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Weapon enchantment spells and cep weapons


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#1 --Leutian--

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Posted 13 June 2005 - 04:29 PM

ok darkfire/flame weapon etc all the weapon enchantment spells dont seem to work on CEP weapontypes just curious to know if you have fixed this and if so how did you go about it, ive looked for help on the CEP forums but havent found anything and am still waiting on a reply to the question there and thought id come here and ask since im sure ill get a reply much sooner.


Thanks in advance
Leutian

#2 horred the plague

horred the plague

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Posted 14 June 2005 - 10:45 PM

ok darkfire/flame weapon etc all the weapon enchantment spells dont seem to work on CEP weapontypes just curious to know if you have fixed this and if so how did you go about it, ive looked for help on the CEP forums but havent found anything and am still waiting on a reply to the question there and thought id come here and ask since im sure ill get a reply much sooner.


Thanks in advance
Leutian

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I had to edit the spell common script--I believe it was x0_i0_spell (maybe x2_i0_spell ?) you have to use an #include "zep_inc_main". THen, you can add all of the CEP weapon types to the lists.

I did this for both "straight weapons" (Flame Weapon, Gr. Magic Weapon, etc), and slashing types (Keen Edge).

If you don't have PRC in your mod, you're all set--after you build->compile scripts and save the module.

If you have PRC, it gets messier. All of the above has to be done outside of the mod, in a folder, compiled with an outside compiler (with dozens of extra scripts to cover all the #include scripts--follow the chain from one file to the next), and saved into a hakpak that resides above the PRC pak's.

#3 --Leutian Kane--

--Leutian Kane--
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Posted 28 June 2005 - 07:04 PM

ok darkfire/flame weapon etc all the weapon enchantment spells dont seem to work on CEP weapontypes just curious to know if you have fixed this and if so how did you go about it, ive looked for help on the CEP forums but havent found anything and am still waiting on a reply to the question there and thought id come here and ask since im sure ill get a reply much sooner.


Thanks in advance
Leutian

View Post



I had to edit the spell common script--I believe it was x0_i0_spell (maybe x2_i0_spell ?) you have to use an #include "zep_inc_main". THen, you can add all of the CEP weapon types to the lists.

I did this for both "straight weapons" (Flame Weapon, Gr. Magic Weapon, etc), and slashing types (Keen Edge).

If you don't have PRC in your mod, you're all set--after you build->compile scripts and save the module.

If you have PRC, it gets messier. All of the above has to be done outside of the mod, in a folder, compiled with an outside compiler (with dozens of extra scripts to cover all the #include scripts--follow the chain from one file to the next), and saved into a hakpak that resides above the PRC pak's.

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yeah its just a CEP 1.51 mod and that worked perfectly thanks again :D sorry it took me so long ot reply but i just now found out about the transfer.

#4 taza

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Posted 02 July 2005 - 01:47 AM

Just a note: I haxx0red it by checking the place where it is equipped and then excluding ranged. It works fine, and now there's +5 violins.
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