
Bard spell improvements
#1
Posted 02 November 2004 - 08:37 AM
even if level 40, right? (I might be wrong)
Couldn't they have a slower progression to lvl nine spells than wizards....
it would make them a very interesting subclass then.
There HLAs of course remain the same, so true wizards not only get lv 9 spels alot quicker, but also have some groovy hlas to enchance them.
Shiva
#2
Posted 02 November 2004 - 12:00 PM
Otherwise we might as well add more thieving points, more fighting abilities, more of everything. The concept of bards is that they are not supposed to excel in anything, except maybe singing and things like that

That's why we've tried to make the table more bardish... I don't think they should become "more wizards" than they already are.
Ever forward, my darling wind...
#3
-Guest-
Posted 02 November 2004 - 12:24 PM
#4
Posted 02 November 2004 - 03:53 PM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#5
Posted 02 November 2004 - 06:27 PM
#6
Posted 02 November 2004 - 06:37 PM
#7
Posted 02 November 2004 - 07:28 PM
PnP Celestials
Geomantic Sorcerer Kit
#8
-Guest-
Posted 02 November 2004 - 08:37 PM
-Galactygon
#9
Posted 02 November 2004 - 11:52 PM
True, but we all know how far BG2 stands from pnp.In PnP (revised), Bards can learn up to 8th level spells by level 25 IIRC

Anyway, if I'd add any more spell slots to this class, it would be for the base bard class and maybe 1 single 7th level slot only. But as I understand, even this would be impossible during that point of the game where the haracter starts to get HLAs.

Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#10
Posted 03 November 2004 - 12:26 AM
#11
Posted 03 November 2004 - 03:50 AM
Surely it could be an option for players who play BP, where levels get very high.
Then ask the BP modders.

You can also hit the cap in unmodded ToB with a full party.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#12
Posted 03 November 2004 - 11:36 PM
Yep. I think bards should exactly be mages, because that's not what they are. If anything should be enhanced, it should be their bardsong, because that's what makes a bard different from your average Fighter/Mage/Thief.If you want a fighter/mage combo, then its probably better to just play one. Bards focus on other things besides their casting skills. Remember, its jack of all trades, master of none. So versitility over specialization.
#13
Posted 04 November 2004 - 10:47 AM
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#14
Posted 04 November 2004 - 12:01 PM
The point is to improve basing on the concept of the class, possibly making the class appreciable by someone else, but certainly not to add things they aren't supposed to have in order to make them playable by those who hate them

(I hope I'm making sense)
We've done it alreadyYep. I think bards should exactly be mages, because that's not what they are. If anything should be enhanced, it should be their bardsong, because that's what makes a bard different from your average Fighter/Mage/Thief.

I don't think Rogue Rebalancing has anything to do with that (I should check though)I think that was Rogue Rebalancing, or Ease - Of - Use.
Ever forward, my darling wind...
#15
Posted 04 November 2004 - 12:03 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
#16
-Guest-
Posted 04 November 2004 - 01:42 PM
I've "met" a fair number of bards lovers.
The point is to improve basing on the concept of the class, possibly making the class appreciable by someone else, but certainly not to add things they aren't supposed to have in order to make them playable by those who hate them
(I hope I'm making sense)
Bless You!

#17
Posted 05 November 2004 - 03:32 PM
IWDII had bards learning 8th level speals around level 29, as part of their NATURAL progression.
If only we had BGII 3.5 edition.... i dream on..
#18
Posted 05 November 2004 - 05:09 PM
Oh... Err... I knew that...A believe EoU's un-nerfed tables component gives Bards spells up to level 8.
I'm a fan of bards. I prefer fighters and monks, but bards and thieves aren't far behind.I've "met" a fair number of bards lovers

I knew there was a HLA like that, I don't know why I didn't think of it. :bash:Yep. I think bards should exactly be mages, because that's not what they are. If anything should be enhanced, it should be their bardsong, because that's what makes a bard different from your average Fighter/Mage/Thief.
We've done it already
If only... If only...I sometiems forget BGII is based on 2nd edition.
IWDII had bards learning 8th level speals around level 29, as part of their NATURAL progression.
If only we had BGII 3.5 edition.... i dream on..
#19
Posted 08 November 2004 - 11:58 AM
Well, I've just got my copy of Faiths and Avatars back from my brother - Bards in the Realms use a different spell progression than in High Level Campaigns; They get more lower level spells, but never gain spells above 7th level (at level 25).
Their progression is as follows (for levels 21 to 40):
1st level: 5 at levels 21-27, 6 @ 28-35, 7 @ 36+
2nd level: 4 @ 21, 5 @ 22-28, 6 @ 29-36, 7 @ 37+
3rd level: 4 @ 21-22, 5 @ 23-29, 6 @ 30-38, 7 @ 39+
4th level: 4 @ 21-23, 5 @ 24-31, 6 @ 32-39, 7 @ 40+
5th level: 4 @ 21-25, 5 @ 26-32, 6 @ 33+
6th level: 3 @ 21-22, 4 @ 23-26, 5 @ 27-33, 6 @ 34+
7th level: 1 @ 25-30, 2 @ 31-37, 3 @ 38+
Which seems reasonable to me.
The same book also includes wizard & priest tables up to level 40, but I see no need to reproduce those here

Charles
(Edited for typos)
Edited by Nerik, 21 November 2004 - 02:35 PM.
#20
Posted 21 November 2004 - 06:26 AM

Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.