<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
<channel>
	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[https://www.shsforums.net/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Tue, 14 Apr 2026 02:26:38 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title><![CDATA[Jaheira Friendship (SoA & ToB)]]></title>
		<link>https://www.shsforums.net/files/file/1288-jaheira-friendship-soa-tob/</link>
		<description><![CDATA[<p>One of the things many find sorely lacking in the BioWare/Beamdog NPCs is the availability of more complex relationships presented by modern <acronym title='Non-Player Character' class='bbc ipSeoAcronym'>NPC</acronym> mods--especially in regard to "friendships", i.e. the relationships NPCs have with the PC when not romancing them.<br>
<br>
This mod adds a series of dialogues with Jaheira.<br>
<br>
<a href='https://spellhold-studios.github.io/readmes/jaheira-friendship/JaheiraFriendship-readme-english.html' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/forum/353-npc-iep/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/Jaheira-Friendship' class='bbc_url' title='' rel='nofollow'>GitHub</a></p>]]></description>
		<pubDate>Sat, 23 Nov 2024 18:19:55 +0000</pubDate>
		<guid isPermaLink="false">1288</guid>
	</item>
	<item>
		<title>Infinity Sounds</title>
		<link>https://www.shsforums.net/files/file/1286-infinity-sounds/</link>
		<description><![CDATA[<p>A mod for Baldur's Gate II that aims to improve many sonic aspects of the game. The mod allows you to, e.g., restore all the classic Baldur's Gate sounds, remedy a lot of audio-related issues, overhaul creature sounds, revive EAX support, recover unused voiceovers, and tweak <acronym title='Non-Player Character' class='bbc ipSeoAcronym'>NPC</acronym> soundsets.<br>
<br>
<a href='https://spellhold-studios.github.io/readmes/infinity-sounds/readme-infinitysounds.html' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/forum/688-infinity-sounds/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/Infinity-Sounds' class='bbc_url' title='' rel='nofollow'>GitHub</a><br>
<br>
<br>
<strong><span style="font-size:18px;">Components</span></strong></p>
<ul class="bbc">
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Spellcasting Voices</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Spellcasting Sounds</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Weapon Sounds</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Armor Sounds</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> GUI Sounds</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> PC Soundsets</li>
<li>Restore Gulp Sound</li>
<li>Restore Chunked Death Sound</li>
<li>Tweak Sound Channel Volume Levels</li>
<li>Enable Footsteps During Combat</li>
<li>Mute Reputation Change Sounds</li>
<li>Mute Tooltip Paper Sound</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Ambient Sounds</li>
<li>Restore&#160;Environmental & Positional Audio</li>
<li>Enhance Positional Audio</li>
<li>Restore & Tweak Soundsets</li>
<li>More Existence Sounds</li>
<li>Tweak Existence Sound Delay</li>
<li>Restore <acronym title='Non-Player Character' class='bbc ipSeoAcronym'>NPC</acronym> Voiceovers</li>
<li>Additional <acronym title='Non-Player Character' class='bbc ipSeoAcronym'>NPC</acronym> Voiceovers</li>
</ul>]]></description>
		<pubDate>Thu, 23 May 2024 22:22:33 +0000</pubDate>
		<guid isPermaLink="false">1286</guid>
	</item>
	<item>
		<title>Nostalgia Pack</title>
		<link>https://www.shsforums.net/files/file/1283-nostalgia-pack/</link>
		<description><![CDATA[<p>Putting the <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> back in <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>.<br>
<br>
This mod has had a very, very long gestation. It started way back in 2012-2013, when <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> was released and lacked the nostalgic punch I was expecting it to pack. No stony AD&D <acronym title='Forgotten Realms' class='bbc ipSeoAcronym'>FR</acronym>-inspired UI, no <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> sprites & paperdolls, no <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> casting sounds and voices... the list goes on. So I started looking into ways to bring all that stuff back into the Enhanced Editions and yes, it took this long to accomplish half of what was originally planned. I hope you'll enjoy this nonetheless!<br>
<br>
<a href='https://spellhold-studios.github.io/readmes/nostalgia-pack/readme.txt' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/forum/684-nostalgia-pack/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/Nostalgia-Pack' class='bbc_url' title='' rel='nofollow'>GitHub</a><br>
<br>
&#160;</p>
<p><span style="font-size:18px;"><strong>Components</strong></span></p>
<ul class="bbc">
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Character Sprites</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Paperdolls</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Portraits and Colors</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Item Icons & Appearance</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Flaming Fist Appearance</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Amnian Guard Appearance</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Dimension Door Effect</li>
<li>Undo <acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> Changes</li>
</ul>]]></description>
		<pubDate>Thu, 03 Nov 2022 05:18:59 +0000</pubDate>
		<guid isPermaLink="false">1283</guid>
	</item>
	<item>
		<title><![CDATA[AC's Miscellaneous Tweaks]]></title>
		<link>https://www.shsforums.net/files/file/1282-acs-miscellaneous-tweaks/</link>
		<description><![CDATA[<p>A motley collection of tweaks for all Baldur's Gate games, classic or enhanced.<br>
<br>
This mod was born as a disparate assortment of tweaks and changes I wanted for my <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> playthrough, meant to be quick and dirty, with no documentation whatsoever and no best practices like DESIGNATED, LABEL, and the like. In time it grew in size and scope and I started adopting best practices "just in case", adding more and more stuff as I went along with my playthrough and realized I wanted it&#8212;which leads us to the here and now, where I decided to release the mod in case somebody else out there is interested in the same things as I.<br>
<br>
<a href='https://spellhold-studios.github.io/readmes/ac-miscellaneous-tweaks/readme.txt' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/forum/683-acs-miscellaneous-tweaks/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/AC-Miscellaneous-Tweaks' class='bbc_url' title='' rel='nofollow'>GitHub</a><br>
<br>
&#160;<br>
<span style="font-size:18px;"><strong>Components</strong></span></p>
<ul class="bbc">
<li>Miscellaneous Tweaks</li>
<li>Use <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>/<acronym title='Siege of Dragonspear' class='bbc ipSeoAcronym'>SoD</acronym> portraits in <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>/<acronym title='Throne of Bhaal' class='bbc ipSeoAcronym'>ToB</acronym></li>
<li>Use original portraits for <acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> NPCs</li>
<li>Use <acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> colors for joinable NPCs</li>
<li><acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>-style descriptions</li>
<li><acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>-style archery for <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>/<acronym title='Throne of Bhaal' class='bbc ipSeoAcronym'>ToB</acronym></li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>/<acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> inventory icons and colors</li>
<li>Restore <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym> Flaming Fist & Amnian Soldier Appearance</li>
<li><acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> animations dual-wielding fix</li>
<li>Dragon breath fix</li>
<li>Random stuff no one wants</li>
<li><acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> soundsets</li>
<li><acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> portraits</li>
<li><acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> slings</li>
<li>Revenant Animation Fix</li>
<li><acronym title='Siege of Dragonspear' class='bbc ipSeoAcronym'>SoD</acronym> sound sets for <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym></li>
</ul>]]></description>
		<pubDate>Thu, 03 Nov 2022 04:56:51 +0000</pubDate>
		<guid isPermaLink="false">1282</guid>
	</item>
	<item>
		<title><![CDATA[Dorn Friendship (SoA & ToB)]]></title>
		<link>https://www.shsforums.net/files/file/1279-dorn-friendship-soa-tob/</link>
		<description><![CDATA[<p>One of the things many find sorely lacking in the BioWare/Beamdog NPCs is the availability of more complex relationships presented by modern <acronym title='Non-Player Character' class='bbc ipSeoAcronym'>NPC</acronym> mods--especially in regard to "friendships", i.e. the relationships NPCs have with the PC when not romancing them.</p>
<p>&#160;</p>
<p>This mod adds a series of dialogues with Dorn.</p>
<p>&#160;</p>
<p><a href='https://spellhold-studios.github.io/readmes/dorn-friendship/DornFriendship-readme-english.html' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/forum/353-npc-iep/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/Dorn-Friendship' class='bbc_url' title='' rel='nofollow'>GitHub</a></p>]]></description>
		<pubDate>Sat, 29 Oct 2022 09:47:57 +0000</pubDate>
		<guid isPermaLink="false">1279</guid>
	</item>
	<item>
		<title><![CDATA[Hexxat Friendship (SoA & ToB)]]></title>
		<link>https://www.shsforums.net/files/file/1278-hexxat-friendship-soa-tob/</link>
		<description><![CDATA[<p>One of the things many find sorely lacking in the BioWare/Beamdog NPCs is the availability of more complex relationships presented by modern <acronym title='Non-Player Character' class='bbc ipSeoAcronym'>NPC</acronym> mods--especially in regard to "friendships", i.e. the relationships NPCs have with the PC when not romancing them.</p>
<p>&#160;</p>
<p>This mod adds a series of dialogues with Hexxat.</p>
<p>&#160;</p>
<p><a href='https://spellhold-studios.github.io/readmes/hexxat-friendship/HexxatFriendship-readme-english.html' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/forum/353-npc-iep/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/Hexxat-Friendship' class='bbc_url' title='' rel='nofollow'>GitHub</a></p>]]></description>
		<pubDate>Sat, 15 Oct 2022 07:08:09 +0000</pubDate>
		<guid isPermaLink="false">1278</guid>
	</item>
	<item>
		<title>Barbarian Companion: Overpowered Edition</title>
		<link>https://www.shsforums.net/files/file/1277-barbarian-companion-overpowered-edition/</link>
		<description><![CDATA[<p><span style="color:#0000cd;"><span style="font-size:24px;"><strong>Baldur's Gate II: Enhanced Edition MOD: Barbarian Companion: Overpowered Edition 1.0</strong></span></span><br><br><br>
<iframe width="560"
        height="315"
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        title="YouTube video player"
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New companion Marcus can follow you as you familiar or as your party member, while is outside party as familiar gains exp for defeating enemies.<br>
New items, bosses, challenges, secrets.<br><br>
Q: I installed mod what now, how do i find new stuff from mod?<br>
A: Wait on any map, bunny will find you.<br><br><strong>New items: <span style="color:#6666ff;">plasma weapons</span>, <span style="color:#9933ff;">magic runes</span>, <span style="color:#ff0033;">miscellaneous items</span> and powerful <span style="color:#66ff00;">Set Items</span>!</strong><br>
Set items: Crom's Wrath (2 pieces), Immortal King (6 pieces)<br><br><strong>Challenges:</strong> Completing challenge will unlock <strong>achievements</strong>, each achievement gives some bonus, extra boss or extra loot.<br><br><strong>1. <span style="color:#ff8c00;">Challenge: Defeat Banshee Queen without dying!</span><br>
2. <span style="color:#ff8c00;">Challenge: Defeat Ancient without taking damage!</span><br>
3. <span style="color:#ff8c00;">Challenge: Defeat Immortal Champion within 10 seconds!</span> (boss has around 800 <acronym title='Hit Points' class='bbc ipSeoAcronym'>HP</acronym> good luck)</strong><br><br>
If you say that is crazy, that is not possible, of course it is possible and it is EASY! <img src='https://www.shsforums.net/public/style_emoticons/default/biggrin.png' class='bbc_emoticon' alt=':D' /><br>
Tested all challenges, if think the hardest one is first one, anyway it will take several attempts to complete challenge.<br><br>
Items are very powerful, very useful for highest game difficulty.<br>
&#160;<br>
&#160;<br>
There are several ways how to complete very hard challenges, share you tactic with us!<br><br><a href='https://i.imgur.com/xb1uZ9c.png' class='bbc_url' title='' rel='nofollow'><img class='bbc_img' src="http://i.imgur.com/zFWv1Cd.png" alt="zFWv1Cd.png"></a></p>]]></description>
		<pubDate>Sun, 03 Oct 2021 19:18:47 +0000</pubDate>
		<guid isPermaLink="false">1277</guid>
	</item>
	<item>
		<title>Sub-Zero Companion</title>
		<link>https://www.shsforums.net/files/file/1276-sub-zero-companion/</link>
		<description><![CDATA[<p><span style="font-size:18px;"><strong>Baldur's Gate II: Enhanced Edition: MOD: Sub-Zero Companion</strong></span><br><br><span style="font-size:24px;"><span style="color:#3366ff;"><strong>Sub-Zero Companion</strong></span></span><br>
&#160;<br><a href='https://i.imgur.com/YlIGukh.png' class='bbc_url' title='' rel='nofollow'><img class='bbc_img' src="http://i.imgur.com/b90UaGj.png" alt="b90UaGj.png"></a><br>
&#160;<br>
&#160;<br>
<iframe width="560"
        height="315"
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        frameborder="0"
        allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
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</iframe><iframe width="560"
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Sub-Zero is an assassin of the Lin Kuei clan, Kuai Liang commands the power of ice and cold. Unlike other members of his clan, he and his older brother, Bi-Han, were abducted as children by the Lin Kuei and trained in the techniques of assassination throughout their lives. Though his codename is Tundra, he has now assumed the mantle of Sub-Zero to honor his brother after Bi-Han's mysterious death. With the help of his fellow Lin Kuei Smoke, Sub-Zero tirelessly hunts the one who killed his brother.<br><br>
Questions:<br>
Q: How do i find him.<br>
A: Stay on any map except Dock (AR0300). Bunny will find you.<br><br>
Q: I am already in <acronym title='Throne of Bhaal' class='bbc ipSeoAcronym'>TOB</acronym> expansion i cant get to Dock.<br>
A: Bunny has teleportation rune, it will transport your party to place and back!<br><br>
A: My party is full.<br>
Q: Sub-zero can follow you as your familiar.<br>
&#160;<br>
When he follows you as your familiar he will get same level as main playable character.<br>
&#160;<br><br><strong>Skills and Abilities</strong><br><br>
&#171;&#171;&#171; Martial Arts &#187;&#187;&#187;<br>
&#160; (1)&#160; Freezing Blow<br>
&#160; (2)&#160; Footsweep<br>
&#160; (3)&#160; Uppercut<br>
&#160; (4)&#160; Ice Slide<br>
&#160; (5)&#160; Defensive Stance<br>
&#160; (6)&#160; Offensive Stance<br>
&#160; (7)&#160; Vanish<br><br>
&#160;<br>
&#171;&#171;&#171; Ice Arts &#187;&#187;&#187;<br>
&#160; (1)&#160; Ice Blast<br>
&#160; (2)&#160; Glacial Spike<br>
&#160; (3)&#160; Arctic Blast<br>
&#160; (4)&#160; Deep Freeze<br>
&#160; (5)&#160; Ground Ice<br>
&#160; (6)&#160; Ice Prison<br>
&#160; (7)&#160; Frozen Orb<br>
&#160; ( <img src='https://www.shsforums.net/public/style_emoticons/default/cool.png' class='bbc_emoticon' alt='8)' />&#160; Unfreeze<br>
&#160; (9)&#160; Ice Teleport<br>
&#160;(10)&#160; Wounds Mending<br>
&#160;(11)&#160; Freezing Aura<br>
&#160;(12)&#160; Ice Igloo<br>
&#160;(13)&#160; Arctic Globe<br>
&#160;(14)&#160; Polar Shield<br>
&#160;(15)&#160; Freezing Fog<br>
&#160;(16)&#160; Ice Lake<br>
&#160;(17)&#160; Ice Breath<br>
&#160;(18)&#160; Ice Nova<br>
&#160;(19)&#160; Icecalypse<br>
&#160;(20)&#160; Ice Arsenal<br><br><br>
Talents (LEVEL 15+)<br>
&#160; (1)&#160; Ice Barrage<br>
&#160; (2)&#160; Monkstabbing<br>
&#160;&#160;&#160;&#160; (2.1)&#160; Assassination<br>
&#160;&#160;&#160;&#160; (2.2)&#160; Avoid Death<br>
&#160;&#160;&#160;&#160; (2.3)&#160; Greater Evasion<br>
&#160; (3)&#160; Ice Mastery<br>
&#160;&#160;&#160;&#160; (3.1)&#160; Summon Ice Golem<br>
&#160; (4)&#160; +10 Extra Health<br><br><br>
Passive: Arcana Regeneration<br><br><br>
Items: Arcana Power Elixirs, Phone, Teleportation Rune, Flatty Cat <img src='https://www.shsforums.net/public/style_emoticons/default/biggrin.png' class='bbc_emoticon' alt=':D' /></p>]]></description>
		<pubDate>Tue, 06 Jul 2021 13:53:42 +0000</pubDate>
		<guid isPermaLink="false">1276</guid>
	</item>
	<item>
		<title>Applesauce Mod</title>
		<link>https://www.shsforums.net/files/file/1275-applesauce-mod/</link>
		<description><![CDATA[I lost my rabbit, Applesauce, two months ago. I still miss him terribly, even as other pets survive him. He meant so much to me, and now he's gone. It was GI stasis; if there was a way I could've saved him I would do it.<br />
&#160;<br />
I miss him a lot. Sometimes when I cook I still save up vegetable bits, and tear up because nobody's gonna eat them anymore. I miss tripping over him and the bond we've forged over years.<br />
&#160;<br />
I'm not an artist or a writer or even a coder, I graduated farming college. <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> modding is the only thing I can reliably do to immortalize the lil dude.<br />
&#160;<br />
I hope he helps you, or at least reliably provide the familiar <acronym title='Hit Points' class='bbc ipSeoAcronym'>HP</acronym> bonus.]]></description>
		<pubDate>Fri, 02 Jul 2021 21:23:13 +0000</pubDate>
		<guid isPermaLink="false">1275</guid>
	</item>
	<item>
		<title>TobEx AfterLife</title>
		<link>https://www.shsforums.net/files/file/1274-tobex-afterlife/</link>
		<description><![CDATA[<p>AfterLife is a TobEx fork with more bugfixes/tweaks for the original Baldur's Gate II engine. It is part of <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> Improved GUI project, but only TobEx options are enabled.</p>
<p>&#160;</p>
<p>Codebase was changed to a custom one; this is no longer the original TobEx v26 by Ascension64. Use it at your own risk! Includes v28 patch by Magus. Shares the same C++ sources with the main <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> Improved GUI; src files available in the "bg2improvedgui\src" folder.</p>
<p>&#160;</p>
<p><a href='https://spellhold-studios.github.io/readmes/tobex-afterlife/documentation/readme.html' class='bbc_url' title='' rel='nofollow'>Readme</a>&#160; |&#160; <a href='http://www.shsforums.net/topic/61072-tobex-afterlife/' class='bbc_url' title=''>Forum</a>&#160; |&#160; <a href='https://github.com/Spellhold-Studios/TobEx-AfterLife' class='bbc_url' title='' rel='nofollow'>GitHub</a></p>
<p>&#160;</p>
<p><br>
<span style="font-size:18px;"><strong>Components</strong></span></p>
<ul class="bbc">
<li>Supports all options of the original TobEx</li>
<li>Disarm Trap Distance [Fix]</li>
<li>Character Behind Polygon [Fix]</li>
<li>Continuous Battle Music [Fix]</li>
<li>Set <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Animation During Character Generation [Tweak]</li>
<li>Flickering Cursor [Fix]</li>
<li>CPU Idle [Tweak]</li>
<li>Over Target Visual Effect [Tweak]</li>
<li>Skip OpenGL Fullscreen Display Modes with Fixed Interpolation [Tweak]</li>
<li>OpenGL VSync On [Tweak]</li>
<li>Protection From Spell for Contingency [Fix]</li>
<li>Run in Background [Tweak]</li>
<li>Stop Animation/Sound of Interrupted Casting [Fix]</li>
<li>Mixed Soundset for <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> [Modding]</li>
<li>External Crashdump Saving Utility [Debug]</li>
<li>Externalise Animation Sound Reference Override [Modding]</li>
<li>Externalise Animation Config Override [Modding]</li>
<li>Mute Generic Animation Attack Sound [Tweak]</li>
<li>Disable Hardcoded <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Item Sounds [Tweak]</li>
<li>Self-Patched Effect Removing [Fix]</li>
<li>Sequence Sound Override [Fix]</li>
<li>Ankheg Range Weapon Animation [Fix]</li>
<li>Creature Embedded Sound Overrides 2DA Entry [Tweak]</li>
<li>Restore Creature Attack Sounds #1 [Tweak]</li>
<li>Restore Creature Attack Sounds #2 [Tweak]</li>
<li>Path Search Party Bumpable When Moving [Tweak]</li>
<li>Enable Off Hand Weapon <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> Animation [Tweak]</li>
<li>Enable Robe Armor Sound [Tweak]</li>
<li>Reset Idle Timer After Weapon Equipped [Tweak]</li>
<li>Weapon Speed [Fix]</li>
<li>Saving Throw Improved Invisible Bonus [Compatibility]</li>
<li>Disable Hidden TobEx Patches [Debug]</li>
<li>Small Purple Elemental Palette Fix [Fix]</li>
<li>44Khz Sound Mixer Frequency [Tweak]</li>
<li>"SPELL CAST" auto-pause Fix [Fix]</li>
<li>Visual Range on Blindness Fix [Fix]</li>
<li>Sequencer Order Fix [Tweak]</li>
</ul>]]></description>
		<pubDate>Mon, 14 Jun 2021 10:21:36 +0000</pubDate>
		<guid isPermaLink="false">1274</guid>
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