Hello! I have installed the weiDU mod for Baldurs Gate I called The Vault 4.0 (by Josh Clue) and got some strange messages I cant understand during installation. I tried to install several times but the same happens. The installation ends successfully but I still wonder if something could have gone bad to a certain extent. I report here the (error ?) messages I got:
[action list near line 119, column 42 of vault/dlg/bran.d] PARSE WARNING at line 123 column 64-64
Near text: )
Not enough arguments to [Give Item Create]. Recovering.
[action list near line 124, column 2 of vault/dlg/deltan.d] PARSE WARNING at line 123 column 39-39
Near text: )
Not enough arguments to [Give Item Create]. Recovering.
[action list near line 108, column 44 of vault/dlg/keldda.d] PARSE WARNING at line 108 column 41-41
Near text: )
Not enough arguments to [Give Item Create]. Recovering.
[action list near line 119, column 42 of vault/dlg/keldda.d] PARSE WARNING at line 123 column 35-35
Near text: )
Not enough arguments to [Create Item]. Recovering.
[action list near line 85, column 38 of vault/dlg/taerom.d] PARSE WARNING at line 85 column 39-39
Near text: )
Not enough arguments to [Give Item Create]. Recovering.
[action list near line 141, column 40 of vault/dlg/taerom.d] PARSE WARNING at line 144 column 55-55
Near text: )
Not enough arguments to [Give Item Create]. Recovering.
These above mentioned errors come when I run the Setup.exe. If this Mod is run *after* others WeiDU mods which run a more recent version of the WeiDU.exe, then the Setup itself is automatically updated and I get even more problems that add to the former ones:
[vault/dlg/bran.d] PARSE WARNING at line 10 Column 1-2
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/bran.d] PARSE WARNING at line 22 Column 1-2
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/bran.d] PARSE WARNING at line 47 Column 1-2
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/bran.d] PARSE WARNING at line 81 Column 15-17
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/bran.d] PARSE WARNING at line 92 Column 15-17
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/bran.d] PARSE WARNING at line 103 Column 15-17
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/bran.d] PARSE WARNING at line 128 Column 15-17
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/deltan.d] PARSE WARNING at line 143 Column 16-18
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
[vault/dlg/taerom.d] PARSE WARNING at line 122 Column 47-49
Near Text: ~~ Empty Action (may confuse some utilities, like NI)
One nice guy answered me in another (wrong) part of this big and nice Forum community saying in short that I should just not care about this errors. Can I have a confirmation from you all ? Can someone bother telling me roughly what they mean ? And why do I have more errors coming if the WeiDU version is newer ? Thanks a lot!! :bash:

BG1: The Vault 4.0 Mod - Please Help!
Started by
-Salk-
, Oct 16 2004 10:07 PM
4 replies to this topic
#1
-Salk-
Posted 16 October 2004 - 10:07 PM
#2
Posted 17 October 2004 - 01:55 AM
The newer WeiDU is more fussy about syntax checking, which is why those errors show up. The mod should still work, however.
For future reference, if you're after a reply from Weimer himself, you might try the official WeiDU forum.
For future reference, if you're after a reply from Weimer himself, you might try the official WeiDU forum.
#3
Posted 17 October 2004 - 02:45 AM
The first couple of bugs are there because giveitemcreate has 3 extra params, normally defaulting to 0. WeiDU just does that (recovering).
The empty actions won't cause any problem unless you decompile the script using NI.
They are there only to warn the script writer that they should use NoAction() if they really want no action. It is really sloppy scripting not using them.
The empty actions won't cause any problem unless you decompile the script using NI.
They are there only to warn the script writer that they should use NoAction() if they really want no action. It is really sloppy scripting not using them.
Avenger
#4
-Salk-
Posted 17 October 2004 - 08:32 AM
Thanks very much for the tips,guys! I really appreciate your help! If I understood well what you meant, Avenger...Has the author of that mod not very good knowledge of the WeiDU or is the WeiDU itself not well programmed ? Sorry but I am not so knowledgable about programming! Thanks again!

#5
Posted 17 October 2004 - 09:39 AM
Well, most poeple don't bother with the NoAction(). *shrug* As for the GiveItemCreate issue, BG1 generally doesn't use the extra parameters. You'll find this error cropping up with all kinds of mods for BG1 when using weidu. Hell, even the plain in-game .bcs & .dlg for BG1 will flag with this error. Ignore it and move along.
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