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My Cutscene won't end!


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#1 Sillara

Sillara

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Posted 29 January 2005 - 03:48 AM

I am having problems with the following cutscene.


IF
True()
THEN
RESPONSE #100
  CutSceneId("NSEDOREM")
  Wait(1)
  FadeToColor([30.0],0)
  Wait(2)
  ActionOverride("NSEDOREM",MoveBetweenAreas("NS0160",[422.430],0))
  ActionOverride(Player1,LeaveAreaLUA("NS0160","",[423.431],0))
  ActionOverride(Player2,LeaveAreaLUA("NS0160","",[424.432],0))
  ActionOverride(Player3,LeaveAreaLUA("NS0160","",[425.433],0))
  ActionOverride(Player4,LeaveAreaLUA("NS0160","",[426.434],0))
  ActionOverride(Player5,LeaveAreaLUA("NS0160","",[427.435],0))
  ActionOverride(Player6,LeaveAreaLUA("NS0160","",[428.436],0))
  Wait(5)
  FadeFromColor([20.0],0)
  Wait (2)
  EndCutSceneMode()
END



It starts, and all my party gets moved to my new area--but then the cutscene never, ever ends! They just stand around rotting, staring at one another and stretching. Sigh. If I warp to the area (using MoveToArea), it's fine. I know that the area works. I have used this code in other cutscenes, and it works. I did have only four party members at the time. Could that have caused the problem? I am stumped!

Sillara, the frustrated :(

(P.S. Sorry if you have seen this post on other boards; I am desperate! )
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#2 SConrad

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Posted 29 January 2005 - 07:27 AM

You have a space between Wait and (2) just before EndCutSceneMode(). That might have some impact (not sure, though).

The fact that you have "NSEDOREM" as CutSceneId might make a difference, too. Try use player1, and see if there's any change. :)

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#3 Sillara

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Posted 29 January 2005 - 07:31 AM

I tried using Player1 to no effect. I will try fixing that space between the Wait and the 2, and I will let you know what happens! (But probably tomorrow morning--if I can tear myself away! I have to get up early. Sigh. And it's past midnight.)

Sillara :crying:
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#4 Sillara

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Posted 29 January 2005 - 07:34 AM

:crying: :crying: I tried it--again to no avail!!! :crying: :crying:

I'm going to bed now. I hope it works in the morning! :ermm:

Sillara
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#5 SConrad

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Posted 29 January 2005 - 08:40 AM

Can you trace how far it goes before it stops? Do you get the FadeFromColor-effect, or is it still black?

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#6 -Guest-

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Posted 29 January 2005 - 08:44 AM

A possible solution:
IF
True()
THEN
RESPONSE #100
 CutSceneID(Player1)
 Wait(1)
 FadeToColor([30.0],0)
 Wait(2)
 LeaveAreaLUA("NS0160","",[423.431],0)) 
 ActionOverride("NSEDOREM",MoveBetweenAreas("NS0160",[422.430],0))
 ActionOverride(Player2,LeaveAreaLUA("NS0160","",[424.432],0))
 ActionOverride(Player3,LeaveAreaLUA("NS0160","",[425.433],0))
 ActionOverride(Player4,LeaveAreaLUA("NS0160","",[426.434],0))
 ActionOverride(Player5,LeaveAreaLUA("NS0160","",[427.435],0))
 ActionOverride(Player6,LeaveAreaLUA("NS0160","",[428.436],0))
 Wait(5) 
 FadeFromColor([20.0],0)
 Wait (2)
 StartCutScene("CSNEW")
END

CSNEW.BAF:
IF
True()
THEN
RESPONSE #100
 CutSceneID("NSEDOREM")
 EndCutSceneMode()
END


#7 hlidskialf

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Posted 29 January 2005 - 11:50 AM

Try setting the CutSceneID before running the cutscene. ie) In the previous dialog/script where you start the CutSceneMode. It doesn't have to be Player1 of course, but it has to be assigned correctly to a cre that is there to run the whole thing.

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