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Controling area of effect?


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#1 5th_horseman

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Posted 14 June 2005 - 09:55 PM

Anybody know I can restrict the area of effect of a spell ? I am tring to create a spell, in that an circular wave of force that is centred on the caster, but not effecting the caster, it has the effects of the repusleing and causing assorted damage to all (friend and foe alike)in the immediate area (10 foot radius).

I created a spell that has the most of the desired effects, when I tested it I was in Sahuagin city, I cleared the whole city in three castings, without moving position, I think this is a little extreme! :w00t:

I used (except self) as the target setting in the effects of the spell, the above was the result. Since I want to effect party members as well using (not party) as the target setting is not right. I am using a custom visual animation out the "Refinments" mod that looks perfect for the spell I have in mind. (Yes, if I ever reliese I will ask permission first!)

When you cast fireball it has a 30" radius of effect from point of impact, can I get this limition of effect on a smaller scale while centering on the caster with no effect to the caster? Just limiting it to immediate area would be enough, even affecting everyone including the caster then protecting the the caster from the effects would be workable.

I like items and spells that require careful use or in the case of wildmage created items or spells has a random compeonent. eg cloak of improved invisablilty and non-detection, that 95% of the time works fine even true seeing will not find you, the other 5% of the time, when you enter combat, do the words "Faire Fire" mean anything, :crying: and it can't be dispelled for 10 rounds. Of course You can't tell till it happens as it seems to be working fine.

#2 5th_horseman

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Posted 14 June 2005 - 10:23 PM

I've been doing some digging, and found these :-

http://forums.pocket...p?topic=17385.0

http://iesdp.gibberl...mats/pro_v1.htm

It would seem I need to create a new projectile ? If so any advise, on doing such, I am useing Dltcp as my editor. There are not many tutorial in its use, so any pointer's would help.

#3 igi

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Posted 15 June 2005 - 12:02 AM

Yep, Area of Effect (AoE) is controlled by the projectile (.pro file). There is a field in each extended header of the spell where can you specify the .pro to use (as an index into projectl.ids).

The best way to get what you want is find a projectile/spell that does something close to what you want, and look at how it works. You'll find .pro files fall into 2 types - single target, and AoE target. You'll need to set your .pro to be AoE, and set the default .pro fields. Then you'll want to edit the specific AoE section (button at the bottom, iirc, brings up another screen). Select the flags on the left to control who is affected by the spell (caster, enemies, allies...), and set the effct range too.
Save it, add it to projectl.ids, and go select it as the .pro for your spell, using the spell editor.
If you get stuck, try just making parts of the .pro, use another .pro file, and edit the range, check it works like you want it. Then make it AoE, and check it's the right size. Then make it only affects enemies, etc etc.

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#4 -avenger_work-

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Posted 15 June 2005 - 12:28 AM

There is a spell called SunBurst (i think), which has caster as center but unaffected.
It is always good to have a new .pro because you will want a unique graphic (at least a different coloured one).

By reading IESDP and looking at projectiles closest to what you want can really help.

#5 Shed

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Posted 15 June 2005 - 12:00 PM

Actually, Sunfire works by protecting the caster from the effects of the spell for a few seconds. Cloak of Fear sounds a bit like what you're trying to do, though.