Hello,
a (hopefully) simple question: How do I make a spell party friendly like ADHW in BG2 (don't have it installed due to lack of HD space).
TIA
Wolfgang

Party friendly spells?
Started by KaraBenNemsi, Aug 10 2004 02:36 PM
7 replies to this topic
#1
Posted 10 August 2004 - 02:36 PM
#3
Posted 11 August 2004 - 01:58 PM
Too bad teamBG is gone.
I am currently playing IWD/HOW and would like the spells ADHW and Chain Lightning to be partyfriendly as they are in BG2.
BTW while I was browsing the spells I found out how to get rid of the grey color while under the Stoneskin spell.
Open it with NI, open the first Spell Ability and remove the "set item color"-line. Repeat with all the Spell Abilities. Just tested it and the spell seems to work fine while my mages wear their stylish robes even when under that spell.
Don't know if this is possible in BG2 or IWD 2 though.
If this is common knowledge ... well just ignore it.
Wolfgang

I am currently playing IWD/HOW and would like the spells ADHW and Chain Lightning to be partyfriendly as they are in BG2.
BTW while I was browsing the spells I found out how to get rid of the grey color while under the Stoneskin spell.
Open it with NI, open the first Spell Ability and remove the "set item color"-line. Repeat with all the Spell Abilities. Just tested it and the spell seems to work fine while my mages wear their stylish robes even when under that spell.

If this is common knowledge ... well just ignore it.

Wolfgang
#4
Posted 11 August 2004 - 02:16 PM
It's not possible to alter the projectiles in any game except BG2. So that part is hardcoded.
Having modded IWD a little (I can tell you, it's a pain compared to BG2) ~
However, you might try looking at the 'immunity spell' opcode; IIRC it allows specific type of creatures (including allies/enemies) to be immune to the spell.
Look up the parameters of the opcode, and put the spellname in the opcode. Also, remember that when the order of effects come into play, you *must* put the 'immunity spell' effect as the first effect the spell fires off.
Chain Lightning will still strike allies (and will count towards the number of creatures/strike), but will not inflict any damage. It cannot be fixed, but Horrid Wilting may be fixed using the method I described above.
-Galactygon
Having modded IWD a little (I can tell you, it's a pain compared to BG2) ~
However, you might try looking at the 'immunity spell' opcode; IIRC it allows specific type of creatures (including allies/enemies) to be immune to the spell.
Look up the parameters of the opcode, and put the spellname in the opcode. Also, remember that when the order of effects come into play, you *must* put the 'immunity spell' effect as the first effect the spell fires off.
Chain Lightning will still strike allies (and will count towards the number of creatures/strike), but will not inflict any damage. It cannot be fixed, but Horrid Wilting may be fixed using the method I described above.
-Galactygon
#5
Posted 12 August 2004 - 12:36 PM
ADHW has already an effect #290 (Display immunity string) attached. It is set to "creatrue type: 1". If I click on it I don't get a combo box at the bottom. So I'd need to know what number stands for "allies of the caster including himself".
I googled for IWD creature type but found nothing usable except a dead link to teamBG. It seems they figured this one out and even had a tutorial up. :bash:
Wolfgang
I googled for IWD creature type but found nothing usable except a dead link to teamBG. It seems they figured this one out and even had a tutorial up. :bash:
Wolfgang
#8
Posted 14 August 2004 - 05:34 PM
ummm I have not visited the website for a while but what happened to Teambg?
Thanks for picture Immy
