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<rss version="2.0">
<channel>
	<title>SHS RSS</title>
	<description>Spellhold Studios RSS Feed</description>
	<link>https://www.shsforums.net</link>
	<pubDate>Fri, 27 Mar 2026 20:53:11 +0000</pubDate>
	<ttl>30</ttl>
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		<title>1pp ~ high quality music for SoA/ToB || Tutu/ToSC || IWD || PS:T</title>
		<link>https://www.shsforums.net/topic/50032-1pp-high-quality-music-for-soatob-tututosc-iwd-pst/</link>
		<description><![CDATA[If you're anything like me, you think atmosphere is incredibly important to any good RPG, and music is incredibly important to atmosphere. If you add up these two facts you may reasonably find yourself incredibly annoyed that your atmosphere is marred by muddy 22.05kHz audio. Even more so if you happen to have the crystal clear soundtrack to said game on a CD nearby and it seems to be <em class='bbc'>mocking </em>you because you can either play or listen, but never comfortably both.<br /><br />If you're anything like me, chances are you might decide one day to put your audio CD and game discs in a blender (of <acronym title='Weimer Dialogue Utility' class='bbc ipSeoAcronym'>WeiDU</acronym> make) and, flavoured with a pinch of frustration, push the button pondering the age old question. And chances are, you might enjoy the apple smoothie I have thus procured.<br /><br /><br /><br /><strong class='bbc'>WHAT THIS IS:</strong><br />This is a patch (along with content) to allow playback of higher quality, 44.1kHz music in Baldur's Gate II Shadows of Amn with Throne of Bhaal, Baldur's Gate I Tutu, Icewind Dale or Planescape: Torment (see below). The patch updates all .acm audio in the game. There are various other fixes, too! The current version of the mod supports properly patched installs of Baldur's Gate II Throne of Bhaal and Icewind Dale v1.4.2 and v.1.4.2, respectively. For Planescape:Torment, the patch was based on an English 4 disc copy with the <a href='http://www.shsforums.net/forum/551-planescape-torment-mods/' class='bbc_url' title=''><acronym title='Planescape: Torment' class='bbc ipSeoAcronym'>PST</acronym> fixes</a> applied. Other versions are as-yet untested but might work (let me know). If the patch component fails, do not install the mod content. Doing so will cause improper playback of game music.<br /><br />This is not the readme. That one is included with the downloads below. (the previous sentence was a hint)<br /><br /><br /><strong class='bbc'>WHY NOT IWDII:</strong><br />If there's enough interest, a version for <del class='bbc'><acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym>/Tutu (likely) will follow shortly</del>, <del class='bbc'>a version for <acronym title='Icewind Dale' class='bbc ipSeoAcronym'>IWD</acronym> maybe, and <acronym title='Planescape: Torment' class='bbc ipSeoAcronym'>PST</acronym> perhapppsssss</del><br /><br /><br /><strong class='bbc'>Download links:</strong><br /><br /><em class='bbc'>Baldur's Gate II <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>/<acronym title='Throne of Bhaal' class='bbc ipSeoAcronym'>ToB</acronym></em><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=969' class='bbc_url' title=''>1pp_hq_music_II_130</a><br /><br /><em class='bbc'>Baldur's Gate Tutu/ToSC</em><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=970' class='bbc_url' title=''>1pp_hq_music_ToSC_110</a><br /><br /><em class='bbc'>Icewind Dale + <acronym title='Heart of Winter' class='bbc ipSeoAcronym'>HoW</acronym>/<acronym title='Trials of the Luremaster' class='bbc ipSeoAcronym'>TotLM</acronym></em><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=971' class='bbc_url' title=''>1pp_hq_music_IWD_100</a><br /><br /><em class='bbc'>Planescape: Torment</em><br /><a href='http://www.shsforums.net/files/file/1008-1pp-high-quality-music-for-pst/' class='bbc_url' title=''>1pp_hq_music_PST_110</a><br /><br /><br />Please let me know any issues (crackly audio, bad looping, install issues, etc.) you may experience.<br /><br /><br /><br /><sub class='bbc'>This is not the announcement.</sub>]]></description>
		<pubDate>Fri, 27 Mar 2026 20:53:11 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/50032-1pp-high-quality-music-for-soatob-tututosc-iwd-pst/</guid>
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		<title>Problems with File Downloads</title>
		<link>https://www.shsforums.net/topic/62258-problems-with-file-downloads/</link>
		<description><![CDATA[<p>As you may have already noticed, we have switched to <a href='https://en.wikipedia.org/wiki/HTTPS' class='bbc_url' title='' rel='nofollow'>HTTPS</a>; however, the legacy forum software suffers from some quirks with the encrypted protocol. Most notably, the file downloads directly from our server are still offered over the HTTP, which your browser may recognize as a potential security risk and block. Depending on your browser and settings, you may get a warning, or the file could get blocked silently, which may look as if some downloads were broken.</p>
<p>&#160;</p>
<p>Soon, all downloads will be served from our <a href='https://github.com/Spellhold-Studios' class='bbc_url' title='' rel='nofollow'>GitHub</a> organization or modders' personal repositories, which is going to solve this problem. In the meantime, if you experience issues downloading files that are not on GitHub yet, check your browser settings or try a different browser. Please do not report files as broken if they get blocked by your browser because of this issue.</p>
<p>&#160;</p>
<p>As an example, Firefox may block the file and give you this warning in the download details:</p>
<p>&#160;</p>
<p><a class='resized_img' rel='lightbox[618281]' id='ipb-attach-url-' href="https://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=31483" title="download-allow.png - Size: 62.33K, Downloads: 38"><img itemprop="image" src="https://www.shsforums.net/uploads/monthly_03_2026/post-41045-0-70619300-1772714488.png" class='bbc_img linked-image' alt="download-allow.png" /></a>
</p>
]]></description>
		<pubDate>Thu, 05 Mar 2026 12:51:24 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62258-problems-with-file-downloads/</guid>
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		<title>Help figure out how to get through a bugged area? SOD</title>
		<link>https://www.shsforums.net/topic/62252-help-figure-out-how-to-get-through-a-bugged-area-sod/</link>
		<description><![CDATA[<p>Hi all,</p>
<p>&#160;</p>
<p>I have encountered a bug in my recent playthrough and I wanted to get a few more opinions on this one. I originally posted this here:</p>
<p>&#160;</p>
<p><a href='https://www.gibberlings3.net/forums/topic/40955-sod-cant-tell-corwin-im-ready-to-march-to-coalition-camp/page/2/#comment-357251' class='bbc_url' title='' rel='nofollow'>https://www.gibberlings3.net/forums/topic/40955-sod-cant-tell-corwin-im-ready-to-march-to-coalition-camp/page/2/#comment-357251</a></p>
<p>&#160;</p>
<p>But haven't heard from anyone else and I believe jasety isn't sure of how to fix my predicament.</p>
<p>&#160;</p>
<p>Any help or suggestions would be much appreciated!</p>
<p>&#160;</p>
<p>&#160;</p>
]]></description>
		<pubDate>Sat, 28 Feb 2026 13:34:48 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62252-help-figure-out-how-to-get-through-a-bugged-area-sod/</guid>
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		<title>dementy.cre</title>
		<link>https://www.shsforums.net/topic/62243-dementycre/</link>
		<description><![CDATA[<p>My attempt to install Tactics-Remix failed--the error message is&#160;</p>
<div>ERROR: illegal 8-byte read from offset 541184 of 1504-byte file DEMENTY.CRE</div>
<div>ERROR: [DEMENTY.CRE] -&gt; [override/DEMENTY.CRE] Patching Failed (COPY) (Failure("DEMENTY.CRE: read out of bounds"))</div>
<div>Stopping installation because of error.</div>
<div>Stopping installation because of error.</div>
<div>Stopping installation because of error.</div>
<div>&#160;</div>
<div>via --change-log, the only mod that changes this file is this one.<br>
<br>
Don't know why this mod is changing it; the only change I can see from the default version is that it has no override script (the default override script is AGRANDBR.BCS</div>
]]></description>
		<pubDate>Tue, 10 Feb 2026 11:51:35 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62243-dementycre/</guid>
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		<title>ajocmod for EE and EET</title>
		<link>https://www.shsforums.net/topic/59054-ajocmod-for-ee-and-eet/</link>
		<description><![CDATA[<p>Here is a little patch to get this little mod running on <acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym></p>
<p>I keep the patch to the minimum of change require</p>
<p>run the bigworldfixpack for the bug fixing</p>
<p>&#160;</p>
<p><div class='bbc_spoiler'>
	<span class='spoiler_title'>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">What was change :<br>
- the batch file are deprecated thanks to HANDLE_TILESETS</p>
<p>- the tiz file and tisunpack have been moved to a TIZ folder</p>
<p>- ( you can delete the tiz and tisunpack in the are folder in the original mod)<br>
- HANDLE_CHARSETS is added for the translation</p>
<p>- iconv is added in the languages folder<br>
- the readme was commented to streamline the installation<br>
- no chapter check so it's <acronym title='Enhanced Edition Trilogy' class='bbc ipSeoAcronym'>EET</acronym> compatible</p>
<p>- you need a new <acronym title='Weimer Dialogue Utility' class='bbc ipSeoAcronym'>weidu</acronym> (i have put a new one)</p>
<p>&#160;</p>
<p>it's an addon to <acronym title='The Darkest Day' class='bbc ipSeoAcronym'>TDD</acronym> but I tested it under a modded <acronym title='Enhanced Edition Trilogy' class='bbc ipSeoAcronym'>EET</acronym> installation with TDDZ (Loron, Ademoth, the cutscene and the new area up to the dwarf work well, don't know how the mod end)</p>
<p></div></div>
</div></p>
<p>&#160;</p>
<p><a href="https://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=29207" title="Download attachment"><img src="https://www.shsforums.net/public/style_extra/mime_types/zip.gif" alt="Attached File" /></a>
&nbsp;<a href="https://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=29207" title="Download attachment"><strong>patch_AjocMod_EE_EET.rar</strong></a> &nbsp;&nbsp;<span class='desc'><strong>3MB</strong></span>
&nbsp;&nbsp;<span class="desc lighter">1613 downloads</span></p>
]]></description>
		<pubDate>Sat, 07 Feb 2026 15:38:23 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/59054-ajocmod-for-ee-and-eet/</guid>
	</item>
	<item>
		<title>Project Infinity install order?</title>
		<link>https://www.shsforums.net/topic/62237-project-infinity-install-order/</link>
		<description><![CDATA[<p>Hello Old Friends</p>
<p>&#160;</p>
<p>Is there a <acronym title='Weimer Dialogue Utility' class='bbc ipSeoAcronym'>WeiDU</acronym> log for Project Infinity that can be used for install order? One that has most (all?) mods and can be edited to just have the mods that you want to install. I am planning a new install and after I get things worked out to make a new install video (Link to my last & outdated video below). Any help would be appreciated, Thanks</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>&#160;</p>
<p>Link to old video:</p>
<p><iframe width="560"
        height="315"
        src="https://www.youtube-nocookie.com/embed/uniKLnH1Nhg"
        title="YouTube video player"
        frameborder="0"
        allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture"
        allowfullscreen>
</iframe></p>
]]></description>
		<pubDate>Tue, 03 Feb 2026 07:27:29 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62237-project-infinity-install-order/</guid>
	</item>
	<item>
		<title>Improved Archer Kit</title>
		<link>https://www.shsforums.net/topic/58012-improved-archer-kit/</link>
		<description><![CDATA[<p><span style="font-size:24px;"><strong>Improved Archer Kit</strong></span><br><em>A mod that improves the Archer kit and introduces Archer-like kits for fighters, paladins and thieves.</em><br><br><span style="font-size:18px;"><strong><a href='https://github.com/Argent77/A7-ImprovedArcher/releases/latest' class='bbc_url' title='' rel='nofollow'>Download</a></strong></span><br><span style="font-size:18px;"><strong><a href='https://argent77.github.io/A7-ImprovedArcher/index.html' class='bbc_url' title='' rel='nofollow'>Readme</a></strong></span><br><br><u><span style="font-size:18px;"><strong>Overview</strong></span></u><br><br>
The original Archer kit does not scale very well with progressing levels. While the kit is very strong in the earlier parts of the game, it becomes less useful compared to other ranger kits later on.<br><br>
This mod attempts to rebalance the kit, so that low level archers don't outshine other classes, while high-level archers may still keep up with other ranger kits. The mod adjusts overall power of the Archer and adds a couple of useful skills and abilities to the kit.<br><br>
Additional components provide you with Archer-like kits for figher, paladin and thief classes, or install a set of powerful bows and ammunition to the game.<br><br>
The mod is available for <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym>, <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym>, <acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>, <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>, <acronym title='Enhanced Edition Trilogy' class='bbc ipSeoAcronym'>EET</acronym> (Enhanced Edition Trilogy) and <acronym title='Icewind Dale' class='bbc ipSeoAcronym'>IWD</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>.<br>
&#160;<br><br><u><span style="font-size:18px;"><strong>Components</strong></span></u><br><br><strong>1. Improved Archer Kit</strong></p>
<ul class="bbc"><li>Installs the Archer kit</li>
</ul><p><strong>2. Add fighter kit: Marksman</strong></p>
<ul class="bbc"><li>Installs the fighter kit "Marksman" to the game.</li>
</ul><p><strong>3. Add paladin kit: Bow Knight</strong></p>
<ul class="bbc"><li>Installs the paladin kit "Bow Knight" to the game.</li>
</ul><p><strong>4. Add thief kit: Sharpshooter</strong></p>
<ul class="bbc"><li>Installs the thief kit "Sharpshooter" to the game.</li>
</ul><p><strong>5. Add +4 arrows, +4 bolts and powerful bows to the game</strong></p>
<ul class="bbc"><li><acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym>, <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> and <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>:
<ul class="bbc"><li>Adds +4 arrows and bolts to a number of stores and creatures in the <acronym title='Throne of Bhaal' class='bbc ipSeoAcronym'>ToB</acronym> part of the game as well as to Watcher's Keep.</li>
<li>Adds a powerful longbow somewhere to the third level of Watcher's Keep</li>
<li>Adds an even more powerful composite longbow to the outdoor area of Sendai's Enclave</li>
</ul></li>
<li><acronym title='Icewind Dale' class='bbc ipSeoAcronym'>IWD</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> only:
<ul class="bbc"><li>Adds several bows as well as a few +4 arrows and bolts to Conlan's shop in Kuldahar after reaching chapter 2 and 4</li>
</ul>
Since there is a lack of good shortbows in <acronym title='Icewind Dale' class='bbc ipSeoAcronym'>IWD</acronym>:<acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym>, this component also distributes several powerful shortbows across various maps and stores of the main game as well as the Heart of Winter expansion.</li>
</ul><p>This component can be installed independently from the main component.<br><br>
&#160;<br><u><span style="font-size:18px;"><strong>Kit descriptions</strong></span></u><br><br>
<div class='bbc_spoiler'>
	<span class='spoiler_title'>Spoiler</span> <input type='button' class='bbc_spoiler_show' value='Show' />
	<div class='bbc_spoiler_wrapper'><div class='bbc_spoiler_content' style="display:none;">The Archer is the epitome of skill with the bow - the ultimate marksman, able to make almost any shot, no matter how difficult. To become so skilled with the bow, the Archer has had to sacrifice some of his proficiency with melee weapons and armor.<br><br><strong>Advantages:</strong><br>
- +1 bonus to hit and damage rolls with any missile weapon every 4 levels.<br>
- +1 bonus to armor class vs. missile weapons every 6 levels.<br>
- +5% chance to score a critical hit at level 13 and 18.<br>
- May achieve Grandmastery (5 slots) in longbows, shortbows, and crossbows.<br>
- May use Rooting Shot ability once per day every 4 levels, starting at level 4. Can not be used together with other shot abilities.<br>
- May use Power Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.<br>
- May use Explosive Shot ability once per day every 4 levels, starting at level 8. Can not be used together with other shot abilities.<br>
- May use Create Blessed Ammunition ability once per day every 8 levels, starting at level 4.<br><br><strong>ROOTING SHOT:</strong> All successful ranged attacks within the next 12 seconds will entangle the target, according to the level of the Archer:<br>
4th level: Target is entangled for three rounds if failed save vs. Spell.<br>
8th level: Target is entangled for three rounds if failed save vs. Spell at -1 penalty.<br>
12th level: Target is entangled for four rounds if failed save vs. Spell at -1 penalty.<br>
16th level: Target is entangled for four rounds if failed save vs. Spell at -2 penalty.<br>
20th level: Target is entangled for five rounds if failed save vs. Spell at -2 penalty.<br><br><strong>POWER SHOT:</strong> All successful ranged attacks within the next 12 seconds have a chance to knock back the target, according to the level of the Archer:<br>
8th level: Knock back target if failed save vs. Breath.<br>
12th level: Knock back target if failed save vs. Breath at -1 penalty.<br>
16th level: Knock back target if failed save vs. Breath at -2 penalty.<br>
20th level: Knock back target if failed save vs. Breath at -3 penalty.<br><br><strong>EXPLOSIVE SHOT:</strong> All successful ranged attacks within the next 12 seconds will explode on impact and cause physical damage to nearby targets in 15' range, according to the level of the Archer:<br>
8th level: 1d4 damage to nearby targets<br>
12th level: 1d4+2 damage to nearby targets<br>
16th level: 1d4+4 damage to nearby targets<br>
20th level: 1d4+6 damage to nearby targets<br>
Caution: Damages enemies, allies and innocent bystanders alike.<br><br><strong>CONJURE ELEMENTAL AMMUNITION:</strong> Create a specially prepared arrow or bolt blessed by the Archer's worshipped god or goddess for 8 hours containing one score of charges. Number of charges doubles at levels 8 and 16 respectively.<br>
4th level: +1 enchantment, +1 to hit rolls, additional 1d3 fire damage.<br>
8th level: +2 enchantment, +2 to hit rolls, additional 1d3 fire damage and 1d3 cold damage, entangle for two rounds vs. unnatural creatures if failed save vs. Spell.<br>
12th level: +2 enchantment, +2 to hit rolls, additional 1d3 fire damage, 1d3 cold damage and 1d3 acid damage, blindness for two rounds vs. unnatural creatures if failed save vs. Spell.<br>
16th level: +3 enchantment, +3 to hit rolls, additional 1d3 fire damage, 1d3 cold damage, 1d3 acid damage and 1d3 electrical damage, slow for two rounds vs. unnatural creatures if failed save vs. Spell at -2 penalty.<br>
20th level: +4 enchantment, +4 to hit rolls, additional 1d3+2 fire damage, 1d3+2 cold damage, 1d3+2 acid damage and 1d3+2 electrical damage, slow and blindness for two rounds vs. unnatural creatures if failed save vs. Spell at -4 penalty.<br><br><strong>SURE SHOT (HLA):</strong> High-level Archers have gained perfect control over their ranged weapon of choice which allows them to point out and target vital areas of the opponent with frightening precision and speed. By enabling this ability, the Archer takes up his stance and shoots missiles in rapid succession. For the next 12 seconds this ability sets one's number of attacks per round to 10 and every shot is considered a critical hit. Since this technique requires utmost skill and concentration, the Archer is rooted to the spot for the next two rounds. It can not be used together with other shot abilities.<br><br><strong>SET MISSILE TRAP (HLA):</strong> This ability allows the Archer to set a single powerful spring-loaded missile trap in the chosen location when no hostile creatures are in sight. It does 3d10 missile damage and each 1d10 damage of various elemental types to the unsuspecting creature that sets it off.<br><br><strong>Disadvantages:</strong><br>
- -1 CON penalty.<br>
- May not wear any metal armor.<br>
- May only become Proficient (one slot) with melee weapons.<br><br><br><strong>Fighter kit: Marksman</strong><br>
This kit provides the same characteristics as the Archer kit with the following restrictions:</p>
<ul class="bbc"><li>Conjure Elemental Ammunition ability is replaced by Produce Reinforced Ammunition ability.</li>
<li>Set Missile Trap HLA not available.</li>
<li>May become Specialized (two slots) with melee weapons.</li>
<li>May only allocate one slot in any fighting style.</li>
</ul><p><strong>Paladin kit: Bow Knight</strong><br>
This kit provides the same characteristics as the Archer kit with the following differences:</p>
<ul class="bbc"><li>Conjure Elemental Ammunition ability is replaced by Evoke Blessed Ammunition ability.</li>
<li>Explosive Shot ability not available.</li>
<li>Set Missile Trap HLA not available.</li>
<li>No bonus proficiencies for Darts.</li>
<li>May only become Proficient (one slot) with melee weapons.</li>
<li>May only allocate one slot in any fighting style.</li>
</ul><p><strong>Thief kit: Sharpshooter</strong><br>
This kit provides the same characteristics as the Archer kit with the following differences:</p>
<ul class="bbc"><li>+1 bonus to hit and damage with missile weapons only every 5 levels.</li>
<li>+1 bonus to armor class vs. missile weapons only every 8 levels.</li>
<li>+5% chance to score a critical hit at level 18.</li>
<li>Conjure Elemental Ammunition ability is replaced by Craft Endowed Ammunition ability.</li>
<li>Power Shot ability not available.</li>
<li>Sure Shot HLA not available.</li>
<li>May only distribute 15 skill points per level among thieving skills.</li>
<li>May not use Backstab ability.</li>
</ul><p></div></div>
</div></p>
]]></description>
		<pubDate>Sat, 31 Jan 2026 10:51:59 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/58012-improved-archer-kit/</guid>
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		<title>Smoke trails on Fire Arrows from BG1</title>
		<link>https://www.shsforums.net/topic/62213-smoke-trails-on-fire-arrows-from-bg1/</link>
		<description><![CDATA[<acronym title='Baldur's Gate' class='bbc ipSeoAcronym'>BG1</acronym> had a smoke trail following fire arrows that looked like this:<br>
<br>
<a href='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEginyMbtq7r0guu1NOOJlplweF32IRbGm_L5vh8FWm3JrxUmQKgzAkrpB5Sj7nBcSfqdBqhDTteRaB1elU83tILmeTADT3z1CEMJrjLykmWEg6tvil5NqEJ1tSbQ_swcy8IRKuKSuM2ldLm/s1200/12.jpg' class='bbc_url' title='' rel='nofollow'>https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEginyMbtq7r0guu1NOOJlplweF32IRbGm_L5vh8FWm3JrxUmQKgzAkrpB5Sj7nBcSfqdBqhDTteRaB1elU83tILmeTADT3z1CEMJrjLykmWEg6tvil5NqEJ1tSbQ_swcy8IRKuKSuM2ldLm/s1200/12.jpg</a><br>
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Is it possible to restore it in the <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> engine?]]></description>
		<pubDate>Mon, 08 Dec 2025 15:41:40 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62213-smoke-trails-on-fire-arrows-from-bg1/</guid>
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		<title>Install warning with EE Fixpack</title>
		<link>https://www.shsforums.net/topic/62207-install-warning-with-ee-fixpack/</link>
		<description><![CDATA[<p>Hi!</p>
<p>&#160;</p>
<p>There is a warning during installation when the <acronym title='Enhanced Edition' class='bbc ipSeoAcronym'>EE</acronym> Fixpack has been applied to the game. Jaheira's script fails to be modified because of this. I opened an issue on the Github tracker:</p>
<p><a href='https://github.com/Spellhold-Studios/LongerRoad/issues/16' class='bbc_url' title='' rel='nofollow'>https://github.com/Spellhold-Studios/LongerRoad/issues/16</a></p>
]]></description>
		<pubDate>Tue, 18 Nov 2025 15:02:55 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62207-install-warning-with-ee-fixpack/</guid>
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	<item>
		<title>How to create a movie file for original IE (.mve)</title>
		<link>https://www.shsforums.net/topic/62191-how-to-create-a-movie-file-for-original-ie-mve/</link>
		<description><![CDATA[<p>So I am trying to create a movie file for a mod of mine.</p>
<p>&#160;</p>
<p>Old <acronym title='Infinity Engine' class='bbc ipSeoAcronym'>IE</acronym> uses .MVE files for this, which apparently is a specific video file format for the engine. Does anyone know what program + Codecs I should be using to get it done?&#160;</p>
]]></description>
		<pubDate>Fri, 17 Oct 2025 18:15:12 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62191-how-to-create-a-movie-file-for-original-ie-mve/</guid>
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