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TDD main quest bug


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#1 Arturcic

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Posted 06 October 2004 - 03:09 AM

Hi again. In the main TDD quest, after u stop the pirate raid over Athkala (sp?), u go to the government disctrict and, in the Council of Six Building, u have a talk with 3 guys, who apologize and give u some rewards for saving the city. After exiting, a shadow thief was supposed to appear and tell that everything points to the drows and ur map should be updated, showing the Forest of Mir (or something like that). The problem is that the thief doesn't show up, so I can't get the location of this forest.
I've been checking the areas' scripts (DD1002X1 for the modified Council of Six building and AR1000 for the government district), but the thief appearence is nowhere to be found. What am I missing? What's wrong?
Thx in advance.

EDIT: I've found the .DLG for this encounter DOCKPRIX.DLG, I'm trying to track it back to its CreateCreature action.

Edited by Arturcic, 06 October 2004 - 03:32 AM.


#2 seanas

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Posted 06 October 2004 - 04:33 AM

the block of code yr looking for is in AR1000.BCS:
IF
	Global("dd0300x1","GLOBAL",4)
	InParty("viconia")
THEN
	RESPONSE #100
  SetGlobal("dd0300x1","GLOBAL",5)
  SetGlobal("raperev","GLOBAL",1)
  SetGlobal("oldinfox","GLOBAL",1)
  ActionOverride("viconia",StartDialog("raperev",Player1))
END

IF
	Global("dd0300x1","GLOBAL",4)
	!InParty("viconia")
THEN
	RESPONSE #100
  SetGlobal("dd0300x1","GLOBAL",5)
  SetGlobal("oldinfox","GLOBAL",1)
END

IF
	Global("oldinfox","GLOBAL",1)
THEN
	RESPONSE #100
  CreateCreatureObject("zprize4",Player1,0,0,0)
  SetGlobal("oldinfox","GLOBAL",2)
END

which is: if you've got viccy in yr party, she'll give a speech about getting revenge and then creature ZPRIZE4.CRE will spawn; otherwise, if you haven't got viccy in yr party, then ZPRIZE4.CRE spawns. when zrpize4 (the shadow thief) sppears, he initiates the script DOCKPRIX.BCS, which is basically:

IF
	Global("dockprizsee","GLOBAL",0)
	See([PC])
	Range([PC],15)
THEN
	RESPONSE #100
  StartDialog("dockprix",Player1)
  SetGlobal("dockprizsee","GLOBAL",1)
END

so: as long as zrpize4 can see you, he'll start the DOCKPRIX.DLG with you, and yr world map will be updated. if it's not running for some reason (often cos he can't see you), just teleport to DD8000 and everything will kick off correctly. or you could spawn ZRIPZE4.CRE and get the world map update that way.

Attached Files


Edited by seanas, 06 October 2004 - 05:15 AM.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#3 Arturcic

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Posted 06 October 2004 - 05:43 AM

Thx, I've checked my AR1000.BCS and these lines were missing. I copied them to my file and now it works. I wonder what stopped this from installing....

#4 seanas

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Posted 06 October 2004 - 05:46 AM

yeah, me too... i have to ask: you do have version 1.0.3A of TDD installed, don't you? because this bug was a known issue with 1.0.1 and was fixed in 1.0.3A.

still, glad it worked.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#5 Arturcic

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Posted 06 October 2004 - 07:34 AM

Yep, 1.03A is installed. In the BP-BGT-NEJ process it's required and I followed the isntructions step by step thoroughly (sp?).

#6 hlidskialf

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Posted 06 October 2004 - 09:21 AM

Thx, I've checked my AR1000.BCS and these lines were missing. I copied them to my file and now it works. I wonder what stopped this from installing....

Let's see the modlist you have installed again m'laddo. There's been cases of this in the past where mods have overwritten that district's script by accident.

The great wolf Fenrir gapes ever at the dwelling of the gods.


#7 nico

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Posted 06 October 2004 - 02:37 PM

I have the same prob. Also am missing that chunk. Can I put it any where in the scrpt? I have lots of extra mods installled, but all are indicated as compatible on the list.

#8 mildImp

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Posted 06 October 2004 - 03:03 PM

A diff of my uncompiled ar1000.bcs and the one that seanas posted shows lots of differences.

I grepped all my weidu .tp2 files to find references to AR1000 and found only the following:

$ grep -i "AR1000" *.tp2
Setup-FR_ROV.tp2:COPY_EXISTING ~AR1000.bcs~ ~Override/AR1000.bcs~
Setup-FR_ROV.tp2:EXTEND_TOP ~AR1000.bcs~ ~FR_ROV/bcs/patch/AR1000.baf~
Setup-PlanarSphereMod.tp2:COPY_EXISTING ~AR1000.bcs~ ~Override/AR1000.bcs~
Setup-PlanarSphereMod.tp2:EXTEND_TOP ~AR1000.bcs~ ~PlanarSphereMod/snip/sAR1
000.baf~


I attached my diff results (left mine, right seanas')

Attached Files



#9 seanas

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Posted 06 October 2004 - 03:41 PM

ok, this is quite strange - what version of BP do you all have installed? BP, BP-NEJ, BP-BGT or BP-BGT-NEJ? manual or auto-install?

the AR1000.BCS that i posted came from a BP-NEJ auto-install with Kelsey, FR/ROV, Planar Sphere and Unfinished Business installed (these are the only four that alter AR1000.BCS, as far as i know).

let's see if we can isolate the source of this problem...

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#10 hlidskialf

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Posted 06 October 2004 - 03:47 PM

Hmm... IIRC there was an old version of PSM that had a bug with overwritting AR1000.bcs. (A misplaced baf file.) It was fixed several versions ago. What version are you sufferring this problem with?

The great wolf Fenrir gapes ever at the dwelling of the gods.


#11 mildImp

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Posted 06 October 2004 - 03:50 PM

BP-BGT-NEJ with all the mods you listed (minus kelsey) and more. However, all (I believe) are on the posted list as compatible.

Attached is my weidu log.

#12 mildImp

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Posted 06 October 2004 - 03:52 PM

oops....sorry here is the log.

Attached Files



#13 seanas

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Posted 06 October 2004 - 03:55 PM

err, we can stop looking...

in the BP-BGT-NEJ_PATCH313.tp2 is the line

COMPILE ~BP-BGT-NEJ_PATCH313/BAF~

and in the BAF folder is, amongst other things, an AR1000.BAF and AR1005.BAF: which look identical to the diff that mildImp posted. i'll add a fix for this quest for BGT users to v2 of the s_and_h patch.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#14 mildImp

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Posted 06 October 2004 - 03:57 PM

Looks like v2 for PSM (PlanarSphereMod_v2.rar). I downloaded it from wizards mirror just about a month ago.

#15 hlidskialf

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Posted 06 October 2004 - 04:02 PM

Hmm, that one's fine. (I just doublechecked in case it was a resurrected bug. ;) ) *shrugs* Hell if I know what set it off.

The great wolf Fenrir gapes ever at the dwelling of the gods.


#16 hlidskialf

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Posted 06 October 2004 - 04:03 PM

err, we can stop looking...

in the BP-BGT-NEJ_PATCH313.tp2 is the line

COMPILE ~BP-BGT-NEJ_PATCH313/BAF~

and in the BAF folder is, amongst other things, an AR1000.BAF and AR1005.BAF: which look identical to the diff that mildImp posted. i'll add a fix for this quest for BGT users to v2 of the s_and_h patch.

Hah! Another bug in the bugfix of 3.13! I think Horred was deliberately sabotaging his work for the fame and fortune. :P

The great wolf Fenrir gapes ever at the dwelling of the gods.


#17 mildImp

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Posted 06 October 2004 - 05:35 PM

So, seanas, how did you manage to avoid the affects of this bug in 3.13?

#18 seanas

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Posted 06 October 2004 - 05:40 PM

i've got BP-NEJ installed, so i didnt go anywhere near the 3.13 patch. my theory is, the 3.13 fix fixes bugs in the BGII part of the game that BGT instroduces; i've not got BGT installed, so i don't need to fix whatever problems it's causing.

as for how i'll fix em i the patch, it'll be an EXTEND_BOTTOM, i imagine.

"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||


#19 mildImp

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Posted 06 October 2004 - 05:53 PM

LOL....lucky you. When will the patch be ready do you think.....no pressure from the masses(yeah right). ;) :P

#20 seanas

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Posted 07 October 2004 - 01:14 AM

ok, here's a temporary fix for AR1000 and AR1005 for BP-BGT and BP-BGT-NEJ users. it's included in the latest version of the s_and_h v2, available from the site in my .sig, but if you dont want to download the whole thing again, i've attached a mini version here, without a copy of weidu (to save on attachment and download size).

to use, download and unzip to yr main BGII folder. rename a copy of weidu (ie, anything with the name Setup-x.exe) to Setup-govtfix.exe, and then run Setup-govtfix.exe as per any other weidu mod. it's designed not to install if you don't have BGT installed, so (because i've actually tested this one <_< ) if it doesnt install, the most likely reason is you dont have BGT installed.

Attached Files


"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||