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	<title>SHS RSS</title>
	<description>Spellhold Studios RSS Feed</description>
	<link>https://www.shsforums.net</link>
	<pubDate>Fri, 23 Oct 2026 14:19:50 +0000</pubDate>
	<ttl>30</ttl>
	<item>
		<title>Big World Project-Resting and CTD</title>
		<link>https://www.shsforums.net/topic/62344-big-world-project-resting-and-ctd/</link>
		<description><![CDATA[<p>Hello everybody from Italy.</p>
<p>After a nostalgia attack, I reinstalled Baldur's Gate I and II with a lot of mods. Considering the quantity of the mods (almost 200), the installation went on very very well with no major errors, and I soon started playing. However, I am experiencing a lot of CTDs when I try to rest, in a inn or outside. This problem seems to be random, but seems also to be related to the Quick Save command (it seems to trigger more frequently after using this command).</p>
<p>I already checked the baldur.err file, and I saw nothing. The file is clean, no messages or informations at all.</p>
<p>I know that I can bypass this issue with some cheats, for example to heal my party or to get my spells back but, honestly, this is quite annoying.</p>
<p>Has anyone any idea about this?</p>
<p>Thank you in advance!!&#160;</p>
]]></description>
		<pubDate>Fri, 23 Oct 2026 14:19:50 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62344-big-world-project-resting-and-ctd/</guid>
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		<title>Missing attack animations</title>
		<link>https://www.shsforums.net/topic/47413-missing-attack-animations/</link>
		<description><![CDATA[Hi guys I've noticed in my game that when my pc is equipped with a two handed weapon one attack animation seems to be missing. When the pc swings a two handed sword for example there is no problem. However when the pc tries to thrust the sword forward my pc vanishes leaving a floating sword for about half a second. I know its a small thing but I am finding it very irritating now that I have noticed it. Can anyone help me solve this?]]></description>
		<pubDate>Thu, 22 Oct 2026 18:46:46 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/47413-missing-attack-animations/</guid>
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		<title>The Longer Road portraits for Irenicus</title>
		<link>https://www.shsforums.net/topic/16128-the-longer-road-portraits-for-irenicus/</link>
		<description><![CDATA[I got a PM today asking explanation of the LR last component: 'restore Irenicus's original portrait'. So I decided to answer in the forum and pin this topic.<br /><br />The Longer Road default portrait is this one:<br /><br /><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.onlinefiction.net/LRJonM.jpg' alt='Posted Image' class='bbc_img' /></span></span><br /><br />the portrait you will get if you use the last component (i.e. restore old in-game portrait) is:<br /><br /><span rel='lightbox'><span rel='lightbox'><img class='bbc_img' src='http://www.onlinefiction.net/NJONM.jpg' alt='Posted Image' class='bbc_img' /></span></span><br /><br />The reason for using new portrait ( one from Bio's poster) was that I personally like it better, and if the player choses to redeem Jon his 'new face' will be based on the Bio poster.<br /><br /><br />D.]]></description>
		<pubDate>Fri, 09 Oct 2026 21:11:14 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/16128-the-longer-road-portraits-for-irenicus/</guid>
	</item>
	<item>
		<title>An Assertion failed in ObjCreature.cpp at line number... - help?</title>
		<link>https://www.shsforums.net/topic/62330-an-assertion-failed-in-objcreaturecpp-at-line-number-help/</link>
		<description><![CDATA[<p>Hi. I&#8217;ve installed <strong>Baldur's Gate The Original Saga</strong> + <strong>Baldur's Gate 2 Complete</strong> (GOG versions) with <strong>Baldur's Gate Trilogy</strong> using <strong>BiG World Project</strong>. Fine installer! Thanks to author.<br>
&#160;<br>
Game didn&#8217;t work at first attempt. But then I&#8217;ve delved into ReadMe files, shortened list of mods I&#8217;d like to play, and game seemed to work fine. Until recently. When trying to enter Peldvale (AR8900) I get error message: <em>An Assertion failed in ObjCreature.cpp at line number 12349</em>.<br>
&#160;<br>
I can&#8217;t find this file in game directory (\BGII - <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>\). I think it is a file with all creatures in a game?<br>
I tried opening CRE file with ShadowKeeper. But it doesn&#8217;t have line numbers.<br>
&#160;<br>
Interesting enough, in my previous test walkthrough (like a week before this message) I got into that area just fine.<br>
I can&#8217;t understand what changed. Maybe party composition?<br>
&#160;<br>
I&#8217;ll appreciate any help in solving this problem.<br>
&#160;<br>
&#160;<br>
&#160;<br>
By using the tool&#160;<a href='https://www.shsforums.net/topic/48614-area-cre-checker/?p=618496' class='bbc_url' title=''>Area CRE Checker</a>&#160;I was able to pinpoint the problem: creature <strong>vicony4</strong> (Viconia) causes the problem. According to&#160;<a href='https://www.shsforums.net/topic/48614-area-cre-checker/?p=618496' class='bbc_url' title=''>Area CRE Checker</a>&#160;in my ar8900.bcs there are several Viconias:<br>
&#160;<br>
&#160;</p>
<blockquote class="ipsBlockquote">File&#160; &#160; CRE&#160; &#160; Name&#160; &#160; Animation&#160; &#160; AnimName&#160; &#160; AnimType<br>
ar8900.bcs&#160; &#160; viconi&#160; &#160; Viconia&#160; &#160; cefb1a6.bam&#160; &#160; cleric_female_elf&#160; &#160; bg2_character<br>
ar8900.bcs&#160; &#160; viconi4&#160; &#160; Viconia&#160; &#160; cefb1a6.bam&#160; &#160; cleric_female_elf&#160; &#160; bg2_character<br>
ar8900.bcs&#160; &#160; viconi61&#160; &#160; Viconia&#160; &#160; cefb1a6.bam&#160; &#160; cleric_female_elf&#160; &#160; bg2_character</blockquote>
<p><br>
I guess each of them was placed by different mod.<br>
&#160;<br>
I have&#160;<strong>AR8900.bcs</strong> in following locations of my install:</p>
<blockquote class="ipsBlockquote">d:\BGII - <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>\<acronym title='Baldur's Gate N&#8203;P&#8203;C Project' class='bbc ipSeoAcronym'>bg1npc</acronym>\backup\10\AR8900.bcs<br>
d:\BGII - <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>\<acronym title='Check the Bodies' class='bbc ipSeoAcronym'>CtB</acronym>\over.bak\ar8900.bcs<br>
d:\BGII - <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>\<acronym title='Northern Tales of the Sword Coast' class='bbc ipSeoAcronym'>ntotsc</acronym>\backup\9\AR8900.bcs<br>
d:\BGII - <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SoA</acronym>\override\AR8900.bcs</blockquote>
<p><br>
Should I now try different versions of the file and find if any works? Or it will break the save game files?</p>
]]></description>
		<pubDate>Mon, 28 Sep 2026 16:13:45 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/62330-an-assertion-failed-in-objcreaturecpp-at-line-number-help/</guid>
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		<title>BGEE/2?</title>
		<link>https://www.shsforums.net/topic/57106-bgee2/</link>
		<description><![CDATA[<p>Hey.</p>
<p>&#160;</p>
<p>Will Aurora work with <acronym title='Baldur's Gate: Enhanced Edition' class='bbc ipSeoAcronym'>BGEE</acronym>/BGEE2 if use an updated version of <acronym title='Weimer Dialogue Utility' class='bbc ipSeoAcronym'>weidu</acronym> to install her?&#160; I know journal entries won't work, but will everything else function okay, or will there be problems?</p>
]]></description>
		<pubDate>Fri, 25 Sep 2026 14:34:04 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/57106-bgee2/</guid>
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	<item>
		<title>EET Support and Project infinity Installation Instructions/Load Order?</title>
		<link>https://www.shsforums.net/topic/60661-eet-support-and-project-infinity-installation-instructionsload-order/</link>
		<description><![CDATA[<p>Greetings, all!<br><br>
I only recently discovered 1PP.&#160; I'm amidst preparing mods to install for an <acronym title='Enhanced Edition Trilogy' class='bbc ipSeoAcronym'>EET</acronym> game and want to know how well 1PP would likely work with this, as well as what to know about install order.&#160; Assume I'm installing every <acronym title='Enhanced Edition Trilogy' class='bbc ipSeoAcronym'>EET</acronym>-compatible mod that exists.&#160; (This is only a slight exaggeration.)<br><br>
Thankee!</p>
]]></description>
		<pubDate>Sun, 20 Sep 2026 14:32:38 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/60661-eet-support-and-project-infinity-installation-instructionsload-order/</guid>
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	<item>
		<title>Mazzy Romance Now Complete!</title>
		<link>https://www.shsforums.net/topic/60894-mazzy-romance-now-complete/</link>
		<description><![CDATA[Hi all. Some years ago I talked with Snowking who said that this Mazzy Romance mod was abandoned and he had no intention of finishing it. So Ratatoskr and I started working on our own.<br><br>
Now I am pleased to announce that All Things Mazzy: Mazzy Romance and Friendship is complete. The link is here: <a href='https://forums.beamdog.com/discussion/71473/mod-all-things-mazzy-version-2-00-complete-mazzy-romance-friendship-and-keepable-clara/p1' class='bbc_url' title='' rel='nofollow'>https://forums.beamdog.com/discussion/71473/mod-all-things-mazzy-version-2-00-complete-mazzy-romance-friendship-and-keepable-clara/p1</a>]]></description>
		<pubDate>Thu, 17 Sep 2026 11:29:08 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/60894-mazzy-romance-now-complete/</guid>
	</item>
	<item>
		<title>Vecna</title>
		<link>https://www.shsforums.net/topic/43975-vecna/</link>
		<description><![CDATA[<strong class='bbc'>File Name</strong>: Vecna<br /><strong class='bbc'>File Submitter</strong>: <a href='http://www.shsforums.net/index.php?showuser=13277' class='bbc_url' title=''>jube</a><br /><strong class='bbc'>File Submitted</strong>: 05 Jan 2010<br /><strong class='bbc'>File Updated</strong>: <em class='bbc'>15 Aug 2011</em><br /><strong class='bbc'>File Category</strong>: <a href='http://www.shsforums.net/index.php?app=downloads&showcat=5' class='bbc_url' title=''>Miscellaneous Released Mods</a><br /><br />V10<br /><br />The first finished and checked version<br /><br />" Something evil is being born in the Astral Plane, Dark powers gather to revive an evil the Gods themselves fear, do you have the will and power to become involved and not end up dust? "<br /><br />There is a cowled figure in the council of six building that requires you attention, only attend 25th Lv +.<br /><br />Or if you miss him other signs will surely find you<br /><br />At the end of the quest true Greyhawk Artifacts await whatever survivors remain<br /><br />Please install a up to date version of teleport first,<br />Checked and developed on <acronym title='Big World Project' class='bbc ipSeoAcronym'>BWP</acronym><br />Unpack the RAR into your <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> directory, run, follow the prompts etc, a standard <acronym title='Weimer Dialogue Utility' class='bbc ipSeoAcronym'>WeiDU</acronym> install<br /><br /><br />V11<br /><br />Countless bug fixes<br /><br /><br />V12..........................................................................................<br />Now a full blown mod!&nbsp;&nbsp;38 new areas to explore, many new monsters,spells and new animations to experience. Getting your hands on those artifacts in now a much harder prospect!!<br /><br />Install notes................................................................................<br /><br />This mod is compatible with <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> <acronym title='Shadows of Amn' class='bbc ipSeoAcronym'>SOA</acronym> or <acronym title='Throne of Bhaal' class='bbc ipSeoAcronym'>TOB</acronym> and many other mods, if inserted into a BW install it is highly advised to include a full install of Infinity animations, otherwise ( depending on exactly which mods you have chosen in your BW install ) Vecna installation might fail.<br /><br />It is likewise highly advised ( but by no means essential ) to install The most recent version of the teleport spell mod<br /><br />Finally this is a HIGH LEVEL MOD, i would not advise any party under 18th lv to even attempt journeying off world!! Hence some kind of Lv delimiter is i feel essential, I recommend the Lv50 patch which i am considering inclusion into the vecna archive<br /><br />Copy the archive to your <acronym title='Baldur's Gate II' class='bbc ipSeoAcronym'>BG2</acronym> directory and run the setup<br /><br /><br />Bugs................................................................................................<br /><br />There are numerous bugs and unfinished stages in this version, i have released it this early so other modders can include off world mods before v14 which i plan to be stable, given that, many areas are playable and much high lv fun can be had.<br /><br />Introduction........................................................................................<br /><br />" Something evil is being born in the Astral Plane, Dark powers gather to revive an evil the Gods themselves fear, be you on the side of right or wrong the blood in your veins marks you for a part in this "<br /><br />Helm<br /><br />" Although you do not know it now, cold fingers from before history are pulling at the threads of your fate, as godhood approaches so the secrets gods keep affect you more and more. Will you bend, will you break, or will you show the past the meaning of pain "<br /><br />Vecna<br /><br />"Step not outside your realm Bastard child of a worm god, i know your weakness, expect nothing but death here"<br /><br />Lolth<br /><br /><br /><br /><br />There is a cowled figure in the council of six building that requires your attention.<br /><br /><br />V13.........................................................................................<br /><br />Regarded now as a full alpha, 10 extra areas, many new monsters, a full rework of scripts, and many other changes from v12.<br /><br /><br />V14.........................................................................................<br /><br />Well here we are, good luck players, your going to need it !<br /><br /><br />V14u1.......................................................................................<br />Bug fixes<br /><br />V15.........Releases 1<br /><br />V16............Countless bug fixes<br /><br />V17..........Lots more bug fixes and some expanded rooms/dialogs<br /><br />V18.....More Bug Fixes<br /><br />V19........Now out of alpha and into Beta1, main quest is complete and checked<br /><br />V20.......... oops this version is a filling error and does not exist<br /><br />V21........ Massive internal revision of virtually everything, quest quite&nbsp;&nbsp;bit harder now, less adventurous of you might well want to stick to v19 <span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /></span><br /><br />V22....... AKA Beta1, damn impossible !<br /><br />V23.......Just some simple bug fixes brings this up to release candidate 1, am thinking of offering a prize if anyone actually manages to complete this mod without cheating <span rel='lightbox'><img class='bbc_img' src='http://www.shsforums.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /></span>, but yes very hard now its all there, V24 is on its way but will not be complete for months, am developing a unique set of new graphics for the next Greyhawk artifact "the hunt for the Rod of Seven Parts" which involves spelljammers , alien empires, and a whole magic vs Technology theme.<br /><br /><a href='http://www.shsforums.net/index.php?app=downloads&showfile=880' class='bbc_url' title=''>Click here to download this file</a>]]></description>
		<pubDate>Sun, 13 Sep 2026 11:21:32 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/43975-vecna/</guid>
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	<item>
		<title><![CDATA[BGT 1.22 &#38; 1PP HQ Music for BGT]]></title>
		<link>https://www.shsforums.net/topic/61634-bgt-122-1pp-hq-music-for-bgt/</link>
		<description><![CDATA[<p>Hello, skellytz!</p>
<p>&#160;</p>
<p>It seems <a href='http://www.shsforums.net/topic/50032-1pp-high-quality-music-for-soatob-tututosc-iwd-pst/?p=567024' class='bbc_url' title=''>pro5's <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> adaptation of 1PP's HQ Music is no longer functioning with <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> 1.22</a>, probably due to how the BGT_Music part has been incorporated into the main installation?</p>
<p>&#160;</p>
<p>If I run the installer it skips the <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> install option:</p>
<p>&#160;</p>
<p><strong>1pp: High quality music for <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> -&gt; Patch <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym> and BGII areas to make full use of updated music (Recommended)</strong></p>
<p>&#160;</p>
<p>saying that;</p>
<p>&#160;</p>
<p><em>BGTMusic component 2 is not installed, SONGLIST.2DA is missing required <acronym title='Baldur's Gate Trilogy' class='bbc ipSeoAcronym'>BGT</acronym>/BGII song entries</em></p>
<p>&#160;</p>
<p>I fear pro5 is no longer around to update this (which is a 2014 release) but perhaps updating the .tp2 to be compatible with 1.22 is a simple enough operation?</p>
]]></description>
		<pubDate>Sat, 12 Sep 2026 05:54:26 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/61634-bgt-122-1pp-hq-music-for-bgt/</guid>
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	<item>
		<title>Homeward Bound</title>
		<link>https://www.shsforums.net/topic/30937-homeward-bound/</link>
		<description><![CDATA[<p>You know how it goes. You travelled through Tethyr and Amn with Keldorn, the ever loyal paladin, but here you are, in the Pocket Plane, and your one-time brother Sarevok has just made you an offer you cannot refuse. Wouldn't it be nice to be able to send him home to his beloved Maria?<br><br>
For someone who has a hard time making friends, the Bhaalspawn has no difficulty whatsoever recruiting traveling companions, but there is only room for six on your staff. So, you send your former employees to that gloomy "break room," the Pocket Plane, where they will wait patiently, never suspecting that once old Mel is gone, the Pocket Plane is going to implode.<br><br>
Is this fair? No!<br><br>
This mod will enable you to send any BioWare member of your party home, just by asking the Fate Spirit to manage the flight plans. The Fate Spirit will also be happy to return former party members to the Pocket Plane for re-recruitment, at your request. The only thing this agreeable travel agent asks is that these NPCs actually be in the party when you make the request. The NPCs will leave their luggage behind, though, so there is no risk of losing either plot items or yummy loot.<br><br><a href='http://downloads.chosenofmystra.net/bg2/homewardbound-v7.rar' class='bbc_url' title='' rel='nofollow'>Download at Chosen of Mystra</a></p>
]]></description>
		<pubDate>Thu, 10 Sep 2026 11:56:57 +0000</pubDate>
		<guid isPermaLink="false">https://www.shsforums.net/topic/30937-homeward-bound/</guid>
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