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Patch 1.14 for BGT


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#1 King Diamond

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Posted 12 January 2005 - 12:02 PM

I've found it here:

http://iegmc.mirror....dia.com.sg/bgt/

One question: have somebody tried to build a whole big install based on this patch?
I guess it might already fixed some problems that ppl are working on around.....

New in Patch 1.14


-Updated and fixed a few dialog.tlk entries/ grammatical errors on my part
-Fixed "Too Few Arguments" creature spawning in various dialogs
-Fixed a few graphical errors, specifically a few missing BAMs and water
overlay issues in AR7326 and AR9200
-Fixed at least one instance of two travel area loading images (a bg2/tob
and a bg1 travel image)
-Fixed bug where Amnish Soldiers attacked you upon entering Nashkel, even
with acceptable Reputation
-Fixed problem with joining the bandits; Tazok now pipes up
-Fixed Cloakwood Forest movement so that you can no longer move to the
next area almost immediately.  This includes a worldmap update, so
it only affects new games.
-Fixed familiars having no advice during TotSC
-Fixed Broken Ulgoth's Beard scripting
-Increased the XP the werewolves give you on werewolf island -- dunno 'bout
you, but they kicked the shit out of me, I feel it should be worth
more than just a lousy 420 XP
-Fixed Peladan missing from Karoug's corpse (rather, made Karoug shift
into the correct wolfwere)
-Fixed bug allowing player to visit the catacombs/warrens of Werewolf island
before the village turns against you
-Reduced the random treasure given by the doppelgangers in Durlag's Tower
third sublevel (ARD012)
-Fixed Problem with Ajantis repeatedly attempting to speak with PC after
killing Sarevok and visiting  the Dukes
-Viconia no longer causes a new area to be loaded (although you never see it)
after killing Sarevok and visiting the Dukes
-Minsc and Dynaheir or Jaherira and Khalid will not join you before the
ambush if either of the respective pairs are dead (i.e.: If you
killed Khalid, neither he nor Jaheira will join you before the
ambush, and Jaheira will not be in Irenicus' Dungeon)
-Updated scripts involved in transition into SoA, so that it hopefully works
smoother (such as Irenicus not appearing if Minsc or Jaheira were
dead)
-Fixed Imoen not having her belt in Irenicus' Dungeon
-Minsc will now still have Boo upon Entering Irenicus' Dungeon
-Fixed problems with de'Arnise Keep entrance
-(Hopefully) fixed problem with Cespenar stealing items for new upgrades and
not delivering on the goods
-Fixed Sendai's dialog in ToB
-Fixed Yeslick Proficiencies
-Fixed A Shadow Druid seeing Dynaheir as being Jaheira
-Fixed Shar-teel's duel
-Fixed problem with Eldoth not shutting up in the northwest area of
Baldur's Gate
-Fixed Quayle Proficiencies -- could not use any cleric weapons
-(Hopefully) fixed party dialog problems --
-Imoen stuttering in SoA, going to copper coronet, etc.
-NPCs leaving while talking to them while they are in the party
-NPCs giving the wrong dialog when they leave (i.e.: leaving angry
  when they shouldn't be)
-Added a traveling merchant.  He *may* appear in Baldur's Gate, Shadows
of Amn, or Throne of Bhaal, maybe all of them ;)  This allows you to
keep *access* to items you sell him in BG, though they may not be
cheap.
-Updated the Wizard Slayer Kit so that it's now useful.  Not being able to
use rings, cloaks, potions, amulets, etc. is not worth maybe 18%
magic resistance at the end of SoA.  Wizard Slayers now get 3%
magic resistance per level, and starting at level 20 get an extra
3% every two levels (basically 6% instead of 5% at those levels)
up to a maximum of 99%


(last update: 02-12-2008)
----------------------------------------------
SoS, v1.13
TDD, v1.12
TS-BP, v6.10
CtB, v1.11
RoT, v2.1
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#2 seanas

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Posted 12 January 2005 - 12:57 PM

most of these fixes originated in corrections made by Horred when he released BP-BGT, and were then ported *back* into BGT by Bardez some months later. as far as i can tell, of that list only

-Fixed bug where Amnish Soldiers attacked you upon entering Nashkel, even with acceptable Reputation

has been reported recently, and a few others (the karoug fix, the de'Arnise keep fix, the NPC dlg fixes) are part of the s_and_h patch, but only because something in the 3.13 patch was breaking them.

having said that, if there are any fixes in there you (or anyone else) want from that patch, break them out from the patch and email them to me (along with a quick explanation of why it's needed) and i'll include it in the s_and_h v5.

Edited by seanas, 12 January 2005 - 01:11 PM.

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#3 Sir BillyBob

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Posted 12 January 2005 - 01:57 PM

My understanding is that only patch 1.15 seperates BGT from BGT-BP. 1.15 is a series of patches for BGT that are not in BGT-BP and cannot be added to a BGT-BP game. We still need to look at each fix and see if Horred already fixed it or if some other patch (like the S&H patches) already fixed it.

Neither patch 1.14 nor 1.15 should be added to a BGT-BP game.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website