Is this mod gong to be WeiDu?
Yep
What is all going to be in the mod?
Edit dialogue options, more evil outcome original quests, new (mostly evil) quests, three new evil NPC's, new encaged persons (as if you had brought an evil party from BG1)
Do good guys have any use of this mod?
Very, very little. Some new quests can be done by good guys, but that is about it.
Do neutral guys have any use of this mod?
Very much, IMO. Adding evil options and adding evil quests gives you also more options to play neutral in my opinion, as in 'murder? Oh well, if it pays well'-mercenary like. Or the LN wizard would not want to murder, but will probably be interested in an old magic tome.
And these new dialogues... are the going to override the old ones?
Some will give a new path to an old quest, some will just be new replies, as to give better roleplay options.
So I can still play a good-character after installing this mod?
Yep, it will just add stuff you can quite easily ignore as good guy or woman
Can I join the team?
You have to ask and be accepted.
Do I need to be able to code?
That would be very appreciated, as I am the only coder.
Can I add stuff that I already came up with?
If it can be added without interfering the rest, it is vialable and it is within the line of MftW, then we would be more then happy!
I understand you release the NPC's seperately from the Mod. Will they be included into one big package when they are all done, or will they stay seperate downloads?
Actually a bit more on the contrary. Kido and Ariena will be released seperatly, though with less content as in the MftW. The rest of the NPC's will only be available through the big package download that will be the Mod for the Wicked.
How much of that can we expect in the first downloadable version of the Mod for the Wicked?
The first downloadable version of the real Mod for the Wicked will be some time for it to happen. It will for certain contain Kido v4.? / Ariena v1.? / a few new evil quests, mostly the straightforward ones (the bigger ones I need to learn more for) and a good amount of new evil twists and RP possiblities.
The upcoming version(s) of that one will first expand into the larger quests.
Then the new persons in the cage component is started.
How much will the new evil NPC's be blended in with the MftW quest/RP pack?
Since Ian is so tightly connected to one of the new major quests he is totally blended into the MftW. Kirinhale and Montaron (the two probably encaged ones) will be even in a later version of MftW and therefore will blend in seemingly as Ian. Kido and Ariena (the only two whom will be seperatly released) will have extended dialogue (thus actually higher up versions) in the MftW, as well as the Bioware NPC's, who will comment on the new quests. The example of how this is done is introduced in Ariena v.1, for I continue to learn and become better.

More questions?
Edited by Deathsangel, 26 May 2005 - 06:27 AM.