http://iegmc.mirror....dia.com.sg/bgt/
One question: have somebody tried to build a whole big install based on this patch?
I guess it might already fixed some problems that ppl are working on around.....
New in Patch 1.14
-Updated and fixed a few dialog.tlk entries/ grammatical errors on my part
-Fixed "Too Few Arguments" creature spawning in various dialogs
-Fixed a few graphical errors, specifically a few missing BAMs and water
overlay issues in AR7326 and AR9200
-Fixed at least one instance of two travel area loading images (a bg2/tob
and a bg1 travel image)
-Fixed bug where Amnish Soldiers attacked you upon entering Nashkel, even
with acceptable Reputation
-Fixed problem with joining the bandits; Tazok now pipes up
-Fixed Cloakwood Forest movement so that you can no longer move to the
next area almost immediately. This includes a worldmap update, so
it only affects new games.
-Fixed familiars having no advice during TotSC
-Fixed Broken Ulgoth's Beard scripting
-Increased the XP the werewolves give you on werewolf island -- dunno 'bout
you, but they kicked the shit out of me, I feel it should be worth
more than just a lousy 420 XP
-Fixed Peladan missing from Karoug's corpse (rather, made Karoug shift
into the correct wolfwere)
-Fixed bug allowing player to visit the catacombs/warrens of Werewolf island
before the village turns against you
-Reduced the random treasure given by the doppelgangers in Durlag's Tower
third sublevel (ARD012)
-Fixed Problem with Ajantis repeatedly attempting to speak with PC after
killing Sarevok and visiting the Dukes
-Viconia no longer causes a new area to be loaded (although you never see it)
after killing Sarevok and visiting the Dukes
-Minsc and Dynaheir or Jaherira and Khalid will not join you before the
ambush if either of the respective pairs are dead (i.e.: If you
killed Khalid, neither he nor Jaheira will join you before the
ambush, and Jaheira will not be in Irenicus' Dungeon)
-Updated scripts involved in transition into SoA, so that it hopefully works
smoother (such as Irenicus not appearing if Minsc or Jaheira were
dead)
-Fixed Imoen not having her belt in Irenicus' Dungeon
-Minsc will now still have Boo upon Entering Irenicus' Dungeon
-Fixed problems with de'Arnise Keep entrance
-(Hopefully) fixed problem with Cespenar stealing items for new upgrades and
not delivering on the goods
-Fixed Sendai's dialog in ToB
-Fixed Yeslick Proficiencies
-Fixed A Shadow Druid seeing Dynaheir as being Jaheira
-Fixed Shar-teel's duel
-Fixed problem with Eldoth not shutting up in the northwest area of
Baldur's Gate
-Fixed Quayle Proficiencies -- could not use any cleric weapons
-(Hopefully) fixed party dialog problems --
-Imoen stuttering in SoA, going to copper coronet, etc.
-NPCs leaving while talking to them while they are in the party
-NPCs giving the wrong dialog when they leave (i.e.: leaving angry
when they shouldn't be)
-Added a traveling merchant. He *may* appear in Baldur's Gate, Shadows
of Amn, or Throne of Bhaal, maybe all of themThis allows you to
keep *access* to items you sell him in BG, though they may not be
cheap.
-Updated the Wizard Slayer Kit so that it's now useful. Not being able to
use rings, cloaks, potions, amulets, etc. is not worth maybe 18%
magic resistance at the end of SoA. Wizard Slayers now get 3%
magic resistance per level, and starting at level 20 get an extra
3% every two levels (basically 6% instead of 5% at those levels)
up to a maximum of 99%