IF True() THEN RESPONSE #100 CutSceneId("NSEDOREM") Wait(1) FadeToColor([30.0],0) Wait(2) ActionOverride("NSEDOREM",MoveBetweenAreas("NS0160",[422.430],0)) ActionOverride(Player1,LeaveAreaLUA("NS0160","",[423.431],0)) ActionOverride(Player2,LeaveAreaLUA("NS0160","",[424.432],0)) ActionOverride(Player3,LeaveAreaLUA("NS0160","",[425.433],0)) ActionOverride(Player4,LeaveAreaLUA("NS0160","",[426.434],0)) ActionOverride(Player5,LeaveAreaLUA("NS0160","",[427.435],0)) ActionOverride(Player6,LeaveAreaLUA("NS0160","",[428.436],0)) Wait(5) FadeFromColor([20.0],0) Wait (2) EndCutSceneMode() END
It starts, and all my party gets moved to my new area--but then the cutscene never, ever ends! They just stand around rotting, staring at one another and stretching. Sigh. If I warp to the area (using MoveToArea), it's fine. I know that the area works. I have used this code in other cutscenes, and it works. I did have only four party members at the time. Could that have caused the problem? I am stumped!
Sillara, the frustrated

(P.S. Sorry if you have seen this post on other boards; I am desperate! )