar/XzarL.bmp~   ~portraits/PA#XzaL.bmp~
  COPY ~PaintBG/Xzar/Xzarm.bmp~   ~portraits/PA#Xzam.bmp~
  COPY ~PaintBG/Xzar/Xzars.bmp~   ~portraits/PA#Xzas.bmp~
  
  COPY ~PaintBG/Eldoth/EldothL.bmp~   ~portraits/PA#EldL.bmp~
  COPY ~PaintBG/Eldoth/Eldothm.bmp~   ~portraits/PA#Eldm.bmp~
  COPY ~PaintBG/Eldoth/Eldoths.bmp~   ~portraits/PA#Elds.bmp~
  
  COPY ~PaintBG/Garrick/GarrickL.bmp~   ~portraits/PA#GarL.bmp~
  COPY ~PaintBG/Garrick/Garrickm.bmp~   ~portraits/PA#Garm.bmp~
  COPY ~PaintBG/Garrick/Garricks.bmp~   ~portraits/PA#Gars.bmp~
  
  COPY ~PaintBG/Montaron/MontarL.bmp~   ~portraits/PA#MonL.bmp~
  COPY ~PaintBG/Montaron/Montarm.bmp~   ~portraits/PA#Monm.bmp~
  COPY ~PaintBG/Montaron/Montars.bmp~   ~portraits/PA#Mons.bmp~
  
  COPY ~PaintBG/SharTeel/ShartelL.bmp~   ~portraits/PA#ShaL.bmp~
  COPY ~PaintBG/SharTeel/Shartelm.bmp~   ~portraits/PA#Sham.bmp~
  COPY ~PaintBG/SharTeel/Shartels.bmp~   ~portraits/PA#Shas.bmp~
  
  COPY ~PaintBG/Skie/SkieL.bmp~   ~portraits/PA#SkiL.bmp~
  COPY ~PaintBG/Skie/Skiem.bmp~   ~portraits/PA#Skim.bmp~
  COPY ~PaintBG/Skie/Skies.bmp~   ~portraits/PA#Skis.bmp~
  
  COPY ~PaintBG/Kivan/KivanL.bmp~   ~portraits/PA#KivL.bmp~
  COPY ~PaintBG/Kivan/Kivanm.bmp~   ~portraits/PA#Kivm.bmp~
  COPY ~PaintBG/Kivan/Kivans.bmp~   ~portraits/PA#Kivs.bmp~
  
  COPY ~PaintBG/Ajantis/AjantisL.bmp~   ~portraits/PA#AjaL.bmp~
  COPY ~PaintBG/Ajantis/Ajantism.bmp~   ~portraits/PA#Ajam.bmp~
  COPY ~PaintBG/Ajantis/Ajantiss.bmp~   ~portraits/PA#Ajas.bmp~
  
  COPY ~PaintBG/Branwen/BranweL.bmp~   ~portraits/PA#BraL.bmp~
  COPY ~PaintBG/Branwen/Branwem.bmp~   ~portraits/PA#Bram.bmp~
  COPY ~PaintBG/Branwen/Branwes.bmp~   ~portraits/PA#Bras.bmp~
  
  COPY ~PaintBG/Kagain/KagainL.bmp~   ~portraits/PA#KagL.bmp~
  COPY ~PaintBG/Kagain/Kagainm.bmp~   ~portraits/PA#Kagm.bmp~
  COPY ~PaintBG/Kagain/Kagains.bmp~   ~portraits/PA#Kags.bmp~
  
  COPY ~PaintBG/Yeslick/YeslickL.bmp~   ~portraits/PA#YesL.bmp~
  COPY ~PaintBG/Yeslick/Yeslickm.bmp~   ~portraits/PA#Yesm.bmp~
  COPY ~PaintBG/Yeslick/Yeslicks.bmp~   ~portraits/PA#Yess.bmp~
  
  COPY ~PaintBG/Safana/SafanaL.bmp~   ~portraits/PA#SafL.bmp~
  COPY ~PaintBG/Safana/Safanam.bmp~   ~portraits/PA#Safm.bmp~
  COPY ~PaintBG/Safana/Safanas.bmp~   ~portraits/PA#Safs.bmp~

  COPY ~PaintBG/Faldorn/FaldornL.bmp~   ~portraits/PA#FalL.bmp~
  COPY ~PaintBG/Faldorn/Faldornm.bmp~   ~portraits/PA#Falm.bmp~
  COPY ~PaintBG/Faldorn/Faldorns.bmp~   ~portraits/PA#Fals.bmp~
  
  COPY ~PaintBG/Dorn/DornL.bmp~   ~portraits/PA#DorL.bmp~
  COPY ~PaintBG/Dorn/Dornm.bmp~   ~portraits/PA#Dorm.bmp~
  COPY ~PaintBG/Dorn/Dorns.bmp~   ~portraits/PA#Dors.bmp~
  
  COPY ~PaintBG/Neera/NeeraL.bmp~   ~portraits/PA#NeeL.bmp~
  COPY ~PaintBG/Neera/Neeram.bmp~   ~portraits/PA#Neem.bmp~
  COPY ~PaintBG/Neera/Neeras.bmp~   ~portraits/PA#Nees.bmp~
  
  COPY ~PaintBG/Alora/AloraL.bmp~   ~portraits/PA#AloL.bmp~
  COPY ~PaintBG/Alora/Aloram.bmp~   ~portraits/PA#Alom.bmp~
  COPY ~PaintBG/Alora/Aloras.bmp~   ~portraits/PA#Alos.bmp~
  
  COPY ~PaintBG/Coran/CoranL.bmp~   ~portraits/PA#CorL.bmp~
  COPY ~PaintBG/Coran/Coranm.bmp~   ~portraits/PA#Corm.bmp~
  COPY ~PaintBG/Coran/Corans.bmp~   ~portraits/PA#Cors.bmp~
  
  COPY ~PaintBG/Quayle/QuayleL.bmp~   ~portraits/PA#QuaL.bmp~
  COPY ~PaintBG/Quayle/Quaylem.bmp~   ~portraits/PA#Quam.bmp~
  COPY ~PaintBG/Quayle/Quayles.bmp~   ~portraits/PA#Quas.bmp~
  
  COPY ~PaintBG/Rasaad/RasaadL.bmp~   ~portraits/PA#RasL.bmp~
  COPY ~PaintBG/Rasaad/Rasaadm.bmp~   ~portraits/PA#Rasm.bmp~
  COPY ~PaintBG/Rasaad/Rasaads.bmp~   ~portraits/PA#Rass.bmp~
  
  COPY ~PaintBG/Tiax/TiaxL.bmp~   ~portraits/PA#TiaL.bmp~
  COPY ~PaintBG/Tiax/Tiaxm.bmp~   ~portraits/PA#Tiam.bmp~
  COPY ~PaintBG/Tiax/Tiaxs.bmp~   ~portraits/PA#Tias.bmp~
  
  COPY ~PaintBG/Minsc/NMinscL.bmp~   ~portraits/PA#MinL.bmp~
  COPY ~PaintBG/Minsc/NMinscm.bmp~   ~portraits/PA#Minm.bmp~
  COPY ~PaintBG/Minsc/NMinscs.bmp~   ~portraits/PA#Mins.bmp~
  
  COPY ~PaintBG/Mazzy/NMazzyL.bmp~   ~portraits/PA#MazL.bmp~
  COPY ~PaintBG/Mazzy/NMazzym.bmp~   ~portraits/PA#Mazm.bmp~
  COPY ~PaintBG/Mazzy/NMazzys.bmp~   ~portraits/PA#Mazs.bmp~
  
  COPY ~PaintBG/Yoshimo/NYoshimL.bmp~   ~portraits/PA#YosL.bmp~
  COPY ~PaintBG/Yoshimo/NYoshimm.bmp~   ~portraits/PA#Yosm.bmp~
  COPY ~PaintBG/Yoshimo/NYoshims.bmp~   ~portraits/PA#Yoss.bmp~
  
  COPY ~PaintBG/HaerDalis/NHaerL.bmp~   ~portraits/PA#HaeL.bmp~
  COPY ~PaintBG/HaerDalis/NHaerm.bmp~   ~portraits/PA#Haem.bmp~
  COPY ~PaintBG/HaerDalis/NHaers.bmp~   ~portraits/PA#Haes.bmp~
  
  COPY ~PaintBG/Keldorn/NKeldorL.bmp~   ~portraits/PA#KelL.bmp~
  COPY ~PaintBG/Keldorn/NKeldorm.bmp~   ~portraits/PA#Kelm.bmp~
  COPY ~PaintBG/Keldorn/NKeldors.bmp~   ~portraits/PA#Kels.bmp~
  
  COPY ~PaintBG/Valygar/NValygaL.bmp~   ~portraits/PA#ValL.bmp~
  COPY ~PaintBG/Valygar/NValygam.bmp~   ~portraits/PA#Valm.bmp~
  COPY ~PaintBG/Valygar/NValygas.bmp~   ~portraits/PA#Vals.bmp~
  
  COPY ~PaintBG/Korgan/NKorganL.bmp~   ~portraits/PA#KorL.bmp~
  COPY ~PaintBG/Korgan/NKorganm.bmp~   ~portraits/PA#Korm.bmp~
  COPY ~PaintBG/Korgan/NKorgans.bmp~   ~portraits/PA#Kors.bmp~
  
  COPY ~PaintBG/Jan/NJanL.bmp~   ~portraits/PA#JanL.bmp~
  COPY ~PaintBG/Jan/NJanm.bmp~   ~portraits/PA#Janm.bmp~
  COPY ~PaintBG/Jan/NJans.bmp~   ~portraits/PA#Jans.bmp~
  
  COPY ~PaintBG/Baeloth/BaelothL.bmp~ ~portraits/PA#BaeL.bmp~
  COPY ~PaintBG/Baeloth/BaelothM.bmp~ ~portraits/PA#BaeM.bmp~
  COPY ~PaintBG/Baeloth/BaelothS.bmp~ ~portraits/PA#BaeS.bmp~


BEGIN ~PaintBG: Copy portraits to the 'portraits' directory~
SUBCOMPONENT ~Portraits for PC (BG2/BGT)~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ OR GAME_IS ~BGT~ ~BGII is required to install this component.~
  MKDIR ~portraits~
  
  //females
  
  COPY ~PaintBG/ArtForCharname/Woman1L.bmp~   ~portraits/PA#Wo1L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1m.bmp~   ~portraits/PA#Wo1m.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1s.bmp~   ~portraits/PA#Wo1s.bmp~
  
  COPY ~PaintBG/ArtForCharname/Woman2L.bmp~   ~portraits/PA#Wo2L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2m.bmp~   ~portraits/PA#Wo2m.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2s.bmp~   ~portraits/PA#Wo2s.bmp~
  
  COPY ~PaintBG/ArtForCharname/ViconiaL.bmp~   ~portraits/PA#Wo3L.bmp~
  COPY ~PaintBG/ArtForCharname/Viconiam.bmp~   ~portraits/PA#Wo3m.bmp~
  COPY ~PaintBG/ArtForCharname/Viconias.bmp~   ~portraits/PA#Wo3s.bmp~
  
  COPY ~PaintBG/ArtForCharname/JaheiraL.bmp~   ~portraits/PA#Wo4L.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiram.bmp~   ~portraits/PA#Wo4m.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiras.bmp~   ~portraits/PA#Wo4s.bmp~
  
  COPY ~PaintBG/ArtForCharname/ImoenL.bmp~   ~portraits/PA#Wo5L.bmp~
  COPY ~PaintBG/ArtForCharname/Imoenm.bmp~   ~portraits/PA#Wo5m.bmp~
  COPY ~PaintBG/ArtForCharname/Imoens.bmp~   ~portraits/PA#Wo5s.bmp~
  
  //males
  
  COPY ~PaintBG/ArtForCharname/Man1L.bmp~   ~portraits/PA#Ma1L.bmp~
  COPY ~PaintBG/ArtForCharname/Man1m.bmp~   ~portraits/PA#Ma1m.bmp~
  COPY ~PaintBG/ArtForCharname/Man1s.bmp~   ~portraits/PA#Ma1s.bmp~
  
  COPY ~PaintBG/ArtForCharname/Man2L.bmp~   ~portraits/PA#Ma2L.bmp~
  COPY ~PaintBG/ArtForCharname/Man2m.bmp~   ~portraits/PA#Ma2m.bmp~
  COPY ~PaintBG/ArtForCharname/Man2s.bmp~   ~portraits/PA#Ma2s.bmp~
  
  COPY ~PaintBG/ArtForCharname/NHORCL.bmp~   ~portraits/PA#Ma3L.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCm.bmp~   ~portraits/PA#Ma3m.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCs.bmp~   ~portraits/PA#Ma3s.bmp~
  
  COPY ~PaintBG/ArtForCharname/EdwinL.bmp~   ~portraits/PA#Ma4L.bmp~
  COPY ~PaintBG/ArtForCharname/Edwinm.bmp~   ~portraits/PA#Ma4m.bmp~
  COPY ~PaintBG/ArtForCharname/Edwins.bmp~   ~portraits/PA#Ma4s.bmp~
  
  COPY ~PaintBG/ArtForCharname/MinscL.bmp~   ~portraits/PA#Ma5L.bmp~
  COPY ~PaintBG/ArtForCharname/Minscm.bmp~   ~portraits/PA#Ma5m.bmp~
  COPY ~PaintBG/ArtForCharname/Minscs.bmp~   ~portraits/PA#Ma5s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenDWRFL.bmp~   ~portraits/PA#Ma6L.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFm.bmp~   ~portraits/PA#Ma6m.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFs.bmp~   ~portraits/PA#Ma6s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMELFL.bmp~   ~portraits/PA#Ma7L.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFm.bmp~   ~portraits/PA#Ma7m.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFs.bmp~   ~portraits/PA#Ma7s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMHLFL.bmp~   ~portraits/PA#Ma8L.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFm.bmp~   ~portraits/PA#Ma8m.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFs.bmp~   ~portraits/PA#Ma8s.bmp~
  
BEGIN ~PaintBG: Override old PC portraits with new the selection (suggested)~ 
SUBCOMPONENT ~Portraits for PC (BG2/BGT)~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ OR GAME_IS ~BGT~ ~BGII is required to install this component.~
  MKDIR ~portraits~
  
  COPY ~PaintBG/ArtForCharname~   ~override~
  

BEGIN ~PaintBG: Copy new portraits to the "portraits" directory~
SUBCOMPONENT ~Portraits for PC (BG1/Tutu)~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ ~Baldur's Gate I is required to install this component.~


ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  
  //females
  
  COPY ~PaintBG/ArtForCharname/Woman1L.bmp~   ~portraits/PA#Wo1L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1m.bmp~   ~portraits/PA#Wo1m.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1s.bmp~   ~portraits/PA#Wo1s.bmp~
  
  COPY ~PaintBG/ArtForCharname/Woman2L.bmp~   ~portraits/PA#Wo2L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2m.bmp~   ~portraits/PA#Wo2m.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2s.bmp~   ~portraits/PA#Wo2s.bmp~
  
  COPY ~PaintBG/ArtForCharname/ViconiaL.bmp~   ~portraits/PA#Wo3L.bmp~
  COPY ~PaintBG/ArtForCharname/Viconiam.bmp~   ~portraits/PA#Wo3m.bmp~
  COPY ~PaintBG/ArtForCharname/Viconias.bmp~   ~portraits/PA#Wo3s.bmp~
  
  COPY ~PaintBG/ArtForCharname/JaheiraL.bmp~   ~portraits/PA#Wo4L.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiram.bmp~   ~portraits/PA#Wo4m.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiras.bmp~   ~portraits/PA#Wo4s.bmp~
  
  COPY ~PaintBG/ArtForCharname/ImoenL.bmp~   ~portraits/PA#Wo5L.bmp~
  COPY ~PaintBG/ArtForCharname/Imoenm.bmp~   ~portraits/PA#Wo5m.bmp~
  COPY ~PaintBG/ArtForCharname/Imoens.bmp~   ~portraits/PA#Wo5s.bmp~
  
  //males
  
  COPY ~PaintBG/ArtForCharname/Man1L.bmp~   ~portraits/PA#Ma1L.bmp~
  COPY ~PaintBG/ArtForCharname/Man1m.bmp~   ~portraits/PA#Ma1m.bmp~
  COPY ~PaintBG/ArtForCharname/Man1s.bmp~   ~portraits/PA#Ma1s.bmp~
  
  COPY ~PaintBG/ArtForCharname/Man2L.bmp~   ~portraits/PA#Ma2L.bmp~
  COPY ~PaintBG/ArtForCharname/Man2m.bmp~   ~portraits/PA#Ma2m.bmp~
  COPY ~PaintBG/ArtForCharname/Man2s.bmp~   ~portraits/PA#Ma2s.bmp~
  
  COPY ~PaintBG/ArtForCharname/NHORCL.bmp~   ~portraits/PA#Ma3L.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCm.bmp~   ~portraits/PA#Ma3m.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCs.bmp~   ~portraits/PA#Ma3s.bmp~
  
  COPY ~PaintBG/ArtForCharname/EdwinL.bmp~   ~portraits/PA#Ma4L.bmp~
  COPY ~PaintBG/ArtForCharname/Edwinm.bmp~   ~portraits/PA#Ma4m.bmp~
  COPY ~PaintBG/ArtForCharname/Edwins.bmp~   ~portraits/PA#Ma4s.bmp~
  
  COPY ~PaintBG/ArtForCharname/MinscL.bmp~   ~portraits/PA#Ma5L.bmp~
  COPY ~PaintBG/ArtForCharname/Minscm.bmp~   ~portraits/PA#Ma5m.bmp~
  COPY ~PaintBG/ArtForCharname/Minscs.bmp~   ~portraits/PA#Ma5s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenDWRFL.bmp~   ~portraits/PA#Ma6L.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFm.bmp~   ~portraits/PA#Ma6m.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFs.bmp~   ~portraits/PA#Ma6s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMELFL.bmp~   ~portraits/PA#Ma7L.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFm.bmp~   ~portraits/PA#Ma7m.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFs.bmp~   ~portraits/PA#Ma7s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMHLFL.bmp~   ~portraits/PA#Ma8L.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFm.bmp~   ~portraits/PA#Ma8m.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFs.bmp~   ~portraits/PA#Ma8s.bmp~
  
END

BEGIN ~PaintBG: Override the old PC portraits with new the selection (suggested)~
SUBCOMPONENT ~Portraits for PC (BG1/Tutu)~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN

  //females

  COPY ~PaintBG/ArtForCharname/Woman1L.bmp~   ~override/Woman1G.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1m.bmp~   ~override/Woman1L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1s.bmp~   ~override/Woman1s.bmp~
  
  COPY ~PaintBG/ArtForCharname/Woman2L.bmp~   ~override/Woman2G.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2m.bmp~   ~override/Woman2L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2s.bmp~   ~override/Woman2S.bmp~
  
  COPY ~PaintBG/ArtForCharname/ViconiaL.bmp~   ~portraits/PA#Wo3L.bmp~
  COPY ~PaintBG/ArtForCharname/Viconiam.bmp~   ~portraits/PA#Wo3m.bmp~
  COPY ~PaintBG/ArtForCharname/Viconias.bmp~   ~portraits/PA#Wo3s.bmp~
  
  COPY ~PaintBG/ArtForCharname/JaheiraL.bmp~   ~portraits/PA#Wo4L.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiram.bmp~   ~portraits/PA#Wo4m.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiras.bmp~   ~portraits/PA#Wo4s.bmp~
  
  COPY ~PaintBG/ArtForCharname/ImoenL.bmp~   ~portraits/PA#Wo5L.bmp~
  COPY ~PaintBG/ArtForCharname/Imoenm.bmp~   ~portraits/PA#Wo5m.bmp~
  COPY ~PaintBG/ArtForCharname/Imoens.bmp~   ~portraits/PA#Wo5s.bmp~
  
  //males
  
  COPY ~PaintBG/ArtForCharname/Man1L.bmp~   ~override/Man1G.bmp~
  COPY ~PaintBG/ArtForCharname/Man1m.bmp~   ~override/Man1L.bmp~
  COPY ~PaintBG/ArtForCharname/Man1s.bmp~   ~override/Man1S.bmp~
  
  COPY ~PaintBG/ArtForCharname/Man2L.bmp~   ~override/Man2G.bmp~
  COPY ~PaintBG/ArtForCharname/Man2m.bmp~   ~override/Man2L.bmp~
  COPY ~PaintBG/ArtForCharname/Man2s.bmp~   ~override/Man2s.bmp~
  
  COPY ~PaintBG/ArtForCharname/NHORCL.bmp~   ~portraits/PA#Ma3L.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCm.bmp~   ~portraits/PA#Ma3m.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCs.bmp~   ~portraits/PA#Ma3s.bmp~
  
  COPY ~PaintBG/ArtForCharname/EdwinL.bmp~   ~portraits/PA#Ma4L.bmp~
  COPY ~PaintBG/ArtForCharname/Edwinm.bmp~   ~portraits/PA#Ma4m.bmp~
  COPY ~PaintBG/ArtForCharname/Edwins.bmp~   ~portraits/PA#Ma4s.bmp~
  
  COPY ~PaintBG/ArtForCharname/MinscL.bmp~   ~portraits/PA#Ma5L.bmp~
  COPY ~PaintBG/ArtForCharname/Minscm.bmp~   ~portraits/PA#Ma5m.bmp~
  COPY ~PaintBG/ArtForCharname/Minscs.bmp~   ~portraits/PA#Ma5s.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenDWRFL.bmp~   ~override/GenDWRFG.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFm.bmp~   ~override/GenDWRFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFs.bmp~   ~override/GenDWRFs.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMELFL.bmp~   ~override/GenMELFG.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFm.bmp~   ~override/GenMELFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFs.bmp~   ~override/GenMELFs.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMHLFL.bmp~   ~override/GenMHLFG.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFm.bmp~   ~override/GenMHLFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFs.bmp~   ~override/GenMHLFs.bmp~
  
END ELSE BEGIN


ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN

  //females
  
  COPY ~PaintBG/ArtForCharname/Woman1L.bmp~   ~portraits/Woman1L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1L.bmp~   ~portraits/Woman1G.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1L.bmp~   ~portraits/_oman1G.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1m.bmp~   ~portraits/_oman1L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman1s.bmp~   ~portraits/_oman1s.bmp~

  COPY ~PaintBG/ArtForCharname/Woman2L.bmp~   ~portraits/Woman2L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2L.bmp~   ~portraits/Woman2G.bmp~  
  COPY ~PaintBG/ArtForCharname/Woman2L.bmp~   ~portraits/_oman2G.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2m.bmp~   ~portraits/_oman2L.bmp~
  COPY ~PaintBG/ArtForCharname/Woman2s.bmp~   ~portraits/_oman2S.bmp~
  
  COPY ~PaintBG/ArtForCharname/ViconiaL.bmp~   ~portraits/nviconL.bmp~
  COPY ~PaintBG/ArtForCharname/Viconiam.bmp~   ~portraits/nviconm.bmp~
  COPY ~PaintBG/ArtForCharname/Viconias.bmp~   ~portraits/nvicons.bmp~
  
  COPY ~PaintBG/ArtForCharname/JaheiraL.bmp~   ~portraits/NJaheirL.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiram.bmp~   ~portraits/NJaheirm.bmp~
  COPY ~PaintBG/ArtForCharname/Jaheiras.bmp~   ~portraits/NJaheirs.bmp~
  
  COPY ~PaintBG/ArtForCharname/ImoenL.bmp~   ~portraits/NImoenL.bmp~
  COPY ~PaintBG/ArtForCharname/Imoenm.bmp~   ~portraits/NImoenm.bmp~
  COPY ~PaintBG/ArtForCharname/Imoens.bmp~   ~portraits/NImoens.bmp~
  
  //males
  
  COPY ~PaintBG/ArtForCharname/Man1L.bmp~   ~override/Man1L.bmp~
  COPY ~PaintBG/ArtForCharname/Man1L.bmp~   ~override/Man1G.bmp~
  COPY ~PaintBG/ArtForCharname/Man1L.bmp~   ~override/_an1L.bmp~
  COPY ~PaintBG/ArtForCharname/Man1m.bmp~   ~override/_an1M.bmp~
  COPY ~PaintBG/ArtForCharname/Man1s.bmp~   ~override/_an1S.bmp~
  
  COPY ~PaintBG/ArtForCharname/Man2L.bmp~   ~override/Man2L.bmp~
  COPY ~PaintBG/ArtForCharname/Man2L.bmp~   ~override/Man2G.bmp~
  COPY ~PaintBG/ArtForCharname/Man2L.bmp~   ~override/_an2L.bmp~
  COPY ~PaintBG/ArtForCharname/Man2m.bmp~   ~override/_an2M.bmp~
  COPY ~PaintBG/ArtForCharname/Man2s.bmp~   ~override/_an2S.bmp~
  
  COPY ~PaintBG/ArtForCharname/NHORCL.bmp~   ~portraits/NHORCL.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCm.bmp~   ~portraits/NHORCm.bmp~
  COPY ~PaintBG/ArtForCharname/NHORCs.bmp~   ~portraits/NHORCs.bmp~
  
  COPY ~PaintBG/ArtForCharname/EdwinL.bmp~   ~portraits/NEdwinL.bmp~
  COPY ~PaintBG/ArtForCharname/Edwinm.bmp~   ~portraits/NEdwinm.bmp~
  COPY ~PaintBG/ArtForCharname/Edwins.bmp~   ~portraits/NEdwins.bmp~
  
  COPY ~PaintBG/ArtForCharname/MinscL.bmp~   ~portraits/NMinscL.bmp~
  COPY ~PaintBG/ArtForCharname/Minscm.bmp~   ~portraits/NMinscm.bmp~
  COPY ~PaintBG/ArtForCharname/Minscs.bmp~   ~portraits/NMinscs.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenDWRFL.bmp~   ~override/GenDWRFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFL.bmp~   ~override/GenDWRFG.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFL.bmp~   ~override/_enDWRFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFm.bmp~   ~override/_enDWRFM.bmp~
  COPY ~PaintBG/ArtForCharname/GenDWRFs.bmp~   ~override/_enDWRFs.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMELFL.bmp~   ~override/GenMELFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFL.bmp~   ~override/GenMELFG.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFL.bmp~   ~override/_enMELFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFm.bmp~   ~override/_enMELFM.bmp~
  COPY ~PaintBG/ArtForCharname/GenMELFs.bmp~   ~override/_enMELFs.bmp~
  
  COPY ~PaintBG/ArtForCharname/GenMHLFL.bmp~   ~override/GenMHLFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFL.bmp~   ~override/GenMHLFG.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFL.bmp~   ~override/_enMHLFL.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFm.bmp~   ~override/_enMHLFM.bmp~
  COPY ~PaintBG/ArtForCharname/GenMHLFs.bmp~   ~override/_enMHLFs.bmp~
  
END
END
  
BEGIN ~PaintBG: BG2 Portraits for BG:Tutu~
REQUIRE_PREDICATE GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ ~Baldur's Gate Tutu is required to install this component.~
  
ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  
  //BG2 NPCs
  
  COPY ~PaintBG/aerie~        ~override~
  COPY ~PaintBG/anomen~       ~override~
  COPY ~PaintBG/Cernd~        ~override~
  COPY ~PaintBG/haerdalis~    ~override~
  COPY ~PaintBG/jan~          ~override~
  COPY ~PaintBG/Keldorn~      ~override~
  COPY ~PaintBG/Korgan~       ~override~
  COPY ~PaintBG/Mazzy~        ~override~
  COPY ~PaintBG/Nalia~        ~override~
  COPY ~PaintBG/Sarevok~      ~override~
  COPY ~PaintBG/Valygar~      ~override~
  COPY ~PaintBG/Yoshimo~      ~override~
  
  //to make sure
  
  COPY ~PaintBG/ajantis~        ~override~
  COPY ~PaintBG/branwen~        ~override~
  COPY ~PaintBG/dynaheir~       ~override~
  COPY ~PaintBG/eldoth~         ~override~
  COPY ~PaintBG/garrick~        ~override~
  COPY ~PaintBG/kagain~         ~override~
  COPY ~PaintBG/khalid~         ~override~
  COPY ~PaintBG/kivan~          ~override~
  COPY ~PaintBG/montaron~       ~override~
  COPY ~PaintBG/sharteel~       ~override~
  COPY ~PaintBG/skie~           ~override~
  COPY ~PaintBG/xan~            ~override~
  COPY ~PaintBG/xzar~           ~override~
  COPY ~PaintBG/yeslick~        ~override~
  COPY ~PaintBG/safana~         ~override~
  COPY ~PaintBG/faldorn~        ~override~
  COPY ~PaintBG/dorn~           ~override~
  COPY ~PaintBG/neera~          ~override~
  COPY ~PaintBG/alora~          ~override~
  COPY ~PaintBG/quayle~         ~override~
  COPY ~PaintBG/tiax~           ~override~
  COPY ~PaintBG/rasaad~         ~override~
  COPY ~PaintBG/coran~          ~override~
  COPY ~PaintBG/Baeloth~          ~override~
END


  
BEGIN ~PaintBG: Install all BG1-only NPC portraits for BG2 (should affect most mods that bring back NPCs from BG1)~
REQUIRE_PREDICATE GAME_IS ~BG2~ OR GAME_IS ~SoA~ OR GAME_IS ~ToB~ AND NOT FILE_EXISTS_IN_GAME ~ar7200.are~ ~BGII is required to install this component.~
  COPY ~PaintBG/ajantis~        ~override~
  COPY ~PaintBG/branwen~        ~override~
  COPY ~PaintBG/dynaheir~       ~override~
  COPY ~PaintBG/eldoth~         ~override~
  COPY ~PaintBG/garrick~        ~override~
  COPY ~PaintBG/kagain~         ~override~
  COPY ~PaintBG/khalid~         ~override~
  COPY ~PaintBG/kivan~          ~override~
  COPY ~PaintBG/montaron~       ~override~
  COPY ~PaintBG/sharteel~       ~override~
  COPY ~PaintBG/skie~           ~override~
  COPY ~PaintBG/xan~            ~override~
  COPY ~PaintBG/xzar~           ~override~
  COPY ~PaintBG/yeslick~        ~override~
  COPY ~PaintBG/safana~         ~override~
  COPY ~PaintBG/faldorn~        ~override~
  COPY ~PaintBG/dorn~           ~override~
  COPY ~PaintBG/neera~          ~override~
  COPY ~PaintBG/alora~          ~override~
  COPY ~PaintBG/quayle~         ~override~
  COPY ~PaintBG/tiax~           ~override~
  COPY ~PaintBG/rasaad~         ~override~
  COPY ~PaintBG/coran~          ~override~
  COPY ~PaintBG/Baeloth~          ~override~


BEGIN ~PaintBG: Aerie~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/aerie~      ~override~
  
BEGIN ~PaintBG: Ajantis~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Ajantis/Ajantisl.bmp~  ~override/AjantisL.bmp~
  COPY ~PaintBG/Ajantis/Ajantism.bmp~  ~override/AjantisM.bmp~
  COPY ~PaintBG/Ajantis/Ajantiss.bmp~  ~override/AjantisS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Ajantis/Ajantisl.bmp~  ~override/AjantisG.bmp~
  COPY ~PaintBG/Ajantis/Ajantism.bmp~  ~override/AjantisL.bmp~
  COPY ~PaintBG/Ajantis/Ajantiss.bmp~  ~override/Ajantiss.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Ajantis/Ajantisl.bmp~  ~override/AjantisL.bmp~
  COPY ~PaintBG/Ajantis/Ajantisl.bmp~  ~override/_jantisg.bmp~
  COPY ~PaintBG/Ajantis/Ajantism.bmp~  ~override/_jantisl.bmp~
  COPY ~PaintBG/Ajantis/Ajantiss.bmp~  ~override/_jantiss.bmp~
END

BEGIN ~PaintBG: Alora~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Alora/Aloral.bmp~  ~override/AloraL.bmp~
  COPY ~PaintBG/Alora/Aloram.bmp~  ~override/AloraM.bmp~
  COPY ~PaintBG/Alora/Aloras.bmp~  ~override/AloraS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Alora/Aloral.bmp~  ~override/AloraG.bmp~
  COPY ~PaintBG/Alora/Aloram.bmp~  ~override/AloraL.bmp~
  COPY ~PaintBG/Alora/Aloras.bmp~  ~override/Aloras.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Alora/Aloral.bmp~  ~override/AloraL.bmp~
  COPY ~PaintBG/Alora/Aloral.bmp~  ~override/_lorag.bmp~
  COPY ~PaintBG/Alora/Aloram.bmp~  ~override/_loral.bmp~
  COPY ~PaintBG/Alora/Aloras.bmp~  ~override/_loras.bmp~
END
  
BEGIN ~PaintBG: Anomen~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
MKDIR ~portraits~
  COPY ~PaintBG/anomen~      ~override~
  COPY ~PaintBG/anomen~      ~portraits~
  
BEGIN ~PaintBG: Branwen~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Branwen/Branwel.bmp~  ~override/BranweL.bmp~
  COPY ~PaintBG/Branwen/Branwem.bmp~  ~override/BranweM.bmp~
  COPY ~PaintBG/Branwen/Branwes.bmp~  ~override/BranweS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Branwen/Branwel.bmp~  ~override/BranweG.bmp~
  COPY ~PaintBG/Branwen/Branwem.bmp~  ~override/BranweL.bmp~
  COPY ~PaintBG/Branwen/Branwes.bmp~  ~override/Branwes.bmp~
END
END


ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Branwen/Branwel.bmp~  ~override/BranweL.bmp~
  COPY ~PaintBG/Branwen/Branwel.bmp~  ~override/_ranweg.bmp~
  COPY ~PaintBG/Branwen/Branwem.bmp~  ~override/_ranwel.bmp~
  COPY ~PaintBG/Branwen/Branwes.bmp~  ~override/_ranwes.bmp~
END

BEGIN ~PaintBG: Cernd~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/Cernd~      ~override~

BEGIN ~PaintBG: Coran~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Coran/Coranl.bmp~  ~override/CoranL.bmp~
  COPY ~PaintBG/Coran/Coranm.bmp~  ~override/CoranM.bmp~
  COPY ~PaintBG/Coran/Corans.bmp~  ~override/CoranS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Coran/Coranl.bmp~  ~override/CoranG.bmp~
  COPY ~PaintBG/Coran/Coranm.bmp~  ~override/CoranL.bmp~
  COPY ~PaintBG/Coran/Corans.bmp~  ~override/Corans.bmp~
END
END


ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Coran/Coranl.bmp~  ~override/_orang.bmp~
  COPY ~PaintBG/Coran/Coranl.bmp~  ~override/CoranL.bmp~
  COPY ~PaintBG/Coran/Coranm.bmp~  ~override/_oranl.bmp~
  COPY ~PaintBG/Coran/Corans.bmp~  ~override/_orans.bmp~
END

/* BEGIN ~PaintBG: Dorn (BG:EE NPC, installation won't affect any other version of BG)~

  COPY ~PaintBG/Dorn/Dornl.bmp~  ~override/DornG.bmp~
  COPY ~PaintBG/Dorn/Dornm.bmp~  ~override/DornL.bmp~
  COPY ~PaintBG/Dorn/Dorns.bmp~  ~override/Dorns.bmp~ */
  
BEGIN ~PaintBG: Dynaheir~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/dynaheir/dynaheil.bmp~  ~override/dynaheiL.bmp~
  COPY ~PaintBG/dynaheir/dynaheim.bmp~  ~override/dynaheiM.bmp~
  COPY ~PaintBG/dynaheir/dynaheis.bmp~  ~override/dynaheiS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/dynaheir/dynaheil.bmp~  ~override/dynaheiG.bmp~
  COPY ~PaintBG/dynaheir/dynaheim.bmp~  ~override/dynaheiL.bmp~
  COPY ~PaintBG/dynaheir/dynaheis.bmp~  ~override/dynaheis.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/dynaheir/dynaheil.bmp~  ~override/_ynaheig.bmp~
  COPY ~PaintBG/dynaheir/dynaheil.bmp~  ~override/DynaheiL.bmp~
  COPY ~PaintBG/dynaheir/dynaheim.bmp~  ~override/_ynaheil.bmp~
  COPY ~PaintBG/dynaheir/dynaheis.bmp~  ~override/_ynaheis.bmp~
END

  
BEGIN ~PaintBG: Edwin~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ OR GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II, Baldur's Gate, BGT or TuTu/easyTuTu are required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/edwin/nedwinl.bmp~  ~override/edwinl.bmp~
  COPY ~PaintBG/edwin/nedwinm.bmp~  ~override/edwinm.bmp~
  COPY ~PaintBG/edwin/nedwins.bmp~  ~override/edwins.bmp~
END

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/edwin~  ~override~
END ELSE BEGIN
  ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
    COPY ~PaintBG/edwin/nedwinl.bmp~  ~override/edwing.bmp~
    COPY ~PaintBG/edwin/nedwinm.bmp~  ~override/edwinl.bmp~
    COPY ~PaintBG/edwin/nedwins.bmp~  ~override/edwins.bmp~
  END ELSE BEGIN
    ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
      COPY ~PaintBG/edwin/nedwinl.bmp~  ~override/EdwinL.bmp~
      COPY ~PaintBG/edwin/nedwinl.bmp~  ~override/Edwing.bmp~
      COPY ~PaintBG/edwin/nedwinl.bmp~  ~override/_dwing.bmp~
      COPY ~PaintBG/edwin/nedwinm.bmp~  ~override/_dwinl.bmp~
      COPY ~PaintBG/edwin/nedwins.bmp~  ~override/_dwins.bmp~
    END
  END
END

BEGIN ~PaintBG: Edwina (female Edwin)~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/edwin/edwinaL.bmp~      ~override~
  COPY ~PaintBG/edwin/edwinaM.bmp~      ~override~
  COPY ~PaintBG/edwin/edwinaS.bmp~      ~override~
  
  
BEGIN ~PaintBG: Eldoth~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Eldoth/Eldothl.bmp~  ~override/Eldothl.bmp~
  COPY ~PaintBG/Eldoth/Eldothm.bmp~  ~override/Eldothm.bmp~
  COPY ~PaintBG/Eldoth/Eldoths.bmp~  ~override/Eldoths.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Eldoth/Eldothl.bmp~  ~override/EldothG.bmp~
  COPY ~PaintBG/Eldoth/Eldothm.bmp~  ~override/EldothL.bmp~
  COPY ~PaintBG/Eldoth/Eldoths.bmp~  ~override/Eldoths.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Eldoth/Eldothl.bmp~  ~override/_ldothg.bmp~
  COPY ~PaintBG/Eldoth/Eldothl.bmp~  ~override/EldothL.bmp~
  COPY ~PaintBG/Eldoth/Eldothm.bmp~  ~override/_ldothl.bmp~
  COPY ~PaintBG/Eldoth/Eldoths.bmp~  ~override/_ldoths.bmp~
END

BEGIN ~PaintBG: Faldorn~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Faldorn/Faldornl.bmp~  ~override/Faldornl.bmp~
  COPY ~PaintBG/Faldorn/Faldornm.bmp~  ~override/Faldornm.bmp~
  COPY ~PaintBG/Faldorn/Faldorns.bmp~  ~override/Faldorns.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Faldorn/Faldornl.bmp~  ~override/FaldornG.bmp~
  COPY ~PaintBG/Faldorn/Faldornm.bmp~  ~override/FaldornL.bmp~
  COPY ~PaintBG/Faldorn/Faldorns.bmp~  ~override/Faldorns.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Faldorn/Faldornl.bmp~  ~override/_aldorng.bmp~
  COPY ~PaintBG/Faldorn/Faldornl.bmp~  ~override/FaldornL.bmp~
  COPY ~PaintBG/Faldorn/Faldornm.bmp~  ~override/_aldornl.bmp~
  COPY ~PaintBG/Faldorn/Faldorns.bmp~  ~override/_aldorns.bmp~
END

BEGIN ~PaintBG: Garrick~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Garrick/Garrickl.bmp~  ~override/Garrickl.bmp~
  COPY ~PaintBG/Garrick/Garrickm.bmp~  ~override/Garrickm.bmp~
  COPY ~PaintBG/Garrick/Garricks.bmp~  ~override/Garricks.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Garrick/Garrickl.bmp~  ~override/GarrickG.bmp~
  COPY ~PaintBG/Garrick/Garrickm.bmp~  ~override/GarrickL.bmp~
  COPY ~PaintBG/Garrick/Garricks.bmp~  ~override/Garricks.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Garrick/Garrickl.bmp~  ~override/_arrickg.bmp~
  COPY ~PaintBG/Garrick/Garrickl.bmp~  ~override/GarrickL.bmp~
  COPY ~PaintBG/Garrick/Garrickm.bmp~  ~override/_arrickl.bmp~
  COPY ~PaintBG/Garrick/Garricks.bmp~  ~override/_arricks.bmp~
END

BEGIN ~PaintBG: Haer'Dalis~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/haerdalis~      ~override~

BEGIN ~PaintBG: Imoen~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ OR GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II, Baldur's Gate, BGT or TuTu/easyTuTu are required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/imoen/nimoenl.bmp~  ~override/imoenl.bmp~
  COPY ~PaintBG/imoen/nimoenm.bmp~  ~override/imoenm.bmp~
  COPY ~PaintBG/imoen/nimoens.bmp~  ~override/imoens.bmp~
END 

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/imoen~  ~override~
END ELSE BEGIN
  ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
    COPY ~PaintBG/imoen/nimoenl.bmp~  ~override/imoeng.bmp~
    COPY ~PaintBG/imoen/nimoenm.bmp~  ~override/imoenl.bmp~
    COPY ~PaintBG/imoen/nimoens.bmp~  ~override/imoens.bmp~
  END ELSE BEGIN
    ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
      COPY ~PaintBG/imoen/nimoenl.bmp~  ~override/_moeng.bmp~
      COPY ~PaintBG/imoen/nimoenl.bmp~  ~override/ImoenL.bmp~
      COPY ~PaintBG/imoen/nimoenm.bmp~  ~override/_moenl.bmp~
      COPY ~PaintBG/imoen/nimoens.bmp~  ~override/_moens.bmp~
    END
  END
END

BEGIN ~PaintBG: Jaheira~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ OR GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II, Baldur's Gate, BGT or TuTu/easyTuTu are required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Jaheira/njaheirl.bmp~  ~override/jaheiral.bmp~
  COPY ~PaintBG/Jaheira/njaheirm.bmp~  ~override/jaheiram.bmp~
  COPY ~PaintBG/Jaheira/njaheirs.bmp~  ~override/jaheiras.bmp~
END 

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/Jaheira~  ~override~
END ELSE BEGIN
  ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
    COPY ~PaintBG/Jaheira/njaheirl.bmp~  ~override/jaheirag.bmp~
    COPY ~PaintBG/Jaheira/njaheirm.bmp~  ~override/jaheiral.bmp~
    COPY ~PaintBG/Jaheira/njaheirs.bmp~  ~override/jaheiras.bmp~
  END ELSE BEGIN
    ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
      COPY ~PaintBG/jaheira/njaheirl.bmp~  ~override/_aheirag.bmp~
      COPY ~PaintBG/jaheira/njaheirl.bmp~  ~override/JaheiraL.bmp~
      COPY ~PaintBG/jaheira/njaheirm.bmp~  ~override/_aheiral.bmp~
      COPY ~PaintBG/jaheira/njaheirs.bmp~  ~override/_aheiras.bmp~
    END
  END
END

BEGIN ~PaintBG: Jan~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/jan~      ~override~

BEGIN ~PaintBG: Kagain~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Kagain/Kagainl.bmp~  ~override/KagainL.bmp~
  COPY ~PaintBG/Kagain/Kagainm.bmp~  ~override/KagainM.bmp~
  COPY ~PaintBG/Kagain/Kagains.bmp~  ~override/KagainS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Kagain/Kagainl.bmp~  ~override/KagainG.bmp~
  COPY ~PaintBG/Kagain/Kagainm.bmp~  ~override/KagainL.bmp~
  COPY ~PaintBG/Kagain/Kagains.bmp~  ~override/Kagains.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Kagain/Kagainl.bmp~  ~override/_againg.bmp~
  COPY ~PaintBG/Kagain/Kagainl.bmp~  ~override/KagainL.bmp~
  COPY ~PaintBG/Kagain/Kagainm.bmp~  ~override/_againl.bmp~
  COPY ~PaintBG/Kagain/Kagains.bmp~  ~override/_agains.bmp~
END

BEGIN ~PaintBG: Keldorn~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/Keldorn~      ~override~

BEGIN ~PaintBG: Khalid~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Khalid/Khalidl.bmp~  ~override/Khalidl.bmp~
  COPY ~PaintBG/Khalid/Khalidm.bmp~  ~override/Khalidm.bmp~
  COPY ~PaintBG/Khalid/Khalids.bmp~  ~override/Khalids.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Khalid/Khalidl.bmp~  ~override/KhalidG.bmp~
  COPY ~PaintBG/Khalid/Khalidm.bmp~  ~override/KhalidL.bmp~
  COPY ~PaintBG/Khalid/Khalids.bmp~  ~override/Khalids.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Khalid/Khalidl.bmp~  ~override/_halidg.bmp~
  COPY ~PaintBG/Khalid/Khalidl.bmp~  ~override/KhalidL.bmp~
  COPY ~PaintBG/Khalid/Khalidm.bmp~  ~override/_halidl.bmp~
  COPY ~PaintBG/Khalid/Khalids.bmp~  ~override/_halids.bmp~
END

BEGIN ~PaintBG: Kivan~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Kivan/Kivanl.bmp~  ~override/Kivanl.bmp~
  COPY ~PaintBG/Kivan/Kivanm.bmp~  ~override/Kivanm.bmp~
  COPY ~PaintBG/Kivan/Kivans.bmp~  ~override/Kivans.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Kivan/Kivanl.bmp~  ~override/KivanG.bmp~
  COPY ~PaintBG/Kivan/Kivanm.bmp~  ~override/KivanL.bmp~
  COPY ~PaintBG/Kivan/Kivans.bmp~  ~override/Kivans.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Kivan/Kivanl.bmp~  ~override/_ivang.bmp~
  COPY ~PaintBG/Kivan/Kivanl.bmp~  ~override/KivanL.bmp~
  COPY ~PaintBG/Kivan/Kivanm.bmp~  ~override/_ivanl.bmp~
  COPY ~PaintBG/Kivan/Kivans.bmp~  ~override/_ivans.bmp~
END

BEGIN ~PaintBG: Korgan~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/Korgan~      ~override~

BEGIN ~PaintBG: Montaron~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Montaron/Montarl.bmp~  ~override/Montarl.bmp~
  COPY ~PaintBG/Montaron/Montarm.bmp~  ~override/Montarm.bmp~
  COPY ~PaintBG/Montaron/Montars.bmp~  ~override/Montars.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Montaron/Montarl.bmp~  ~override/MontarG.bmp~
  COPY ~PaintBG/Montaron/Montarm.bmp~  ~override/MontarL.bmp~
  COPY ~PaintBG/Montaron/Montars.bmp~  ~override/Montars.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Montaron/Montarl.bmp~  ~override/_ontarg.bmp~
  COPY ~PaintBG/Montaron/Montarl.bmp~  ~override/MontarL.bmp~
  COPY ~PaintBG/Montaron/Montarm.bmp~  ~override/_ontarl.bmp~
  COPY ~PaintBG/Montaron/Montars.bmp~  ~override/_ontars.bmp~
END

BEGIN ~PaintBG: Mazzy~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/Mazzy~      ~override~

BEGIN ~PaintBG: Minsc~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ OR GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II, Baldur's Gate, BGT or TuTu/easyTuTu are required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Minsc/nminscl.bmp~  ~override/Minscl.bmp~
  COPY ~PaintBG/Minsc/nminscm.bmp~  ~override/Minscm.bmp~
  COPY ~PaintBG/Minsc/nminscs.bmp~  ~override/Minscs.bmp~
END 

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/Minsc~  ~override~
END ELSE BEGIN
  ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
    COPY ~PaintBG/Minsc/nminscl.bmp~  ~override/Minscg.bmp~
    COPY ~PaintBG/Minsc/nminscm.bmp~  ~override/Minscl.bmp~
    COPY ~PaintBG/Minsc/nminscs.bmp~  ~override/Minscs.bmp~
  END ELSE BEGIN
    ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
      COPY ~PaintBG/Minsc/nminscl.bmp~  ~override/minscl.bmp~
      COPY ~PaintBG/Minsc/nminscl.bmp~  ~override/minscg.bmp~
      COPY ~PaintBG/Minsc/nminscl.bmp~  ~override/_inscg.bmp~
      COPY ~PaintBG/Minsc/nminscm.bmp~  ~override/_inscl.bmp~
      COPY ~PaintBG/Minsc/nminscs.bmp~  ~override/_inscs.bmp~
    END
  END
END

  
BEGIN ~PaintBG: Nalia~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/Nalia~      ~override~
  
  
/* BEGIN ~PaintBG: Neera (BG:EE NPC)~

  COPY ~PaintBG/Neera/Neeral.bmp~  ~override/NeeraG.bmp~
  COPY ~PaintBG/Neera/Neeram.bmp~  ~override/NeeraL.bmp~
  COPY ~PaintBG/Neera/Neeras.bmp~  ~override/Neeras.bmp~ */
  
BEGIN ~PaintBG: Quayle~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Quayle/Quaylel.bmp~  ~override/QuayleL.bmp~
  COPY ~PaintBG/Quayle/Quaylem.bmp~  ~override/QuayleM.bmp~
  COPY ~PaintBG/Quayle/Quayles.bmp~  ~override/QuayleS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Quayle/Quaylel.bmp~  ~override/QuayleG.bmp~
  COPY ~PaintBG/Quayle/Quaylem.bmp~  ~override/QuayleL.bmp~
  COPY ~PaintBG/Quayle/Quayles.bmp~  ~override/Quayles.bmp~
END
END


ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Quayle/Quaylel.bmp~  ~override/_uayleg.bmp~
  COPY ~PaintBG/Quayle/Quaylel.bmp~  ~override/QuayleL.bmp~
  COPY ~PaintBG/Quayle/Quaylem.bmp~  ~override/_uaylel.bmp~
  COPY ~PaintBG/Quayle/Quayles.bmp~  ~override/_uayles.bmp~
END

BEGIN ~PaintBG: Quayle (BG2 NPC mod by Lava - 'BG1 NPC portraits for BG1' component does not affect Lava's Quayle as different file names are used)~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II is required to install this component.~
REQUIRE_COMPONENT ~Setup-Quayle.tp2~ ~0~ ~Quayle BG2 is required~

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/Quayle/Quaylel.bmp~  ~override/QPlasH.bmp~
  COPY ~PaintBG/Quayle/Quaylem.bmp~  ~override/QPlasM.bmp~
  COPY ~PaintBG/Quayle/Quayles.bmp~  ~override/QPlasS.bmp~
END


/* BEGIN ~PaintBG: Rasaad (BG:EE NPC)~

  COPY ~PaintBG/Rasaad/Rasaadl.bmp~  ~override/RasaadG.bmp~
  COPY ~PaintBG/Rasaad/Rasaadm.bmp~  ~override/RasaadL.bmp~
  COPY ~PaintBG/Rasaad/Rasaads.bmp~  ~override/Rasaads.bmp~ */
  
BEGIN ~PaintBG: Safana~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Safana/Safanal.bmp~  ~override/SafanaL.bmp~
  COPY ~PaintBG/Safana/Safanam.bmp~  ~override/SafanaM.bmp~
  COPY ~PaintBG/Safana/Safanas.bmp~  ~override/SafanaS.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Safana/Safanal.bmp~  ~override/SafanaG.bmp~
  COPY ~PaintBG/Safana/Safanam.bmp~  ~override/SafanaL.bmp~
  COPY ~PaintBG/Safana/Safanas.bmp~  ~override/Safanas.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Safana/Safanal.bmp~  ~override/_afanag.bmp~
  COPY ~PaintBG/Safana/Safanal.bmp~  ~override/SafanaL.bmp~
  COPY ~PaintBG/Safana/Safanam.bmp~  ~override/_afanal.bmp~
  COPY ~PaintBG/Safana/Safanas.bmp~  ~override/_afanas.bmp~
END
  
BEGIN ~PaintBG: Sarevok~
REQUIRE_PREDICATE GAME_IS ~TOB~ ~BGII:ToB is required to install this component.~
  COPY ~PaintBG/Sarevok~      ~override~
  
BEGIN ~PaintBG: Shar-Teel~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/SharTeel/SharTell.bmp~  ~override/SharTell.bmp~
  COPY ~PaintBG/SharTeel/SharTelm.bmp~  ~override/SharTelm.bmp~
  COPY ~PaintBG/SharTeel/SharTels.bmp~  ~override/SharTels.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/SharTeel/SharTell.bmp~  ~override/SharTelG.bmp~
  COPY ~PaintBG/SharTeel/SharTelm.bmp~  ~override/SharTelL.bmp~
  COPY ~PaintBG/SharTeel/SharTels.bmp~  ~override/SharTels.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/SharTeel/SharTell.bmp~  ~override/_harTelg.bmp~
  COPY ~PaintBG/SharTeel/SharTell.bmp~  ~override/SharTelL.bmp~
  COPY ~PaintBG/SharTeel/SharTelm.bmp~  ~override/_harTell.bmp~
  COPY ~PaintBG/SharTeel/SharTels.bmp~  ~override/_harTels.bmp~
END

BEGIN ~PaintBG: Skie~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Skie/Skiel.bmp~  ~override/Skiel.bmp~
  COPY ~PaintBG/Skie/Skiem.bmp~  ~override/Skiem.bmp~
  COPY ~PaintBG/Skie/Skies.bmp~  ~override/Skies.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Skie/Skiel.bmp~  ~override/SkieG.bmp~
  COPY ~PaintBG/Skie/Skiem.bmp~  ~override/SkieL.bmp~
  COPY ~PaintBG/Skie/Skies.bmp~  ~override/Skies.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Skie/Skiel.bmp~  ~override/_kieg.bmp~
  COPY ~PaintBG/Skie/Skiel.bmp~  ~override/SkieL.bmp~
  COPY ~PaintBG/Skie/Skiem.bmp~  ~override/_kiel.bmp~
  COPY ~PaintBG/Skie/Skies.bmp~  ~override/_kies.bmp~
END

BEGIN ~PaintBG: Skie (BG2 NPC mod by Lava - 'BG1 NPC portraits for BG1' component does not affect Lava's Skie as different file names are used)~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II is required to install this component.~
REQUIRE_COMPONENT ~Setup-Skie.tp2~ ~0~ ~Skie BG2 is required~

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/Skie/Skiel.bmp~  ~override/1XSKIEg.bmp~
  COPY ~PaintBG/Skie/Skiem.bmp~  ~override/1XSKIEm.bmp~
  COPY ~PaintBG/Skie/Skies.bmp~  ~override/1XSKIEs.bmp~
END

BEGIN ~PaintBG: Tiax~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Tiax/Tiaxl.bmp~  ~override/Tiaxl.bmp~
  COPY ~PaintBG/Tiax/Tiaxm.bmp~  ~override/Tiaxm.bmp~
  COPY ~PaintBG/Tiax/Tiaxs.bmp~  ~override/Tiaxs.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Tiax/Tiaxl.bmp~  ~override/TiaxG.bmp~
  COPY ~PaintBG/Tiax/Tiaxm.bmp~  ~override/TiaxL.bmp~
  COPY ~PaintBG/Tiax/Tiaxs.bmp~  ~override/Tiaxs.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Tiax/Tiaxl.bmp~  ~override/_iaxg.bmp~
  COPY ~PaintBG/Tiax/Tiaxl.bmp~  ~override/TiaxL.bmp~
  COPY ~PaintBG/Tiax/Tiaxm.bmp~  ~override/_iaxl.bmp~
  COPY ~PaintBG/Tiax/Tiaxs.bmp~  ~override/_iaxs.bmp~
END

BEGIN ~PaintBG: Valygar~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
  COPY ~PaintBG/Valygar~      ~override~

  
BEGIN ~PaintBG: Viconia~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ OR GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II, Baldur's Gate, BGT or TuTu/easyTuTu are required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Viconia/nViconl.bmp~  ~override/Viconial.bmp~
  COPY ~PaintBG/Viconia/nviconm.bmp~  ~override/Viconiam.bmp~
  COPY ~PaintBG/Viconia/nvicons.bmp~  ~override/Viconias.bmp~
END 

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/Viconia~  ~override~
END ELSE BEGIN
  ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
    COPY ~PaintBG/Viconia/nViconl.bmp~  ~override/Viconiag.bmp~
    COPY ~PaintBG/Viconia/nViconm.bmp~  ~override/Viconial.bmp~
    COPY ~PaintBG/Viconia/nVicons.bmp~  ~override/Viconias.bmp~
  END ELSE BEGIN
    ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
      COPY ~PaintBG/Viconia/nViconl.bmp~  ~override/_iconiag.bmp~
      COPY ~PaintBG/Viconia/nViconl.bmp~  ~override/ViconiaL.bmp~
      COPY ~PaintBG/Viconia/nViconm.bmp~  ~override/_iconial.bmp~
      COPY ~PaintBG/Viconia/nVicons.bmp~  ~override/_iconias.bmp~
    END
  END
END

BEGIN ~PaintBG: Xan~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Xan/Xanl.bmp~  ~override/Xanl.bmp~
  COPY ~PaintBG/Xan/Xanm.bmp~  ~override/Xanm.bmp~
  COPY ~PaintBG/Xan/Xans.bmp~  ~override/Xans.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Xan/Xanl.bmp~  ~override/XanG.bmp~
  COPY ~PaintBG/Xan/Xanm.bmp~  ~override/XanL.bmp~
  COPY ~PaintBG/Xan/Xans.bmp~  ~override/Xans.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Xan/Xanl.bmp~  ~override/_ang.bmp~
  COPY ~PaintBG/Xan/Xanl.bmp~  ~override/XanL.bmp~
  COPY ~PaintBG/Xan/Xanm.bmp~  ~override/_anl.bmp~
  COPY ~PaintBG/Xan/Xans.bmp~  ~override/_ans.bmp~
END

BEGIN ~PaintBG: Xan (BG2 NPC mod)~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~Baldur's Gate II is required to install this component.~
REQUIRE_COMPONENT ~Setup-Xan.tp2~ ~0~ ~Xan BG2 is required~

ACTION_IF GAME_IS ~SOA~ OR GAME_IS ~TOB~ THEN BEGIN
  COPY ~PaintBG/Xan~  ~override~
END

BEGIN ~PaintBG: Xzar~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Xzar/Xzarl.bmp~  ~override/Xzarl.bmp~
  COPY ~PaintBG/Xzar/Xzarm.bmp~  ~override/Xzarm.bmp~
  COPY ~PaintBG/Xzar/Xzars.bmp~  ~override/Xzars.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Xzar/Xzarl.bmp~  ~override/XzarG.bmp~
  COPY ~PaintBG/Xzar/Xzarm.bmp~  ~override/XzarL.bmp~
  COPY ~PaintBG/Xzar/Xzars.bmp~  ~override/Xzars.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Xzar/Xzarl.bmp~  ~override/_zarg.bmp~
  COPY ~PaintBG/Xzar/Xzarl.bmp~  ~override/XzarL.bmp~
  COPY ~PaintBG/Xzar/Xzarm.bmp~  ~override/_zarl.bmp~
  COPY ~PaintBG/Xzar/Xzars.bmp~  ~override/_zars.bmp~
END

BEGIN ~PaintBG: Yeslick~
REQUIRE_PREDICATE GAME_IS ~bg1~ OR GAME_IS ~TOTSC~ OR GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ OR GAME_IS ~BGT~ ~Baldur's Gate I is required to install this component.~

ACTION_IF GAME_IS ~BGT~ THEN BEGIN
  COPY ~PaintBG/Yeslick/Yeslickl.bmp~  ~override/Yeslickl.bmp~
  COPY ~PaintBG/Yeslick/Yeslickm.bmp~  ~override/Yeslickm.bmp~
  COPY ~PaintBG/Yeslick/Yeslicks.bmp~  ~override/Yeslicks.bmp~
END ELSE BEGIN
ACTION_IF GAME_IS ~BG1~ OR GAME_IS ~TOTSC~ THEN BEGIN
  COPY ~PaintBG/Yeslick/Yeslickl.bmp~  ~override/YeslickG.bmp~
  COPY ~PaintBG/Yeslick/Yeslickm.bmp~  ~override/YeslickL.bmp~
  COPY ~PaintBG/Yeslick/Yeslicks.bmp~  ~override/Yeslicks.bmp~
END
END

ACTION_IF GAME_IS ~TUTU~ OR GAME_IS ~TUTU_TOTSC~ OR GAME_IS ~TUTU+TOTSC~ THEN BEGIN
  COPY ~PaintBG/Yeslick/Yeslickl.bmp~  ~override/_eslickg.bmp~
  COPY ~PaintBG/Yeslick/Yeslickl.bmp~  ~override/YeslickL.bmp~
  COPY ~PaintBG/Yeslick/Yeslickm.bmp~  ~override/_eslickl.bmp~
  COPY ~PaintBG/Yeslick/Yeslicks.bmp~  ~override/_eslicks.bmp~
END

BEGIN ~PaintBG: Yoshimo~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~
MKDIR ~portraits~
  COPY ~PaintBG/Yoshimo~      ~override~
  COPY ~PaintBG/Yoshimo~      ~portraits~
  
BEGIN ~PaintBG: Extra portraits (Bodhi, Jon, Ellesime and ToB characters) - affects LR Jon, TS Bodhi and Ascension Balthazar~
REQUIRE_PREDICATE GAME_IS ~SOA~ OR GAME_IS ~TOB~ ~BGII is required to install this component.~

  COPY ~PaintBG/Extra~      ~override~